Releases: SlimeKnights/TinkersConstruct
Releases · SlimeKnights/TinkersConstruct
3.1.0.231
Note: this alpha will break all addons, but hopefully the changes made here should prevent the need to break addons in later builds.
Modifiers
- Added: padded - reduces knockback of a tool
- Added: dual wielding - allows using a small tool in the offhand
- Added: textures for many modifiers on tools (thanks RCXcrafter)
- Added: dragon scales - dropped when the dragon is damaged by end crystals or TNT, used as an alternative to dragon heads
- Changed: diamond, emerald, netherite, and shiny now change the text rarity of tools
- Changed: reach now requires queens slime instead of manyullyn
- Changed: tilling, stripping, and pathing now require 1 netherite scrap and 2 tool parts instead of custom items
- Changed: autosmelt now uses magma blocks instead of ichor
- Changed: severing now works on the ender dragon
- Changed: severing drop rate is doubled on rare entities such as the ender dragon
- Changed: damage based modifiers are now scaled by tool damage multipliers
- Modifiers such as shiny now display better in JEI
Tools
- Added the dagger, a fast item that can be used in both hands
- The scythe and cleaver now shear in AOE when given silky. Kamas, daggers and swords can use expanders (and silky) to get AOE shearing
- Kamas now attack somewhat slower
Materials
- Doubled the effect of cultivated/wood, now granting +50% repair per part
- Greenheart, skyroot, and bloodshroom now can be used to make and repair slimewood in the part builder
- Removed the option to repair slimewood using slime
Tables
- Lower cost patterns are now sorted first in the part builder, effectively groups small and large parts
- Added back config options to hide most table or anvil variants
- Fix wrong tag for crafting station variants in JEI
Smeltery
- Incomplete smelteries now display a message on right click explaining the problem
- Incomplete smelteries now highlight the problematic block in red
- When holding a book, the block preventing the smeltery from expanding is highlighted in yellow
- Fix melter UI not opening due to empty stacks of fluid tank items
Gadgets and world
- Added slime cake, grants potion effects replacing slime drops
- Reduced mining level of cobalt ore to just iron
- Added signs for the three woods added by Tinkers
Advancements
- Added advancement to get the anvil
- Split tool crafting advancement into small and broad
- Move ability advancement to the smeltery tree, as most abilities require the anvil
- Add new advancement for getting 6 extra upgrade slots
- Disable glass cannon advancement, as its not currently possible (but will be once the soul forge is added)
Book additions
- Updated materials and you
- Added puny smelting content
- Added mighty smelting content
- Added fantastic foundry content
- Added encyclopedia of tinkering content
- Only book left unfinished is Tinkers' Gadgetry
Book changes
- If a material has no items, repair kit is now the fallback instead of a question mark
- New book item textures (thanks Falkor)
- (Mantle change): books can now be removed from lecterns using the UI
- New recipe for the encyclopedia
- Added new padding page type
Data
- Adjusted sort keys of tinker station tools, to add more room for addons to sort new tools
- Moved material melting fluid into a recipe
- Split material casting fluid into a separate recipe, supports tagged fluids and allows a material to be only castable or only meltable
- Most casting recipes now use tagged inputs instead of hardcoded fluids
- Rework composite recipes a bit, instead of composite basins and table, there is composite part recipes and composite materials
- Added the option to hide a material from JEI and creative
- Added interfaces to aid in recipe generation for materials, metals, parts, and tools
- Added repairable tag, so its possible to make a modifiable item with no durability
API
- Harvest and attack related hooks now use context objects to reduce the number of parameters
- Should also mean those hooks remain stable up into the beta release
- Block harvest related hooks now have context related to the originally targeted block
- Attack related hooks now have a flag marking if an entity is the targeted entity and hand used for attacking
- Attack related hooks now are called for all entities instead of just living, a couple are renamed as a result
- Validate hook is now called when the last level of a modifier is removed, to allow preventing removal
- Added tool shear event to allow shearing non-IForgeShearable entities
- Material registry now has hooks on both sides to run events once the registry is fully loaded, and uses a forge event
- Added new tool definition builder, will make it easier to add new tool definition parameters if needed
- Begin changes needed to allow non-part tools to support modifiers
Cleanup
- Removed slimedrops, replaced with slime cake (see gadgets)
- Fully remove stone ladders and torches, wooden rails, dried clay, and jerky, they were just hidden before
- Library cleanup: many classes were moved to new packages and some deleted or moved out of library
- Notable change:
MaterialValues
is nowFluidValues
- Notable change:
Misc
- Updated CraftTweaker examples (thanks Jared)
