-
Utility library that extends Compose Colors with Material Design2 colors, Color swatches like in Flutter.
-
Material Design 3 tonal and Core palettes, see Material Design 3 site for more information about the Material 3 color system and tonal palettes.
-
Rotatable gradients by 45 degrees with aim to add rotation by any angle in the future
-
Functions to convert between
androidx.compose.ui.graphics.Color
,HSL
,HSV
,RGB
,HCT
, and colors with Name based on distance to pre-defined elements in json in 3D space usingRed
,Green
,Blue
values of picked Color.
M2 Color Swatches | M3 Tone Palettes | Gradient Rotation |
---|---|---|
To get a Git project into your build:
- Step 1. Add the JitPack repository to your build file Add it in your root build.gradle at the end of repositories:
allprojects {
repositories {
...
maven { url 'https://jitpack.io' }
}
}
- Step 2. Add the dependency
dependencies {
implementation 'com.github.SmartToolFactory:Compose-Extended-Colors:<version>'
}
Material Colors can be accessed from Red to BlueGrey. Brown, Grey, and BlueGrey swatches only have primary colors.
val Red50 = Color(0xffFFEBEE)
val Red100 = Color(0xffFFCDD2)
val Red200 = Color(0xffEF9A9A)
val Red300 = Color(0xffE57373)
val Red400 = Color(0xffEF5350)
val Red500 = Color(0xffF44336)
val Red600 = Color(0xffE53935)
val Red700 = Color(0xffD32F2F)
val Red800 = Color(0xffC62828)
val Red900 = Color(0xffB71C1C)
// Accent Colors
val RedA100 = Color(0xffFF8A80)
val RedA200 = Color(0xffFF5252)
val RedA400 = Color(0xffFF1744)
val RedA700 = Color(0xffD50000)
Call any swatch from ColorSwatch
for instance for Red500 with ColorSwatch.red
which will return
primary color Map<Int,Color>
val red by lazy {
linkedMapOf(
50 to Color(0xffFFEBEE),
100 to Color(0xffFFCDD2),
200 to Color(0xffEF9A9A),
300 to Color(0xffE57373),
400 to Color(0xffEF5350),
500 to Color(0xffF44336),
600 to Color(0xffE53935),
700 to Color(0xffD32F2F),
800 to Color(0xffC62828),
900 to Color(0xffB71C1C)
)
}
to access any color from this map
val redSwatch = ColorSwatch.red
val red300 = redSwatch[300]!!
Swatch that returns header(50 variants)
val primaryHeaderColors by lazy {
listOf(
Color(0xffF44336),
Color(0xffE91E63),
Color(0xff9C27B0),
Color(0xff673AB7),
Color(0xff3F51B5),
Color(0xff2196F3),
Color(0xff03A9F4),
Color(0xff00BCD4),
Color(0xff00ACC1),
Color(0xff4CAF50),
Color(0xff8BC34A),
Color(0xffCDDC39),
Color(0xffFFEB3B),
Color(0xffFFC107),
Color(0xffFF9800),
Color(0xffFF5722),
Color(0xff795548),
Color(0xff9E9E9E),
Color(0xff607D8B)
)
}
A tonal palette consists of thirteen tones, including white and black. A tone value of 100 is equivalent to the idea of light at its maximum and results in white. Every tone value between 0 and 100 expresses the amount of light present in the color.
