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Merge pull request #7 from SearchAndRescue2/rel/2.3.3
Prepare release 2.3.3
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@@ -7,5 +7,5 @@ Enterntainment (Copyright (C) 1999-2003) by: | |
Dan Stimits | ||
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'Search And Rescue' (searchandrescue.sf.net) is maintained by Jeese Smith ([email protected]). | ||
'Search And Rescue II' (sar2.sf.net) is a fork dated 1/Feb/2011 and it is maintained by Hector Sanjuan ([email protected]). | ||
'Search And Rescue II' (searchandrescue2.github.io/sar2/) is a fork dated 1/Feb/2011 and it is maintained by Hector Sanjuan ([email protected]). | ||
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@@ -1,124 +1,129 @@ | ||
******************** | ||
SEARCH AND RESCUE II | ||
SEARCH AND RESCUE II | ||
CHANGELOG | ||
******************** | ||
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||
Version 2.3.3: | ||
Hector Sanjuan <[email protected]> | ||
* Custom optflags (@zezinho42) | ||
* Add appdata.xml (@Mailaender) | ||
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||
Version 2.3.2: | ||
Hector Sanjuan <[email protected]> | ||
* Improve sound system | ||
* Some other bug fixes | ||
Hector Sanjuan <[email protected]> | ||
* Improve sound system | ||
* Some other bug fixes | ||
Version 2.3.1: | ||
Hector Sanjuan <[email protected]> | ||
* Added buildings to Madrid city (many randomly | ||
generated, and some manually) (r119). | ||
* Added two new missions: "Guadarrama 7: | ||
Madrid city view" (r116) and "Guadarrama 8: | ||
Helicopter demonstration" (r129). | ||
* Updated icon paths in config.h (r114). | ||
* Added a Ruby script to generate cities randomly | ||
according to certain limits (translation, size...) | ||
(r115, r128). | ||
* Added a Ruby script to generate crowds of people | ||
randomly (r127). | ||
* Fixed sticky key bug when playing with keyboard only | ||
(r124). | ||
* Enabled 1 passenger to board Bell b47 aircraft by | ||
adding a door to it. (r118). | ||
* Improved scons compilation script (r120). | ||
* Workaround b47-related bug not detecting correctly | ||
the objects on which it landed. (r121). | ||
* Separate the drop-off passengers action from repair, | ||
refuel. Allow to do it in missions. (r122). | ||
* Renamed user configuration file from SearchAndRescue.ini | ||
to sar2.ini. Please rename old file in ~/.config/sar2 | ||
if you need to keep user prefs. Fixed "SearchAndRescue" | ||
command reference in "usage" help. (r126). | ||
* Speed up default frame rates for explosions, splashes | ||
and fires (needs to be changed manually in .config/sar2.ini | ||
if this file was present from previous game versions). | ||
(feature #3202233, r123). | ||
* Guadarrama scenario mission files have been renamed | ||
and they appear first in mission list now (r130). | ||
Hector Sanjuan <[email protected]> | ||
* Added buildings to Madrid city (many randomly | ||
generated, and some manually) (r119). | ||
* Added two new missions: "Guadarrama 7: | ||
Madrid city view" (r116) and "Guadarrama 8: | ||
Helicopter demonstration" (r129). | ||
* Updated icon paths in config.h (r114). | ||
* Added a Ruby script to generate cities randomly | ||
according to certain limits (translation, size...) | ||
(r115, r128). | ||
* Added a Ruby script to generate crowds of people | ||
randomly (r127). | ||
* Fixed sticky key bug when playing with keyboard only | ||
(r124). | ||
* Enabled 1 passenger to board Bell b47 aircraft by | ||
adding a door to it. (r118). | ||
* Improved scons compilation script (r120). | ||
* Workaround b47-related bug not detecting correctly | ||
the objects on which it landed. (r121). | ||
* Separate the drop-off passengers action from repair, | ||
refuel. Allow to do it in missions. (r122). | ||
* Renamed user configuration file from SearchAndRescue.ini | ||
to sar2.ini. Please rename old file in ~/.config/sar2 | ||
if you need to keep user prefs. Fixed "SearchAndRescue" | ||
command reference in "usage" help. (r126). | ||
* Speed up default frame rates for explosions, splashes | ||
and fires (needs to be changed manually in .config/sar2.ini | ||
if this file was present from previous game versions). | ||
(feature #3202233, r123). | ||
* Guadarrama scenario mission files have been renamed | ||
and they appear first in mission list now (r130). | ||
Version 2.3.0: | ||
Hector Sanjuan <[email protected]> | ||
* Replaced all Guadarrama scenery textures with | ||
public domain textures. Updated coordinates of | ||
all objects in the scenery and in the | ||
missions (r103). | ||
* Increased the minimum distance for humans to | ||
run towards the helicopter (r101). | ||
* The makedist script generates a bzipped tarball, | ||
which reaches larger compression rates than gzip. | ||
(r102). | ||
* Fix menu lists displaying one more element | ||
than those fitting in the window size | ||
(bug #3315466, r105). | ||
* Track sounds played via SoundStartPlayVoid(), | ||
so the buffer and the source can be deleted | ||
correctly (r104). | ||
Hector Sanjuan <[email protected]> | ||
* Replaced all Guadarrama scenery textures with | ||
public domain textures. Updated coordinates of | ||
all objects in the scenery and in the | ||
missions (r103). | ||
* Increased the minimum distance for humans to | ||
run towards the helicopter (r101). | ||
* The makedist script generates a bzipped tarball, | ||
which reaches larger compression rates than gzip. | ||
(r102). | ||
* Fix menu lists displaying one more element | ||
than those fitting in the window size | ||
(bug #3315466, r105). | ||
* Track sounds played via SoundStartPlayVoid(), | ||
