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OK, here's some good stuff: 1) Added file including ALL effect types …
…so we dont hard code numbers, 2) Finally finished reworking ModuleEffects and MEffect classes with a way to access the 'default' effect, if there is one, 3) finally fixed broken accessor uses of effect classes in ActiveModules.h and Modules.h files. NOW, I'm ready to start using this stuff in PassiveModules class to make changes to ship attributes when Passive modules are put Online and Offline :D and \o/
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