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Feature/realtime_observer #1
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Olivier-aka-Raiden
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Feature/realtime_observer #1
Olivier-aka-Raiden
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Remove the sendRequest validation that only allows one of each type to be in the queue. May make this a toggle as the protections are probably wanted for new users
As it appears to only matter for each response type, allow only one to be running at a time and then allow the next one
Having no abilities is actually a valid state for some units
…ates (ocraft#70) * Remove request response type validation Remove the sendRequest validation that only allows one of each type to be in the queue. May make this a toggle as the protections are probably wanted for new users * Add a syncronized based on responsetype As it appears to only matter for each response type, allow only one to be running at a time and then allow the next one * No Abilities is a valid state for a unit Having no abilities is actually a valid state for some units * Adjust observer to see all players intead of only player id 1 * Allow Observers to Filter their own games * Respect Path setting * Add missing observer methods Add a method to set the perspective as well as a method to set what units by unit or tag that we are following * Add Observer Actions * Add method documentation * Add missing imports * Add missing observer action * I forgot another ObserverAction conversion * Revert change to Point2d * Revert Point change * Update ObserverActionInterfaceImpl.java * Update ObserverActionInterface.java * Update Test
…feature/realtime-observer
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I make this PR to help improving the streaming observer by providing a close to realtime alternative without lags.