- Improve debug display of modifiers and materials
- Fix log spam when tools with old NBT are stored in containers that don't call proper vanilla itemstack hooks
- Fix exception on config reload
3.0.4.197
Fix crafting station not working
Enqueue some vanilla registration to hopefully prevent race conditions with other mods registering
3.0.4.194
Smeltery
- Add a recipe to cast iron bars
- Prevent casting magma cream, magma blocks are just too common
- Tinkers bronze recipe now produces 3 ingots instead of 4
- Allow filling tank items in casting tables and some modded machines
- Prevent melting tanks if they contain fluid
- Add seared and scorched lanterns: a decorative tank holding 100mb, useful for light or a duct filter
- Increase hardness and blast resistance of drains, ducts, chutes, and controllers
- Pickblock on filled tanks now includes the fluid
- Fix two invalid foundry cases that still built (and possibly caused crashes)
- Fix channels reappearing after breaking in some cases
Tools
- Using too much material (e.g. logs to make a pickaxe head) now places leftovers in the inventory
- Patterns now show tooltips in the UI
- Its now possible to add custom part builder recipes that don't make tool parts
- Tinker station slots now filter tool parts
- Part builder recipes now show in JEI
- Fix a few material item recipes allowing crafting invalid items
Modifiers
- Magnetic improvements
- Now applies after harvesting with a kama or scythe
- Items pulled by magnet now cancel out gravity
- Exchanging tweaks
- Instant break blocks can be exchanged even if the tool is wrong
- Fixed neighbors not always updating
- Rename Bane of Arthropods to Bane of Sssss, works on creepers now
- Haste is now multiplicative instead of additive
- Decrease percentages on netherite a bit
- Increase attack damage of diamond slightly
- Make luck I and luck II a bit cheaper, no longer requiring rabbits feet until luck III
- Fix a couple of modifiers still working when the tool is broken
Gadgets
- Make obsidian panes immune to the ender dragon
- Make sky slime slings charge a bit faster
Documentation
- Allow placing books in lecterns
- Add advancements for a basic tutorial to the mod
- Add encyclopedia book: contains all tool materials from the other books
World
- Fix villagers not being able to open slimy wood doors
Fluids
- Make fluids such as slimes and metals display better values in UIs
- Rename molten blaze to blazing blood
- Rename magma cream to magma
- Add a way to barter for blazing blood, making 3 ways to obtain it
- Fix fluids not giving off light in tanks
Compat
- Create compat: cast andesite alloy, and adjusted brass ratio
- Immersive engineering compat: cast treated wood
- Ceramics compat: melt ceramic items, alloy porcelain, and fill clay buckets
- Provide player access in the crafting station in a few more places
Data
- Increase pack version to prevent a warning
- Add index page type to books
- Add showcase page type to books
- Add support for modifier models, though currently not used as we are not done texturing the modifiers
- Tool slot loader now ignores empty JSON, allowing disabling a slot loader
API
- Split modifier hook onBlockUse into beforeBlockUse and afterBlockUse
- Make tool stats more generic, allowing addons to add custom stats more easily
- Allow new stat types to be made repair materials
3.0.4.171
Alloyer
- New block that can alloy from neighboring tanks
- Based on the original block from TInker's Complement
- First step in the nether smeltery progression
- Made from scorched bricks, the new nether alternative to seared bricks
- UI shows neighboring tanks
Foundry
- Nether smeltery alternative
- Crafted from scorched blocks, quartz, and obsidian
- Requires the corners in the structure, unlike the smeltery
- Larger fluid capacity to make up for the extra blocks needed, but cannot alloy
- Ores produce byproducts but less base metal
Smeltery
- Improved behavior of casting tables with existing items
- Fix progress bars not properly updating in the UI sometimes
- Now 4 tank variants instead of 3, and the names make the capacity clear. Means a gauge is available for both ingots and buckets
- Diamond and quartz can both be melted in the smeltery now
- Eyes of ender, granite, and diorite can all be casted
- Casting channels can now be set to accept input on the side without a channel being there, allowing other mod's pipes to fill them
- Obsidian alloying now uses less water, means you only need 3 water bottles from piglin bartering to make a foundry
- Fix emptied copper cans not stacking with freshly crafted cans
- Tagged faucets for smeltery compatibility
Tools
- The offhand no longer renders when holding a 2 handed tool
- Scorched stone is a new tool material
- Rename sword blade to tool blade, to make kama usage less awkward
- Tweak searing, bonus damage now works on fiery mobs
- Lowered damage multipliers on many tools, strongest tools are now 1.5x but a few tools have higher base damage
- Tool base damage is now calculated before handle multipliers, making the multiplier a bit stronger
- Adjust a few tool stats in light of the above change
- Kamas now break cactus faster
- Improve display of chests in the crafting station
