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+ Removes MCM description for minimaps (pretty self explanatory)

[adds]
+ Area minimap for modders release (xml)
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ForsakenShell committed May 18, 2016
1 parent 55e786e commit fb5fbcd
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6 changes: 0 additions & 6 deletions DLL_Project/ModConfigurationMenus/MCM_MiniMap.cs
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Expand Up @@ -22,12 +22,6 @@ public override float DoWindowContents( Rect rect )
{
listing.OverrideColumnWidth = rect.width - 4f;

#region Main Description
var descLabel = "MiniMap.MCMDescription".Translate();
listing.DoLabel( descLabel );
listing.DoGap();
#endregion

#region Main Toggle
var toggleLabel = "MiniMap.MCMToggleMain".Translate();
listing.DoLabelCheckbox( toggleLabel, ref MiniMap.MiniMapController.visible );
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Expand Up @@ -55,6 +55,20 @@
</overlays>
</MiniMapDef>

<MiniMapDef>
<defName>MiniMap_Areas</defName>
<label>areas</label>
<description>Show areas.</description>
<miniMapClass>CommunityCoreLibrary.MiniMap.MiniMap_Areas</miniMapClass>
<hiddenByDefault>true</hiddenByDefault>
<drawOrder>100</drawOrder>
<iconTex>UI/Icons/MiniMap/map</iconTex>
<updateInterval>1</updateInterval>
<dynamicOverlays>true</dynamicOverlays>
<overlays>
</overlays>
</MiniMapDef>

<!--
<MiniMapDef>
<defName>MiniMap_Terrain</defName>
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Expand Up @@ -5,60 +5,59 @@
<MiniMap.Toggle>Click to toggle.</MiniMap.Toggle>
<MiniMap.ShowMCMOption>Open menu for {0}</MiniMap.ShowMCMOption>
<MiniMap.ToggleX>{0} - Toggle {1}</MiniMap.ToggleX>
<MiniMap.MCMDescription>TODO: Write me!</MiniMap.MCMDescription>
<MiniMap.MCMToggleMain>Enable minimaps</MiniMap.MCMToggleMain>
<MiniMap.Unlock>Unlock - allows dragging and resizing.\nHold shift while resizing to maintain equal width and height.</MiniMap.Unlock>
<MiniMap.OneToOneScale>Scale minimap to map size.</MiniMap.OneToOneScale>
<MiniMap.DefaultSize>Set minimap to default size.</MiniMap.DefaultSize>
<MiniMap.Lock>Lock minimap size and location.</MiniMap.Lock>
<MiniMap.OneToOneScale>Scale minimap to map size.</MiniMap.OneToOneScale>
<MiniMap.DefaultSize>Set minimap to default size.</MiniMap.DefaultSize>
<MiniMap.Lock>Lock minimap size and location.</MiniMap.Lock>


<!-- MCM keys for Minimaps shipped with CCL -->
<MiniMap.ViewPort.Color>Color</MiniMap.ViewPort.Color>
<MiniMap.ViewPort.ColorTip>The color of the rectangle that shows the currently on camera area.</MiniMap.ViewPort.ColorTip>
<MiniMap.CP.Radius>Size</MiniMap.CP.Radius>
<MiniMap.CP.RadiusTip>Size of 'radar blip' for colonists.</MiniMap.CP.RadiusTip>
<MiniMap.CP.Color>Color</MiniMap.CP.Color>
<MiniMap.CP.ColorTip>Color of 'radar blip' for colonists.</MiniMap.CP.ColorTip>
<MiniMap.NCP.EnemyColor>Enemy color</MiniMap.NCP.EnemyColor>
<MiniMap.NCP.EnemyColorTip>Color of 'radar blip' for hostile pawns.</MiniMap.NCP.EnemyColorTip>
<MiniMap.NCP.TraderColor>Trader color</MiniMap.NCP.TraderColor>
<MiniMap.NCP.TraderColorTip>Color of 'radar blip' for traders.</MiniMap.NCP.TraderColorTip>
