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Prevent nil error which occures sometimes at end of M+ run #261
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…String which is where it appears to live
- Made the replay timer count up and include the death penalty when a replay is running - Made the ahead/behind colors show, so it only colorizes when there is a difference > 0 - Show the replay frame when in Mythic dungeons, because this will be when people will probably want to choose which replay to run against. - Hide "your side" of the comparison when not in an active replay - Reduced font size - Always showing Boss count
added hover tooltip to the replay frame that shows the title of the replay you are going against added in-combat indicator on the main section of the replay frame
trash only matters if it gets to 100%, so make sure that we do not show as being behind if live = 100 and replay > 100
…stments Feature/patch 10 2 adjustments
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796x RaiderIO/core.lua:7943: attempt to perform arithmetic on field 'killed' (a nil value)
[string "@RaiderIO/core.lua"]:7943: in function
Update' [string "@RaiderIO/core.lua"]:7927: in function
Setup'[string "@RaiderIO/core.lua"]:9922: in function
SetUIBosses' [string "@RaiderIO/core.lua"]:9616: in function
OnBossKill'[string "@RaiderIO/core.lua"]:8486: in function
GetSummary' [string "@RaiderIO/core.lua"]:9671: in function
UpdateShown'[string "@RaiderIO/core.lua"]:10199: in function
callbackFunc' [string "@RaiderIO/core.lua"]:1126: in function
SendEvent'[string "@RaiderIO/core.lua"]:1061: in function <RaiderIO/core.lua:1057>
Locals:
Skipped (In Encounter)
prevent the nil error by verifying the value exists.