- Colors on handle multipliers are a bit darker now, so they read better in the book
New modifiers
- New overforced modifier: increases overslime capacity using slimesteel reinforcements
- Add shiny modifier, makes tool glow
- Add sweeping edge modifier for swords, like vanilla
- Added exchanging, causes blocks you mine to be replaced with the block in the offhand
- Added
tconstruct:red_extra_upgrade
,tconstruct:green_extra_upgrade
, andtconstruct:blue_extra_upgrade
, three modifiers like writable or recapitated that give +1 upgrade slot, but with no recipe. Intended for modpacks that want to provide quest rewards or integrate more mods with Tinkers
Modifier changes
- Changed reinforced recipe: uses 24 iron reinforcements (net cost is 6 obsidian, 8 iron ingots)
- Changed luck recipe, it was too cheap and the mechanics were a bit convoluted
- Strengthen necrotic, restoration is now 0 to level * 5%, instead of a level * 10% chance of restoring 10%
- Beheading is now severing, and it has a few more drops including rabbits feet and spider eyes
- Added JEI recipe transfer support for modifier recipes
- Remove caps on gilded, expanded, and reach, allowing 3 levels of them on swords due to their extra ability slot
- Fix piercing not working and cooldown being ignored
- Remove modifier removal via sponges for now, it was making certain mechanics hard to implement. It will be brought back later as part of the modifier workstation
Worldgen
- Fix clay islands using the wrong type of tall grass
- Fix slimy grass and ferns not being replacable
- Fix cobalt ore not properly culling in walls
Textures
- New textures for tinkers bronze, plus a few unimplemented materials (big thanks to RCXcrafter)
- New textures for molten obsidian and molten glass
- Adjusted many fluid and tool material colors to better match the items and fluids
- Fluid textures and colors can now be controlled by resource packs
- Fix silky cloth having the wrong palette
Technical
- Added crafttweaker support (thanks Jared)
- Adjust tool tags a bit related to melee or harvest
- Material traits are now their own JSON instead of being part of the material JSON, and it supports traits per stat type
- Rework material stats JSON a bit to make them behave more like tags
3.0.3.152
- Tag guidebooks as
forge:books/guide
- Added fantastic foundry guidebook, for future nether content
- Fix index pages with 3 columns overflowing, 3 is going to be our max so 4 is still too much
3.0.3.149
General
- Fix some syncing errors with many tile entities, showed up in multiplayer or when placing from the offhand.
Tables
- Part builder now has support for side chests just like crafting stations
- Fix blackstone not working as a input for stone
Smeltery
- Casting recipes for common materials (e.g. copper) are now tag outputs instead of hardcoded to Tinkers
- Added recipe for melting obsidian dust
- Fix heater not saving inventory contents
Tools
- Pickaxes now do 1 piercing damage, but have 1 lower based damage
- Sledge hammer base damaged reduced, and the undead damage bonus made more visible
- Broadswords renamed to swords
- Swords have 1 extra ability slot, but 1 fewer upgrade slots. Using the gilded modifier, they effectively gained 1 upgrade slot
- Improved shift and control tooltips on tools to show less redundant information
- Remove damage cutoff, it was a poorly communicated and hard to understand mechanic and there are better ways to prevent power crepe
- Scythes and kamas now harvest anything tagged as
forge:crops
instead of justminecraft:crops
Modifiers
- New piercing modifier using cactus
- Antiaquatic switched to use pufferfish to craft
World
- Added earth slime islands
- Spawn in the ocean
- Spawn earth slimes (vanilla mob) and greenheart trees
- Added clay islands
- Spawn in the sky randomly like sky slime islands
- Contain a clay filled lake and a random vanilla tree
- Slime island configs improved
- Config can now control the island frequency, and individually disable each island type
- Added a sound when bounced by congealed slime
- Added ender slime mob, drops ender slime and has a teleport attack and defense
- Fix earth slime fluid not being transparent
- Fixed slimy grass and leaves not dropping when broken with a kama
- Fixed wooden doors dropping two items
API
- The
applyEnchantments
hook is now specifically for block harvesting, and gained information about the targeted block
3.0.3.144
Tables
- Add support for player sensitive recipes in the crafting station
- Fix duplication bugs with doLimitedCrafting on crafting stations or tinker stations
- Overall some pretty big code changes to crafting stations, so bugs are possible
- Fix tinker station message disappearing when reopening the window or when resizing Minecraft
Tools
- Added unbreakable ability modifier, prerequisites include reinforced V and netherite (total of 7 upgrade slots)
- Added tinker station recipe to damage tools using potions of harming
- Added tinker station recipe to remove modifiers using a wet sponge
- Tools repair is a now a bit more efficient
- Mattocks now break nether wart blocks faster
- Fix repair kits showing head stats in the tooltip
- Fix overslime recipe not properly working when the tool previously had no overslime
Smeltery
- New cast textures (thanks to RCXCrafter)