<MiniMap.NCP.VisitorColor>Visitor color</MiniMap.NCP.VisitorColor>
<MiniMap.NCP.VisitorColorTip>Color of 'radar blip' for visitors.</MiniMap.NCP.VisitorColorTip>
<MiniMap.NCP.EnemyRadius>Enemy size</MiniMap.NCP.EnemyRadius>
<MiniMap.NCP.EnemyRadiusTip>Size of 'radar blip' for hostile pawns.</MiniMap.NCP.EnemyRadiusTip>
<MiniMap.NCP.VisitorRadius>Visitor size</MiniMap.NCP.VisitorRadius>
<MiniMap.NCP.VisitorRadiusTip>Size of 'radar blip' for visitors.</MiniMap.NCP.VisitorRadiusTip>
<MiniMap.NCP.TraderRadius>Trader size</MiniMap.NCP.TraderRadius>
<MiniMap.NCP.TraderRadiusTip>Size of 'radar blip' for traders.</MiniMap.NCP.TraderRadiusTip>
<MiniMap.WL.WildColor>Wild animal color</MiniMap.WL.WildColor>
<MiniMap.WL.WildColorTip>Color of 'radar blip' for wild animals.</MiniMap.WL.WildColorTip>
<MiniMap.WL.TameColor>Tame animal color</MiniMap.WL.TameColor>
<MiniMap.WL.TameColorTip>Color of 'radar blip' for tamed animals</MiniMap.WL.TameColorTip>
<MiniMap.WL.HostileColor>Hostile animal color</MiniMap.WL.HostileColor>
<MiniMap.WL.HostileColorTip>Color of 'radar blip' for hostile animals</MiniMap.WL.HostileColorTip>
<MiniMap.WL.HuntingColor>Hunted animal color</MiniMap.WL.HuntingColor>
<MiniMap.WL.HuntingColorTip>Color of 'radar blip' for animals designated for hunting</MiniMap.WL.HuntingColorTip>
<MiniMap.WL.TamingColor>Taming animal color</MiniMap.WL.TamingColor>
<MiniMap.WL.TamingColorTip>Color of 'radar blip' for animals designated for taming</MiniMap.WL.TamingColorTip>
<MiniMap.WL.WildRadius>Wild animal size</MiniMap.WL.WildRadius>
<MiniMap.WL.WildRadiusTip>Size of 'radar blip' for wild animals</MiniMap.WL.WildRadiusTip>
<MiniMap.WL.TameRadius>Tame animal size</MiniMap.WL.TameRadius>
<MiniMap.WL.TameRadiusTip>Size of 'radar blip' for tamed animals</MiniMap.WL.TameRadiusTip>
<MiniMap.WL.HostileRadius>Hostile animal size</MiniMap.WL.HostileRadius>
<MiniMap.WL.HostileRadiusTip>Size of 'radar blip' for hostile animals</MiniMap.WL.HostileRadiusTip>
<MiniMap.WL.HuntingRadius>Hunted animal size</MiniMap.WL.HuntingRadius>
<MiniMap.WL.HuntingRadiusTip>Size of 'radar blip' for animals designated for hunting</MiniMap.WL.HuntingRadiusTip>
<MiniMap.WL.TamingRadius>Taming animal size</MiniMap.WL.TamingRadius>
<MiniMap.WL.TamingRadiusTip>Size of 'radar blip' for animals designated for taming</MiniMap.WL.TamingRadiusTip>
<MiniMap.Power.poweredColor>Powered color</MiniMap.Power.poweredColor>
<MiniMap.Power.poweredColorTip>Color of powered powerlines and buildings, as well as fully charged batteries</MiniMap.Power.poweredColorTip>
<MiniMap.Power.batteryColor>Battery power color</MiniMap.Power.batteryColor>
<MiniMap.Power.batteryColorTip>Color of powerlines and buildings running on battery power, as well as batteries that are partially charged</MiniMap.Power.batteryColorTip>
<MiniMap.Power.notPoweredColor>Blackout color</MiniMap.Power.notPoweredColor>
<MiniMap.Power.notPoweredColorTip>Color of powerlines and buildings that are out of power, powerlines that are not connected, and fully depleted batteries</MiniMap.Power.notPoweredColorTip>
<MiniMap.Power.offColor>Off color</MiniMap.Power.offColor>
<MiniMap.Power.offColorTip>Color of buildings that are turned off.</MiniMap.Power.offColorTip>
