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Updated README for 1.2.0 maintenance release
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RobertBeckebans committed Oct 14, 2019
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32 changes: 29 additions & 3 deletions RELEASE-NOTES.txt
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Expand Up @@ -14,14 +14,39 @@ Thank you for downloading RBDOOM-3-BFG.

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TBD in 2019 - RBDOOM-3-BFG 1.2.0
TBD in early 2020 - RBDOOM-3-BFG 1.3.0
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- Vulkan renderer backend based on Dustin Land's Doom 3 BFG Vulkan port
- Finish Vulkan renderer backend

- Fix GPU Skinning with Vulkan

- Fix the lighting with stencil shadows with Vulkan

- Port HDR and Shadow Mapping to Vulkan



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October 2019 - RBDOOM-3-BFG 1.2.0
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This is a maintenance release without Vulkan support even though it contains a lot Vulkan specific code.

- Experimental Work in Progress Vulkan renderer backend based on Dustin Land's Doom 3 BFG Vulkan port
This renderer backend only supports ambient lighting and no light interactions but it also comes with a big renderer code cleanup.

The changes also fixed several rendering bugs that occured in OpenGL:

- Fixed black dots when HDR and SSAO is enabled

- Hit/damage markers show a white background #422

- Refactored and simplified OpenGL renderer backend to match Vulkan backend

- Renamed the .vertex and .pixel shader files to .hlsl
This allows better editing of the shaders within Visual Studio including Intellisense support.

- Integrated libbinkdec for video playback as a slim alternative to FFmpeg (thanks to Daniel Gibson)

Expand All @@ -40,7 +65,8 @@ _______________________________

- Added instructions how to use these Doom 3 port with the GOG installer

- Many smaller compiler related fixes
- Many smaller compiler related fixes like VS 2017 and VS 2019 support.
If it fails to compile with GCC then it should at least build with Clang on Linux


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