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Simple ReactionTimeTest app I made in godot because I don't trust HumanBenchmark

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RhythmMakesGames/ReactionTimeTest

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ReactionTimeTest

v-sync is disabled in project settings to get unlimited fps, so you may see some screen tearing. but higher fps = less input lag

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Simple ReactionTimeTest app I made in godot because I don't trust HumanBenchmark

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