<MiniMap.ViewPort.ColorTip>The color of the rectangle that shows the currently on camera area.</MiniMap.ViewPort.ColorTip>
<MiniMap.CP.Radius>Size</MiniMap.CP.Radius>
<MiniMap.CP.RadiusTip>Size of 'radar blip' for colonists.</MiniMap.CP.RadiusTip>
<MiniMap.CP.Color>Color</MiniMap.CP.Color>
<MiniMap.CP.ColorTip>Color of 'radar blip' for colonists.</MiniMap.CP.ColorTip>
<MiniMap.NCP.EnemyColor>Enemy color</MiniMap.NCP.EnemyColor>
<MiniMap.NCP.EnemyColorTip>Color of 'radar blip' for hostile pawns.</MiniMap.NCP.EnemyColorTip>
<MiniMap.NCP.TraderColor>Trader color</MiniMap.NCP.TraderColor>
<MiniMap.NCP.TraderColorTip>Color of 'radar blip' for traders.</MiniMap.NCP.TraderColorTip>
<MiniMap.NCP.VisitorColor>Visitor color</MiniMap.NCP.VisitorColor>
<MiniMap.NCP.VisitorColorTip>Color of 'radar blip' for visitors.</MiniMap.NCP.VisitorColorTip>
<MiniMap.NCP.EnemyRadius>Enemy size</MiniMap.NCP.EnemyRadius>
<MiniMap.NCP.EnemyRadiusTip>Size of 'radar blip' for hostile pawns.</MiniMap.NCP.EnemyRadiusTip>
<MiniMap.NCP.VisitorRadius>Visitor size</MiniMap.NCP.VisitorRadius>
<MiniMap.NCP.VisitorRadiusTip>Size of 'radar blip' for visitors.</MiniMap.NCP.VisitorRadiusTip>
<MiniMap.NCP.TraderRadius>Trader size</MiniMap.NCP.TraderRadius>
<MiniMap.NCP.TraderRadiusTip>Size of 'radar blip' for traders.</MiniMap.NCP.TraderRadiusTip>
<MiniMap.WL.WildColor>Wild animal color</MiniMap.WL.WildColor>
<MiniMap.WL.WildColorTip>Color of 'radar blip' for wild animals.</MiniMap.WL.WildColorTip>
<MiniMap.WL.TameColor>Tame animal color</MiniMap.WL.TameColor>
<MiniMap.WL.TameColorTip>Color of 'radar blip' for tamed animals</MiniMap.WL.TameColorTip>
<MiniMap.WL.HostileColor>Hostile animal color</MiniMap.WL.HostileColor>
<MiniMap.WL.HostileColorTip>Color of 'radar blip' for hostile animals</MiniMap.WL.HostileColorTip>
<MiniMap.WL.HuntingColor>Hunted animal color</MiniMap.WL.HuntingColor>
<MiniMap.WL.HuntingColorTip>Color of 'radar blip' for animals designated for hunting</MiniMap.WL.HuntingColorTip>
<MiniMap.WL.TamingColor>Taming animal color</MiniMap.WL.TamingColor>
<MiniMap.WL.TamingColorTip>Color of 'radar blip' for animals designated for taming</MiniMap.WL.TamingColorTip>
<MiniMap.WL.WildRadius>Wild animal size</MiniMap.WL.WildRadius>
<MiniMap.WL.WildRadiusTip>Size of 'radar blip' for wild animals</MiniMap.WL.WildRadiusTip>
<MiniMap.WL.TameRadius>Tame animal size</MiniMap.WL.TameRadius>
<MiniMap.WL.TameRadiusTip>Size of 'radar blip' for tamed animals</MiniMap.WL.TameRadiusTip>
<MiniMap.WL.HostileRadius>Hostile animal size</MiniMap.WL.HostileRadius>
<MiniMap.WL.HostileRadiusTip>Size of 'radar blip' for hostile animals</MiniMap.WL.HostileRadiusTip>
<MiniMap.WL.HuntingRadius>Hunted animal size</MiniMap.WL.HuntingRadius>
<MiniMap.WL.HuntingRadiusTip>Size of 'radar blip' for animals designated for hunting</MiniMap.WL.HuntingRadiusTip>
<MiniMap.WL.TamingRadius>Taming animal size</MiniMap.WL.TamingRadius>
<MiniMap.WL.TamingRadiusTip>Size of 'radar blip' for animals designated for taming</MiniMap.WL.TamingRadiusTip>
<MiniMap.Power.poweredColor>Powered color</MiniMap.Power.poweredColor>
<MiniMap.Power.poweredColorTip>Color of powered powerlines and buildings, as well as fully charged batteries</MiniMap.Power.poweredColorTip>