From range 0 to 100
val material3ToneRange = listOf(
0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 95, 99, 100
)
Call that returns list of colors
fun getColorTonesList(color: Color): List<Color> {
val camColor = Cam16.fromInt(color.toArgb())
val palette: TonalPalette =
TonalPalette.fromHueAndChroma(camColor.hue, max(48.0, camColor.chroma))
val toneList = mutableListOf<Color>()
material3ToneRange.forEach { shade ->
toneList.add(Color(palette.tone(shade)))
}
return toneList
}
or to get Map with tone keys
fun getColorTonesMap(color: Color): Map<Int, Color> {
val palette: TonalPalette = TonalPalette.fromInt(color.toArgb())
val toneMap = linkedMapOf<Int, Color>()
material3ToneRange.forEach { shade ->
toneMap[shade] = Color(palette.tone(shade))
}
return toneMap
}
Gradients can be rotate by 45, in the future this can be expanded to any angle, with
Create a GradientOffset
with
var gradientOffset by remember {
mutableStateOf(GradientOffset(GradientAngle.CW0))
}
fun GradientOffset(angle: GradientAngle = GradientAngle.CW0): GradientOffset {
return when (angle) {
GradientAngle.CW45 -> GradientOffset(
start = Offset.Zero,
end = Offset.Infinite
)
GradientAngle.CW90 -> GradientOffset(
start = Offset.Zero,
end = Offset(0f, Float.POSITIVE_INFINITY)
)
GradientAngle.CW135 -> GradientOffset(
start = Offset(Float.POSITIVE_INFINITY, 0f),
end = Offset(0f, Float.POSITIVE_INFINITY)
)
GradientAngle.CW180 -> GradientOffset(
start = Offset(Float.POSITIVE_INFINITY, 0f),
end = Offset.Zero,
)
GradientAngle.CW225 -> GradientOffset(
start = Offset.Infinite,
end = Offset.Zero
)
GradientAngle.CW270 -> GradientOffset(
start = Offset(0f, Float.POSITIVE_INFINITY),
end = Offset.Zero
)
GradientAngle.CW315 -> GradientOffset(
start = Offset(0f, Float.POSITIVE_INFINITY),
end = Offset(Float.POSITIVE_INFINITY, 0f)
)
else -> GradientOffset(
start = Offset.Zero,
end = Offset(Float.POSITIVE_INFINITY, 0f)
)
}
}
Set start and end of Brush
with
val redGreenGradient = Brush.linearGradient(
colors = listOf(Color.Red, Color.Green, Color.Blue),
start = gradientOffset.start,
end = gradientOffset.end
)
Create an instance of ColorNameParser
with
@Composable
fun rememberColorParser(): ColorNameParser {
return remember {
ColorNameParser()
}
}
And call ColorNameParser.parseColor(color)
Call it in a launchedEffect with snapshotFlow or in a ViewModel or UseCase
LaunchedEffect(key1 = colorNameParser) {
snapshotFlow { color }
.distinctUntilChanged()
.mapLatest { color: Color ->
colorNameParser.parseColorName(color)
}
.flowOn(Dispatchers.Default)
.collect { name: String ->
colorName = name
}
}
You can use ColorItem
which has functions that enables user to convert from Color
to
other type
/**
* Data class that wraps [Color] and contains extend information about this color such
* as HSL, HSV, RGB, HEX counterparts.
*/
data class ColorItem(var color: Color) {
val hexARGB
get() = colorToHexAlpha(color)
val hex
get() = colorToHex(color)
val hsvArray
get() = colorToHSV(color)
val hslArray
get() = colorToHSL(color)
val rgb
get() = colorToARGBArray(color)
val alpha:Float
get() = color.alpha
val red: Int
get() = color.red.fractionToRGBRange()
val green: Int
get() = color.green.fractionToRGBRange()
val blue: Int
get() = color.blue.fractionToRGBRange()
var label: String = Unspecified
companion object {
const val Unspecified = "?????"
}
}
You can also convert between Color
, HSL
, HSV
, RGB
, and
colors with utility functions. call color model you want to conveert from, to
then the
color model you want to convert to
/**
* Convert Jetpack Compose [Color] to HSV (hue-saturation-value) components.
* ```
* Hue is [0 .. 360)
* Saturation is [0...1]
* Value is [0...1]
* ```
* @param hslIn 3 element array which holds the input HSL components.
*/
fun colorToHSV(color: Color, hslIn: FloatArray) {
val rgbArray: IntArray = colorIntToRGBArray(color.toArgb())
val red = rgbArray[0]
val green = rgbArray[1]
val blue = rgbArray[2]
rgbToHSV(red, green, blue, hslIn)
}
/**
* Convert Jetpack Compose [Color] to HSV (hue-saturation-value) components.