so the buffer and the source can be deleted | ||
correctly (r104). | ||
Version 2.2.1: | ||
Hector Sanjuan <[email protected]> | ||
* Removed SDL_Mixer dependency. | ||
* Fixed some warnings | ||
* Replaced the calls to alutLoadWAV() functions | ||
as they are deprecated. | ||
* Fixed openAL error messages at exit | ||
(bug #3288558). | ||
Hector Sanjuan <[email protected]> | ||
* Removed SDL_Mixer dependency. | ||
* Fixed some warnings | ||
* Replaced the calls to alutLoadWAV() functions | ||
as they are deprecated. | ||
* Fixed openAL error messages at exit | ||
(bug #3288558). | ||
Version 2.2.0: | ||
Hector Sanjuan <[email protected]> | ||
* Added OpenAL support for sounds and music | ||
* Modify engine sound pitch according to throttle | ||
if using OpenAL | ||
* Humans don't run towards the helicopter unless | ||
the engines are nearly off | ||
* Helicopter engines are now off by default. Manual | ||
start required. | ||
* Do not spam console with "setting up fire" messages | ||
(inspired from SaR) | ||
* Fixed crash sounds overflow. Crash sounds are played | ||
once and not in every game loop without control | ||
(bug #3202204) | ||
Hector Sanjuan <[email protected]> | ||
* Added OpenAL support for sounds and music | ||
* Modify engine sound pitch according to throttle | ||
if using OpenAL | ||
* Humans don't run towards the helicopter unless | ||
the engines are nearly off | ||
* Helicopter engines are now off by default. Manual | ||
start required. | ||
* Do not spam console with "setting up fire" messages | ||
(inspired from SaR) | ||
* Fixed crash sounds overflow. Crash sounds are played | ||
once and not in every game loop without control | ||
(bug #3202204) | ||
Version 2.1.0: | ||
Hector Sanjuan <[email protected]> | ||
* Use SDL_PlayMusic() for game music | ||
* Improve engine sound handling (fade as camera goes away, | ||
mute when map view is active, in/outside cockpit switch) | ||
* Converted music to OGG | ||
* Fixed sar2.sh quickstart file | ||
Hector Sanjuan <[email protected]> | ||
* Use SDL_PlayMusic() for game music | ||
* Improve engine sound handling (fade as camera goes away, | ||
mute when map view is active, in/outside cockpit switch) | ||
* Converted music to OGG | ||
* Fixed sar2.sh quickstart file | ||
|
||
Version 2.0.0: | ||
Hector Sanjuan <[email protected]> | ||
* Removed Y2 sound server support. | ||
* Removed libjsw joystick support. | ||
* Extended and fixed SDL joystick support to | ||
handle axis properly, read buttons and work on the | ||
menu test page. | ||
* Enabled linear filtering for texture maximization | ||
(smoother graphics) and mipmaps for texture minimization. | ||
* Fixed path handling in model views to build the texture | ||
paths considering the user-defined data location path. | ||
Side effect: texture_absolute_path is now ignored. | ||
* Added the 'Guadarrama addon' and associated bugfix patches | ||
in the game data and sources. | ||
* Added welcome_message parameter to the scenery | ||
files. Welcome message is displayed at the begginning | ||
of any game (mission,freeflight) in that scenario. | ||
* Converted music files to .wav so they can be handled | ||
by the SDL library. | ||
* Removed custom autoconf files and older build system. | ||
* Added scons-based scripts to build the game for Linux. | ||
* Added install.sh, uninstall.sh, makedist.sh scripts. | ||
* Added sar2.sh script, which allows the build and run | ||
the game locally, without installation. | ||
* Included data files in the data/ folder. Renamed | ||
source folder to src/ and included bin/, build/ folders. | ||
* Adapted AUTHORS, README, INSTALL... files to SaR2 | ||
release. | ||
* Resized menu-background so they look a bit smoother | ||
with higher resolutions. | ||
* Improve smoke effect so it does not move up straight | ||
on the same line. | ||
* Added crash detection when touching fires. | ||
Hector Sanjuan <[email protected]> | ||
* Removed Y2 sound server support. | ||
* Removed libjsw joystick support. | ||
* Extended and fixed SDL joystick support to | ||
handle axis properly, read buttons and work on the | ||
menu test page. | ||
* Enabled linear filtering for texture maximization | ||
(smoother graphics) and mipmaps for texture minimization. | ||
* Fixed path handling in model views to build the texture | ||
paths considering the user-defined data location path. | ||
Side effect: texture_absolute_path is now ignored. | ||
* Added the 'Guadarrama addon' and associated bugfix patches | ||
in the game data and sources. | ||
* Added welcome_message parameter to the scenery | ||
files. Welcome message is displayed at the begginning | ||
of any game (mission,freeflight) in that scenario. | ||
* Converted music files to .wav so they can be handled | ||
by the SDL library. | ||
* Removed custom autoconf files and older build system. | ||
* Added scons-based scripts to build the game for Linux. | ||
* Added install.sh, uninstall.sh, makedist.sh scripts. | ||
* Added sar2.sh script, which allows the build and run | ||
the game locally, without installation. | ||
* Included data files in the data/ folder. Renamed | ||
source folder to src/ and included bin/, build/ folders. | ||
* Adapted AUTHORS, README, INSTALL... files to SaR2 | ||
release. | ||
* Resized menu-background so they look a bit smoother | ||
with higher resolutions. | ||
* Improve smoke effect so it does not move up straight | ||
on the same line. | ||
* Added crash detection when touching fires. | ||
|
||
Prior 2.0.0 releases: | ||
Please see the changelog file from the original Search | ||
|
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