CNJ and SubFst Quests and EventMgr Fixes #954
Merged
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Implemented missing CNJ job quests
Add bounds checking to SubFst011 to prevent repeated EventNotices being sent when quest conditions are already met
Remove casting condition from player on eventFinish in EventMgr
This fixes an issue in all quests where using a key item with some cast time on some object results in the player being stuck in a casting state and unable to do anything except move
Scene00099 in SubFst009 causes the server to infinitely attempt to return from it. Not actually needed here since there's no additional dialogue for cancelling the turn in so I don't think that scene is used.
output from cancelling turn in with Scene00099