* ```
* Hue is [0 .. 360)
* Saturation is [0...1]
* Value is [0...1]
* ```
*/
fun colorToHSV(color: Color): FloatArray {
val rgbArray: IntArray = colorIntToRGBArray(color.toArgb())
val red = rgbArray[0]
val green = rgbArray[1]
val blue = rgbArray[2]
return rgbToHSV(red, green, blue)
}
/**
* Convert Jetpack Compose [Color] to HSV (hue-saturation-value) components.
* ```
* hsl[0] is Hue [0 .. 360)
* hsl[1] is Saturation [0...1]
* hsl[2] is Lightness [0...1]
* ```
* @param hslIn 3 element array which holds the input HSL components.
*/
fun colorToHSL(color: Color, hslIn: FloatArray) {
val rgbArray: IntArray = colorIntToRGBArray(color.toArgb())
val red = rgbArray[0]
val green = rgbArray[1]
val blue = rgbArray[2]
rgbToHSL(red, green, blue, hslIn)
}
/**
* Convert Jetpack Compose [Color] to HSV (hue-saturation-value) components.
* ```
* hsl[0] is Hue [0 .. 360)
* hsl[1] is Saturation [0...1]
* hsl[2] is Lightness [0...1]
* ```
*/
fun colorToHSL(color: Color): FloatArray {
val rgbArray: IntArray = colorIntToRGBArray(color.toArgb())
val red = rgbArray[0]
val green = rgbArray[1]
val blue = rgbArray[2]
return rgbToHSL(red, green, blue)
}
/*
COLOR-RGB Conversions
*/
/**
* Convert Jetpack [Color] into 3 element array of red, green, and blue
*```
* rgb[0] is Red [0 .. 255]
* rgb[1] is Green [0...255]
* rgb[2] is Blue [0...255]
* ```
* @param color Jetpack Compose [Color]
* @return 3 element array which holds the input RGB components.
*/
fun colorToARGBArray(color: Color): IntArray {
return colorIntToRGBArray(color.toArgb())
}
/**
* Convert Jetpack [Color] into 3 element array of red, green, and blue
*```
* rgb[0] is Red [0 .. 255]
* rgb[1] is Green [0...255]
* rgb[2] is Blue [0...255]
* ```
* @param color Jetpack Compose [Color]
* @return 3 element array which holds the input RGB components.
*/
fun colorToRGBArray(color: Color): IntArray {
return colorIntToRGBArray(color.toArgb())
}
/**
* Convert Jetpack [Color] into 3 element array of red, green, and blue
*```
* rgb[0] is Red [0 .. 255]
* rgb[1] is Green [0...255]
* rgb[2] is Blue [0...255]
* ```
* @param color Jetpack Compose [Color]
* @param rgbIn 3 element array which holds the input RGB components.
*/
fun colorToRGBArray(color: Color, rgbIn: IntArray) {
val argbArray = colorIntToRGBArray(color.toArgb())
rgbIn[0] = argbArray[0]
rgbIn[1] = argbArray[1]
rgbIn[2] = argbArray[2]
}
fun colorToHex(color: Color): String {
return rgbToHex(color.red, color.green, color.blue)
}
fun colorToHexAlpha(color: Color): String {
return argbToHex(color.alpha, color.red, color.green, color.blue)
}
/**
* Convert a RGB color in [Integer] form to HSV (hue-saturation-value) components.
* * For instance, red =255, green =0, blue=0 is -65536
* ```
* hsv[0] is Hue [0 .. 360)
* hsv[1] is Saturation [0...1]
* hsv[2] is Value [0...1]
* ```
*/
fun colorIntToHSV(color: Int): FloatArray {
val hsvOut = floatArrayOf(0f, 0f, 0f)
android.graphics.Color.colorToHSV(color, hsvOut)
return hsvOut
}
/**
* Convert a RGB color in [Integer] form to HSV (hue-saturation-value) components.
* * For instance, red =255, green =0, blue=0 is -65536
*
* ```
* hsv[0] is Hue [0 .. 360)
* hsv[1] is Saturation [0...1]
* hsv[2] is Value [0...1]
* ```
* @param hsvIn 3 element array which holds the input HSV components.
*/
fun colorIntToHSV(color: Int, hsvIn: FloatArray) {
android.graphics.Color.colorToHSV(color, hsvIn)
}
/**
* Convert RGB color [Integer] to HSL (hue-saturation-lightness) components.
