v2.11.0-beta1
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released this
11 Feb 12:43
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Chinchilla Minimap
v2.11.0-beta1 (2021-02-11)
Full Changelog Previous Releases
- Updated issue templates.
- Removed unused library.
- Use a different method to determine if we're indoors or not.
Progress towards #61. No side-effects detected yet, but at least we're no longer launching ourselves into an exponentially increasing infinite loop. - Location: Fixed a leaked global variable.
- Hide Location and instance difficulty when expanded
#60
Item #2. - Scale Instance Difficulty with Minimap
- Don't include README or CHANGELOG in the package.
- Set theme jekyll-theme-slate
- Update README.md
- Migrate from Travis CI to GitHub Actions.
- Update README.md
- Bump Classic Interface to 11306.
- Update .travis.yml
- Fix position module for vehicle seats
- Move this to MoveButtons
And ... GARRISON_SHOW_LANDING_PAGE looks to be the winner (or loser?). - Revert ""Fix" garrison location"
- Revert "Fix buttons on area change"
- Fix buttons on area change
Blizz is moving garrison back on some instance/area changes.... keep it where we want it. - "Fix" garrison location
#53
This is a really ugly, really quick and dirty "fix" (ok workaround) for what Blizzard is doing. Basically wait until Blizzard moves it and move it back. - Update Expander.lua
#46
This was an ask, and I was already looking at Expander. Basically Instead of disabling all mouse interaction with expanded minimap, just disable click events.
I have not noticed any side effects... - Update Expander
- Fix Expander opacity. For some reason setting minimap alpha is not adjusting opacity when expanded. Set parent of Minimap opacity.
- Provide option to Expander to hide when player is in combat (REGEN_DISABLED)
- Yay! Patch!
Updated sprite sheets to work with changes. - Recreate .gitignore
- Remove hard-embeded SharedMediaWidgets.
The library has been fixed recently and this is no longer necessary.