<MiniMap.Power.batteryColor>Battery power color</MiniMap.Power.batteryColor>
<MiniMap.Power.batteryColorTip>Color of powerlines and buildings running on battery power, as well as batteries that are partially charged</MiniMap.Power.batteryColorTip>
<MiniMap.Power.notPoweredColor>Blackout color</MiniMap.Power.notPoweredColor>
<MiniMap.Power.notPoweredColorTip>Color of powerlines and buildings that are out of power, powerlines that are not connected, and fully depleted batteries</MiniMap.Power.notPoweredColorTip>
<MiniMap.Power.offColor>Off color</MiniMap.Power.offColor>
<MiniMap.Power.offColorTip>Color of buildings that are turned off.</MiniMap.Power.offColorTip>

</LanguageData>
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Expand Up @@ -5,60 +5,59 @@
<MiniMap.Toggle>Click to toggle.</MiniMap.Toggle>
<MiniMap.ShowMCMOption>Open menu for {0}</MiniMap.ShowMCMOption>
<MiniMap.ToggleX>{0} - Toggle {1}</MiniMap.ToggleX>
<MiniMap.MCMDescription>TODO: Write me!</MiniMap.MCMDescription>
<MiniMap.MCMToggleMain>Enable minimaps</MiniMap.MCMToggleMain>
<MiniMap.Unlock>Unlock - allows dragging and resizing.\nHold shift while resizing to maintain equal width and height.</MiniMap.Unlock>
<MiniMap.OneToOneScale>Scale minimap to map size.</MiniMap.OneToOneScale>
<MiniMap.DefaultSize>Set minimap to default size.</MiniMap.DefaultSize>
<MiniMap.Lock>Lock minimap size and location.</MiniMap.Lock>
<MiniMap.OneToOneScale>Scale minimap to map size.</MiniMap.OneToOneScale>
<MiniMap.DefaultSize>Set minimap to default size.</MiniMap.DefaultSize>
<MiniMap.Lock>Lock minimap size and location.</MiniMap.Lock>


<!-- MCM keys for Minimaps shipped with CCL -->
<MiniMap.ViewPort.Color>Color</MiniMap.ViewPort.Color>
<MiniMap.ViewPort.ColorTip>The color of the rectangle that shows the currently on camera area.</MiniMap.ViewPort.ColorTip>
<MiniMap.CP.Radius>Size</MiniMap.CP.Radius>
<MiniMap.CP.RadiusTip>Size of 'radar blip' for colonists.</MiniMap.CP.RadiusTip>
<MiniMap.CP.Color>Color</MiniMap.CP.Color>
<MiniMap.CP.ColorTip>Color of 'radar blip' for colonists.</MiniMap.CP.ColorTip>
<MiniMap.NCP.EnemyColor>Enemy color</MiniMap.NCP.EnemyColor>
<MiniMap.NCP.EnemyColorTip>Color of 'radar blip' for hostile pawns.</MiniMap.NCP.EnemyColorTip>
<MiniMap.NCP.TraderColor>Trader color</MiniMap.NCP.TraderColor>
<MiniMap.NCP.TraderColorTip>Color of 'radar blip' for traders.</MiniMap.NCP.TraderColorTip>
<MiniMap.NCP.VisitorColor>Visitor color</MiniMap.NCP.VisitorColor>
<MiniMap.NCP.VisitorColorTip>Color of 'radar blip' for visitors.</MiniMap.NCP.VisitorColorTip>
<MiniMap.NCP.EnemyRadius>Enemy size</MiniMap.NCP.EnemyRadius>
<MiniMap.NCP.EnemyRadiusTip>Size of 'radar blip' for hostile pawns.</MiniMap.NCP.EnemyRadiusTip>
<MiniMap.NCP.VisitorRadius>Visitor size</MiniMap.NCP.VisitorRadius>
<MiniMap.NCP.VisitorRadiusTip>Size of 'radar blip' for visitors.</MiniMap.NCP.VisitorRadiusTip>
<MiniMap.NCP.TraderRadius>Trader size</MiniMap.NCP.TraderRadius>
<MiniMap.NCP.TraderRadiusTip>Size of 'radar blip' for traders.</MiniMap.NCP.TraderRadiusTip>
<MiniMap.WL.WildColor>Wild animal color</MiniMap.WL.WildColor>
<MiniMap.WL.WildColorTip>Color of 'radar blip' for wild animals.</MiniMap.WL.WildColorTip>