World
- Added slimy wood, a half slime half wood thing that grows from slimy saplings
- Comes in three variants: greenheart (temporarily in the end), skyroot (sky islands), and bloodshroom (blood islands)
- Replaces the previous congealed slime from the trees
- Potentially fix slime islands not spawning in modified nethers, such as Biomes O Plenty
- Congealed slime now behaves more like clay blocks in its drops
- Fix slime trees being too rare
- Fix leaves and plants not burning properly
Book
- Added pages to tinkers' gadgetry for the two new recipes: tool damaging and modifier removal
- Fix wrong tool being listed on the axe page in some worlds
Configuration
- Crafting station blacklist has been moved to the tile entity type tag
tconstruct:crafting_station_blacklist
. Should improve mod compatibility as mods can directly blacklist their tile entities. - The config for showing only one tool or tool part now lets you specify which tool material to show
3.0.3.136
General
- New piggybackpack recipe
- Glows are now replacable with blocks, like tall grass
- Clear glass blocks now prevent fluid drips
- Work around a spectator crash with custom chests
Tools
- Removed kama heads, kamas now use sword blades to craft, and mattocks pickaxe heads
- Kamas and scythes can now disuse tripwire. Update forge to at least 36.1.15 for best behavior
- Rebalanced many tool stats, should help the weapons stand out better individually rather than one being strongest
- Fix critical hits happening when tools are not fully charged
- Fix some tool AOE breaking bedrock
- Fix scythes not working to AOE slimegrass
Materials
- New slimesteel textures (credit to LethalChicken)
- Slimesteel blocks are now bouncy
- Pig iron's trait now allows you to eat the tool instead of being random
- Iron now has the sturdy trait instead of reinforced, steel has a new ductile trait that boosts damage, durability, and mining speed at a lesser amount
- Average strength of some traits lowered. Before traits averaged at +10% (+30% overall), now they are +5% (+15% overall)
Modifiers
- New glowing modifier: allows tool to place a glow on sneak + right click
- New tilling, stripping, and pathing modifiers: grant the block transform behaviors from tools
- Tank modifier: adds a fluid tank to tools allowing them to transport fluids
- Melting modifier" melts dropped items and attacked mobs
- Bucketing modifier: allows tool to pick up and place fluids in world
World
- Congealed slime is now bouncy on the side
- Fix shovels not breaking congealed slime faster
- Fix some slimy grass behavior being inconsistent with vanilla
Smeltery
- Removed the requirement that the smeltery contains fluid to melt mobs. For a safe smeltery, have no fuel
- Fix filling and emptying tanks not making sound
- Fix coagulated blood not melting into blood
- Fix wall crafting producing too few walls
Books
- Add content to Material and You, this book should have all information up until the melter
- Melter and smeltery content will be later books
- Mighty smelting now discusses the 3 main ways to get molten blaze
- All book tooltips now contain the word book to help with searchability
- Fix a textless tooltip when hovering over "no stats"
API
- Add new modifier tooltip hook
- Add hooks for modifiers to change right click behavior
- Overslime modifier API changed a bit, should be easier to extend for a similar modifier
3.0.3.126
Tool AOE
- Change AOE behavior of existing tools
- No more even number AOE
- Hammers and excavators now start at 3x3, and expand to 3x5 then 5x5
- Scythe now starts at 3x3x3 and expands to 5x5x3 then 5x5x5
- Pickaxe now gains depth when expanding
- Mattock now gains veining when expanding
- Hand axe and kama now expands into a plus shape before the 3x3
- Added vein hammer: can vein mine with a 2 block distance, and be upgraded to a 4 block distance
- Added broad axe: high damage and can fell whole trees
- Unlike the lumber axe, it will only fell a single column in 2x2 trees by default
- Adding expanders allows felling 1x3 trees then 2x3 trees
Other tool changes
- Added repair kits, for repairing tools in the crafting table
- Make jagged and stonebound less explosive on broad tools
- Tasty now adds bacon
- Fix crafting station not keeping log textures on drop
Smeltery
- Prevent using an empty bucket or can as a filter, let to confusion
- Added debris nuggets, for using leftover molten debris
- Changed the texture of seared bricks to make it more unique from netherite ingots
- Allow filling buckets using drains by interacting using a copper can or bucket
- Fix issues with stacked copper cans filling Tinkers tanks, further issues are the responsibility of other mods
- Fix a potential crash in the casting renderer
- Fix container filling recipe deleting inputs NBT and not checking if it can be filled
Gadgets
- Increase efficiency of slime boots further
- Added tag blacklist for piggybackpack
World
- Tagged slimy leaves and saplings for better mod and vanilla compat
Technical
- Material render info can now be set to not use unique textures, mainly used for the internal UI materials
- Tag all books as
forge:books
- Fix potential server attack with one of our packets
3.0.3.111
Fix accidental commit revert in previous build