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Project Universe 1.0.2.7

  • What's new:

    • Updated to 2022.3.8f1
    • Updated Entities Packages
    • Added Dedicated Server Support
    • Netcode.IO.Net Implementation
    • Tested Network Connection and Transport
  • What's Next:

    • The XML fields likely will need updated, and thus the loaders too.
    • Test sending collider data to server
    • Test sending position and state data
    • Test server events to client

Project Universe 1.0.2.6

  • What's new:

    • Split Volume Controls
  • What's Next:

    • The XML fields likely will need updated, and thus the loaders too.
    • We will attempt to split certain resources, such as textures, into a package file that can be downloaded separately to reduce the initial project download size.
    • Barring that, additional cleaning to the file structure will be performed.
    • Basic low-level Renetcode integration
    • Test sending collider data to server

Project Universe 1.0.2.5

  • What's new:

    • Interaction Controller Keybinding Fix.
    • Dynamic Keybinds.
    • Bullet and Casing Lifetimes.
    • Resource XMLs have been updated.
  • What's Next:

    • The XML fields likely will need updated, and thus the loaders too
    • Split volume controls
    • We will attempt to split certain resources, such as textures, into a package file that can be downloaded separately to reduce the initial project download size. Barring that, additional cleaning to the file structure will be performed.

Project Universe 1.0.2.4

  • What's New:

    • Volume Atmosphere Controllers have been moved to a Jobs System
    • The Submachine logic (IE doors and lights) have been moved to a Jobs system
  • Changes:

    • Raytracing was disabled.
    • Fission reactors will not be moved to GPGPU/HLSL methods at this time
  • What's Next:

    • Split Volume Controls
    • Dynamic Keybinds
    • Updated resource manifests
    • Object spawning and interaction improvements

Project Universe 1.0.2.3

  • What's New:

    • A Readme... sort of
  • Changes:

    • Added Exception checks to resource loaders to prevent series load failure.
    • Added Globalization considerations for pesky comma control.
  • Fixes:

    • Fixed most of the negative-scaled colliders.
    • Fixed network variable write-event order warning.
  • What's Next:

    • Split Volume Controls
    • Render Load Optimizations
    • Post-Processing-related bugs
    • Assetbundles?
    • Rivit changeover?

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Opensource XR Unity game designed to permanently end/prevent poverty.

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