RasterDuck Games
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- Austin, Texas
- https://rasterduck.com
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vectormathbench
vectormathbench PublicA collection of microbenchmarks for various game- and graphics-centric vectormath libraries.
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PhysX-41-minimal-msvc-patch
PhysX-41-minimal-msvc-patch PublicForked from NVIDIAGameWorks/PhysX
NVIDIA PhysX SDK
C++
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imgui
imgui PublicForked from ocornut/imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
C++
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physfs
physfs PublicForked from criptych/physfs-old
UNOFFICIAL Git mirror of PhysicsFS Mercurial repository. Please do not submit issues or pull requests here! Official website:
C
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dr_libs
dr_libs PublicForked from mackron/dr_libs
Single file audio decoding libraries for C/C++.
C
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MaskedOcclusionCulling
MaskedOcclusionCulling PublicForked from GameTechDev/MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
C++
Repositories
- vectormathbench Public
A collection of microbenchmarks for various game- and graphics-centric vectormath libraries.
RasterDuck/vectormathbench’s past year of commit activity - JoltPhysics Public Forked from jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
RasterDuck/JoltPhysics’s past year of commit activity - imgui Public Forked from ocornut/imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
RasterDuck/imgui’s past year of commit activity - physfs Public Forked from criptych/physfs-old
UNOFFICIAL Git mirror of PhysicsFS Mercurial repository. Please do not submit issues or pull requests here! Official website:
RasterDuck/physfs’s past year of commit activity
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