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Cheat Sheet
Ryan Andersen edited this page Jul 10, 2024
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This page provides a quick rundown of everything you need to know to use SimulationFramework.
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Simulation
- The entry point to your application
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ICanvas
:- Used for drawing stuff to the screen or a texture
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Graphics
:- used for creating textures and fonts
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Time
:- Provides time-related values, like
DeltaTime
andTotalTime
- Provides time-related values, like
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Keyboard
:- provides keyboard input
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Mouse
:- provides mouse input
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Gamepad
- provides gamepad input
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Color
andColorF
Rectangle
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Angle
:- helper for angles, including degree/radian conversion and interpolation, and other angle math
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MathHelper
:- miscellaneous math utilities
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Polygon
:- polygon-related utilities like collision or triangulation
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MatrixBuilder
:- provides a builder-pattern-like api for composing matrices