* ```
* hsl[0] is Hue [0 .. 360)
* hsl[1] is Saturation [0...1]
* hsl[2] is Lightness [0...1]
* ```
*/
fun colorIntToHSL(color: Int): FloatArray {
val hslOut = floatArrayOf(0f, 0f, 0f)
ColorUtils.colorToHSL(color, hslOut)
return hslOut
}
/**
* Convert RGB color [Integer] to HSL (hue-saturation-lightness) components.
* ```
* hsl[0] is Hue [0 .. 360)
* hsl[1] is Saturation [0...1]
* hsl[2] is Lightness [0...1]
* ```
*/
fun colorIntToHSL(color: Int, hslIn: FloatArray) {
ColorUtils.colorToHSL(color, hslIn)
}
/*
ColorInt-RGB Conversions
*/
/**
* Convert Color [Integer] into 3 element array of red, green, and blue
*```
* rgb[0] is Red [0 .. 255]
* rgb[1] is Green [0...255]
* rgb[2] is Blue [0...255]
* ```
* @return 3 element array which holds the input RGB components.
*/
fun colorIntToRGBArray(color: Int): IntArray {
val red = android.graphics.Color.red(color)
val green = android.graphics.Color.green(color)
val blue = android.graphics.Color.blue(color)
return intArrayOf(red, green, blue)
}
/**
* Convert Color [Integer] into 3 element array of red, green, and blue
*```
* rgb[0] is Red [0 .. 255]
* rgb[1] is Green [0...255]
* rgb[2] is Blue [0...255]
* ```
* @param rgbIn 3 element array which holds the input RGB components.
*/
fun colorIntToRGBArray(color: Int, rgbIn: IntArray) {
val red = android.graphics.Color.red(color)
val green = android.graphics.Color.green(color)
val blue = android.graphics.Color.blue(color)
rgbIn[0] = red
rgbIn[1] = green
rgbIn[2] = blue
}
/**
* Convert Color [Integer] into 4 element array of alpha red, green, and blue
*```
* rgb[0] is Alpha [0 .. 255]
* rgb[1] is Red [0 .. 255]
* rgb[2] is Green [0...255]
* rgb[3] is Blue [0...255]
* ```
* @return 4 element array which holds the input ARGB components.
*/
fun colorIntToARGBArray(color: Int): IntArray {
val alpha = android.graphics.Color.alpha(color)
val red = android.graphics.Color.red(color)
val green = android.graphics.Color.green(color)
val blue = android.graphics.Color.blue(color)
return intArrayOf(alpha, red, green, blue)
}
/**
* Convert Color [Integer] into 4 element array of alpha red, green, and blue
*```
* rgb[0] is Alpha [0 .. 255]
* rgb[1] is Red [0 .. 255]
* rgb[2] is Green [0...255]
* rgb[3] is Blue [0...255]
* ```
* @param argbIn 4 element array which holds the input ARGB components.
*/
fun colorIntToARGBArray(color: Int, argbIn: IntArray) {
val alpha = android.graphics.Color.alpha(color)
val red = android.graphics.Color.red(color)
val green = android.graphics.Color.green(color)
val blue = android.graphics.Color.blue(color)
argbIn[0] = alpha
argbIn[1] = red
argbIn[2] = green
argbIn[3] = blue
}
/**
* Convert HSL components(hue-saturation-lightness) to HSV
* (hue-saturation-value) components.
* @param hue in [0..360f]
* @param saturation in [0..1f]
* @param lightness in [0..1f]
*/
fun hslToHSV(
hue: Float,
saturation: Float,
lightness: Float
): FloatArray {
val value = lightness + saturation * lightness.coerceAtMost(1 - lightness)
val saturationHSV = if (value == 0f) 0f else 2 * (1 - lightness / value)
return floatArrayOf(hue, saturationHSV.coerceIn(0f, 1f), value.coerceIn(0f, 1f))
}
/**
* Convert HSL components(hue-saturation-lightness) to HSV
* (hue-saturation-value) components.