<MiniMap.WL.TameColor>Tame animal color</MiniMap.WL.TameColor>
<MiniMap.WL.TameColorTip>Color of 'radar blip' for tamed animals</MiniMap.WL.TameColorTip>
<MiniMap.WL.HostileColor>Hostile animal color</MiniMap.WL.HostileColor>
<MiniMap.WL.HostileColorTip>Color of 'radar blip' for hostile animals</MiniMap.WL.HostileColorTip>
<MiniMap.WL.HuntingColor>Hunted animal color</MiniMap.WL.HuntingColor>
<MiniMap.WL.HuntingColorTip>Color of 'radar blip' for animals designated for hunting</MiniMap.WL.HuntingColorTip>
<MiniMap.WL.TamingColor>Taming animal color</MiniMap.WL.TamingColor>
<MiniMap.WL.TamingColorTip>Color of 'radar blip' for animals designated for taming</MiniMap.WL.TamingColorTip>
<MiniMap.WL.WildRadius>Wild animal size</MiniMap.WL.WildRadius>
<MiniMap.WL.WildRadiusTip>Size of 'radar blip' for wild animals</MiniMap.WL.WildRadiusTip>
<MiniMap.WL.TameRadius>Tame animal size</MiniMap.WL.TameRadius>
<MiniMap.WL.TameRadiusTip>Size of 'radar blip' for tamed animals</MiniMap.WL.TameRadiusTip>
<MiniMap.WL.HostileRadius>Hostile animal size</MiniMap.WL.HostileRadius>
<MiniMap.WL.HostileRadiusTip>Size of 'radar blip' for hostile animals</MiniMap.WL.HostileRadiusTip>
<MiniMap.WL.HuntingRadius>Hunted animal size</MiniMap.WL.HuntingRadius>
<MiniMap.WL.HuntingRadiusTip>Size of 'radar blip' for animals designated for hunting</MiniMap.WL.HuntingRadiusTip>
<MiniMap.WL.TamingRadius>Taming animal size</MiniMap.WL.TamingRadius>
<MiniMap.WL.TamingRadiusTip>Size of 'radar blip' for animals designated for taming</MiniMap.WL.TamingRadiusTip>
<MiniMap.Power.poweredColor>Powered color</MiniMap.Power.poweredColor>
<MiniMap.Power.poweredColorTip>Color of powered powerlines and buildings, as well as fully charged batteries</MiniMap.Power.poweredColorTip>
<MiniMap.Power.batteryColor>Battery power color</MiniMap.Power.batteryColor>
<MiniMap.Power.batteryColorTip>Color of powerlines and buildings running on battery power, as well as batteries that are partially charged</MiniMap.Power.batteryColorTip>
<MiniMap.Power.notPoweredColor>Blackout color</MiniMap.Power.notPoweredColor>
<MiniMap.Power.notPoweredColorTip>Color of powerlines and buildings that are out of power, powerlines that are not connected, and fully depleted batteries</MiniMap.Power.notPoweredColorTip>
<MiniMap.Power.offColor>Off color</MiniMap.Power.offColor>
<MiniMap.Power.offColorTip>Color of buildings that are turned off.</MiniMap.Power.offColorTip>
<MiniMap.ViewPort.ColorTip>The color of the rectangle that shows the currently on camera area.</MiniMap.ViewPort.ColorTip>
<MiniMap.CP.Radius>Size</MiniMap.CP.Radius>
<MiniMap.CP.RadiusTip>Size of 'radar blip' for colonists.</MiniMap.CP.RadiusTip>
<MiniMap.CP.Color>Color</MiniMap.CP.Color>
<MiniMap.CP.ColorTip>Color of 'radar blip' for colonists.</MiniMap.CP.ColorTip>
<MiniMap.NCP.EnemyColor>Enemy color</MiniMap.NCP.EnemyColor>
<MiniMap.NCP.EnemyColorTip>Color of 'radar blip' for hostile pawns.</MiniMap.NCP.EnemyColorTip>
<MiniMap.NCP.TraderColor>Trader color</MiniMap.NCP.TraderColor>
<MiniMap.NCP.TraderColorTip>Color of 'radar blip' for traders.</MiniMap.NCP.TraderColorTip>
<MiniMap.NCP.VisitorColor>Visitor color</MiniMap.NCP.VisitorColor>
