Releases: SlimeKnights/TinkersConstruct
MC 1.12.2 - 2.12.0.133
- Add config option to show temperatures as celsius in the GUI
- Fix crafting station showing inventories that aren't accessible to the player (Locked chests, strongboxes,...)
- Fix crafting station recipe handling in multiplayer (results not showing up and more)
- Wooden rail with trapdoor correctly uses all slots of the minecart with chest instead of only the first
- Tinkers projectiles now correctly integrate with the ProjectileImpact Event
- Some performance tweaks and optimizations under the hood
- Improvements to several translations
https://minecraft.curseforge.com/projects/tinkers-construct/files/2693432
MC 1.12.2 - 2.12.0.115
Fix Tinker Tank not forming
MC 1.12.2 - 2.12.0.113
Added several checks to alloy recipes, to prevent startup if there are recipes that don't make sense and might break the game/crash. Things like vanishing fluids and/or crashes when certain liquids are in the smeltery should no longer happen with this, BUT it might be that existing mods might not start anymore, if they add broken recipes!
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Tanks/Gauges/Windows now show their contained fluid in item form again!
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Illagers now also melt into emeralds
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Display no fuel in Smeltery JEI recipe if there exists no fuel that can melt the block/item
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Several TiC furnace recipes now give XP! Like.. grout!
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Add a (very) short cooldown to rapier backpedal
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Use white glass background for clear item frame, since it's invisible with some texture packs
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Congealed slime blocks now only keep you bouncing if you land on them with a minimum speed, to prevend jittering when standing/walking on them
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Fix a weird smeltery bug where items that can't melt mess with fuel consumption or provide infinite fuel
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Add a few checks to advancements, to prevent potential crashes and/or unnecessary lag
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Fixed invalid smeltery configuration that would allow to have a smeltery controller on the floor level, which could couse crashes
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Fixes an issue where fluids are non-default then get switched to default on world load, but never had their texture loaded. You typically did not notice it with Tinkers fluids since we have so many that one is almost gaurenteed to be default, but better to be on the safe side
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Updated german localization
MC 1.12.2 - 2.11.0.106
Requires Mantle 1.3.3.39 for book fixes
Contains changes to how the Crafting Station works improve performance. Might contain bugs with crafting, therefore beta.
Added wooden hopper from Tinker' Skyblock (where it got removed from)
Updated/added several localizations
Fixed a bug where casting recipes would sometimes consume the wrong fluid
Stone rod recipe gives 4 instead of 1 rod now
Hide unused fluids in JEI (e.g. when there is no copper ore etc. present, it doesn't show molten copper)
Improve tinker tank tooltip rendering
Fix several blocks connecting to fences that shouldn't
Fix tools that have the correct type but the wrong harvest level not progressing when breaking blocks
Ingot, Gem, etc. casts can now be used in recipes
Rewrote recipe syncing between server and client in crafting station, reducing recipecalculation costs a lot (impact modpacks with many many recipes)
Improve model caching for items rendered on tables
MC 1.12.2 - 2.10.1.87
Fix TAIGA dependency string, 1.3.2 works now.
New Pattern Chest model!
Patterns/Toolparts can now be rightclicked into chests
https://minecraft.curseforge.com/projects/tinkers-construct/files/2571785
MC 1.12.2 - 2.10.1.84
- Fix syncing issues with the Crafting Station
- Fix beheading not working on projectiles
- Fix EFLN not respecting detonate events
https://minecraft.curseforge.com/projects/tinkers-construct/files/2568000
MC 1.12.2 - 2.10.0.81
https://minecraft.curseforge.com/projects/tinkers-construct/files/2563033
Implement a FastWorkbench approach in the Crafting Station. This should help with big modpacks with lots of recipes
Several Translation Updates
Slimeblocks can be crafted back into slimeballs
Fix faucets trying to drain from the wrong side (which made them not drain at all in some cases)
Experimental changes to how harvestlevels are handled when tools are broken
Fix tool replacement not working if a tool had no modifiers on creation (so tinkers' tool leveling without starting modifiers)
Several smaller fixes/changes relating to addons/other mods
Fixed crossbows being held wrong in 3rd person (thanks again, spookyjuke)
Vanilla advancements trigger from TiC tools again
Several smaller fixes/changes that got lost in translation
MC 1.12.2 - 2.9.1.65
https://minecraft.curseforge.com/projects/tinkers-construct/files/2530200
Changes:
- Adjust melting output for horse armor
Fixes:
- Unbreakable tools can be properly repaired now
- Fix Smeltery/Furnace not processing things when the lava tank was empty and got refilled
- Fix Slimeboots spamming log with errors
- Fix interactions with other mods that try to till slimegrass
- Fix crash with breaking webs with scythes
MC 1.12.2 - 2.9.0.55
https://minecraft.curseforge.com/projects/tinkers-construct/files/2518400
Requires Forge 2577
Requires JEI 4.8
Changelog:
- Seared Channel Recipe gives 3 now
- Tools can be renamed anytime again!
- Gasses now render upside down
- TiC Slime Blocks now work with pistons
Bugfixes:
- Fix last vanilla-type arrow not being fired with TiC bows
- Crafting stations ignore each others inventories, preventing freezes
- On-Hurt Traits (cactus) don't deal damage when you're receiving reflected damage anymore (guardians/other cactus users), preventing a crash
- Remove impossible to craft casting recipes that showed up in JEI
- Fix Magma Slime Islands cascading worldgen
- Fix Slime Boots causing fall damage on land depending on where you originally started (you take less damage now too)
- Same for congealed slime blocks
MC 1.12 - 2.8.0.49
- Kama book page
- Kama/ and Scythes can now properly harvest Netherwart
- Broken Kamas don't shear anymore
- Elecrum Trait description updated