<MiniMap.NCP.VisitorColorTip>Color of 'radar blip' for visitors.</MiniMap.NCP.VisitorColorTip>
<MiniMap.NCP.EnemyRadius>Enemy size</MiniMap.NCP.EnemyRadius>
<MiniMap.NCP.EnemyRadiusTip>Size of 'radar blip' for hostile pawns.</MiniMap.NCP.EnemyRadiusTip>
<MiniMap.NCP.VisitorRadius>Visitor size</MiniMap.NCP.VisitorRadius>
<MiniMap.NCP.VisitorRadiusTip>Size of 'radar blip' for visitors.</MiniMap.NCP.VisitorRadiusTip>
<MiniMap.NCP.TraderRadius>Trader size</MiniMap.NCP.TraderRadius>
<MiniMap.NCP.TraderRadiusTip>Size of 'radar blip' for traders.</MiniMap.NCP.TraderRadiusTip>
<MiniMap.WL.WildColor>Wild animal color</MiniMap.WL.WildColor>
<MiniMap.WL.WildColorTip>Color of 'radar blip' for wild animals.</MiniMap.WL.WildColorTip>
<MiniMap.WL.TameColor>Tame animal color</MiniMap.WL.TameColor>
<MiniMap.WL.TameColorTip>Color of 'radar blip' for tamed animals</MiniMap.WL.TameColorTip>
<MiniMap.WL.HostileColor>Hostile animal color</MiniMap.WL.HostileColor>
<MiniMap.WL.HostileColorTip>Color of 'radar blip' for hostile animals</MiniMap.WL.HostileColorTip>
<MiniMap.WL.HuntingColor>Hunted animal color</MiniMap.WL.HuntingColor>
<MiniMap.WL.HuntingColorTip>Color of 'radar blip' for animals designated for hunting</MiniMap.WL.HuntingColorTip>
<MiniMap.WL.TamingColor>Taming animal color</MiniMap.WL.TamingColor>
<MiniMap.WL.TamingColorTip>Color of 'radar blip' for animals designated for taming</MiniMap.WL.TamingColorTip>
<MiniMap.WL.WildRadius>Wild animal size</MiniMap.WL.WildRadius>
<MiniMap.WL.WildRadiusTip>Size of 'radar blip' for wild animals</MiniMap.WL.WildRadiusTip>
<MiniMap.WL.TameRadius>Tame animal size</MiniMap.WL.TameRadius>
<MiniMap.WL.TameRadiusTip>Size of 'radar blip' for tamed animals</MiniMap.WL.TameRadiusTip>
<MiniMap.WL.HostileRadius>Hostile animal size</MiniMap.WL.HostileRadius>
<MiniMap.WL.HostileRadiusTip>Size of 'radar blip' for hostile animals</MiniMap.WL.HostileRadiusTip>
<MiniMap.WL.HuntingRadius>Hunted animal size</MiniMap.WL.HuntingRadius>
<MiniMap.WL.HuntingRadiusTip>Size of 'radar blip' for animals designated for hunting</MiniMap.WL.HuntingRadiusTip>
<MiniMap.WL.TamingRadius>Taming animal size</MiniMap.WL.TamingRadius>
<MiniMap.WL.TamingRadiusTip>Size of 'radar blip' for animals designated for taming</MiniMap.WL.TamingRadiusTip>
<MiniMap.Power.poweredColor>Powered color</MiniMap.Power.poweredColor>
<MiniMap.Power.poweredColorTip>Color of powered powerlines and buildings, as well as fully charged batteries</MiniMap.Power.poweredColorTip>
<MiniMap.Power.batteryColor>Battery power color</MiniMap.Power.batteryColor>
<MiniMap.Power.batteryColorTip>Color of powerlines and buildings running on battery power, as well as batteries that are partially charged</MiniMap.Power.batteryColorTip>
<MiniMap.Power.notPoweredColor>Blackout color</MiniMap.Power.notPoweredColor>
<MiniMap.Power.notPoweredColorTip>Color of powerlines and buildings that are out of power, powerlines that are not connected, and fully depleted batteries</MiniMap.Power.notPoweredColorTip>
<MiniMap.Power.offColor>Off color</MiniMap.Power.offColor>
<MiniMap.Power.offColorTip>Color of buildings that are turned off.</MiniMap.Power.offColorTip>

</LanguageData>

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