*
* ```
* hsv[0] is Hue [0 .. 360)
* hsv[1] is Saturation [0...1]
* hsv[2] is Value [0...1]
* ```
* ```
* hsl[0] is Hue [0 .. 360)
* hsl[1] is Saturation [0...1]
* hsl[2] is Lightness [0...1]
* ```
*/
fun hslToHSV(hslIn: FloatArray): FloatArray {
return hslToHSV(hslIn[0], hslIn[1], hslIn[2])
}
/*
HSL-ColorInt Conversions
*/
/**
* Convert HSL (hue-saturation-lightness) components to a RGB color in [Integer] format.
*
* For instance, red =255, green =0, blue=0 is -65536
* ```
* hsl[0] is Hue [0 .. 360)
* hsl[1] is Saturation [0...1]
* hsl[2] is Lightness [0...1]
* ```
*/
fun hslToColorInt(hslIn: FloatArray): Int {
return hslToColorInt(hslIn[0], hslIn[1], hslIn[2])
}
/**
* Convert HSL (hue-saturation-lightness) components to a RGB color in [Integer] format.
* @param hue in [0..360f]
* @param saturation in [0..1f]
* @param lightness in [0..1f]
*/
fun hslToColorInt(
hue: Float,
saturation: Float,
lightness: Float
): Int {
return ColorUtils.HSLToColor(floatArrayOf(hue, saturation, lightness))
}
/*
HSL-RGB Conversions
*/
/**
* Convert HSL (hue-saturation-lightness) components to a RGB red, green blue array.
* ```
* hsl[0] is Hue [0 .. 360)
* hsl[1] is Saturation [0...1]
* hsl[2] is Lightness [0...1]
* ```
* ```
* rgb[0] is Red [0 .. 255]
* rgb[1] is Green [0...255]
* rgb[2] is Blue [0...255]
* ```
* @param hslIn 3 element array which holds the input HSL components.
*/
fun hslToRGB(hslIn: FloatArray): IntArray {
return colorIntToRGBArray(hslToColorInt(hslIn))
}
/**
* Convert HSL (hue-saturation-lightness) components to a RGB red, green blue array.
* ```
* Hue is [0 .. 360)
* Saturation is [0...1]
* Lightness is [0...1]
* ```
*
* ```
* rgb[0] is Red [0 .. 255]
* rgb[1] is Green [0...255]
* rgb[2] is Blue [0...255]
* ```
*/
fun hslToRGB(
hue: Float,
saturation: Float,
lightness: Float
): IntArray {
return colorIntToRGBArray(
color = hslToColorInt(hue, saturation, lightness)
)
}
/**
* Convert HSL (hue-saturation-lightness) components to a RGB red, green blue array.
* ```
* rgb[0] is Red [0 .. 255]
* rgb[1] is Green [0...255]
* rgb[2] is Blue [0...255]
* ```
* @param hue in [0..360f]
* @param saturation in [0..1f]
* @param lightness in [0..1f]
* @param rgbIn 3 element array which holds the input RGB components.
*/
fun hslToRGB(
hue: Float,
saturation: Float,
lightness: Float,
rgbIn: IntArray
) {
colorIntToRGBArray(hslToColorInt(hue, saturation, lightness), rgbIn)
}
/**
* Convert HSL (hue-saturation-lightness) to RGB red, green, blue components in [0f..1f] range.
* ```
* rgb[0] is Red [0f .. 1f)
* rgb[1] is Green [0f...1f]
* rgb[2] is Blue [0f...1f]
* ```
* @param hue in [0..360f]
* @param saturation in [0..1f]
* @param lightness in [0..1f]
*
* @return 3 element array which holds the output RGB components.
*/
fun hslToRGBFloat(
hue: Float,
saturation: Float,
lightness: Float
): FloatArray {
val color = Color.hsl(hue, saturation, lightness)
return floatArrayOf(color.red, color.green, color.blue)
}
/**
* Convert HSL (hue-saturation-lightness) to RGB red, green, blue components in [0f..1f] range.
* ```
* rgb[0] is Red [0f .. 1f)
* rgb[1] is Green [0f...1f]
* rgb[2] is Blue [0f...1f]
* ```
* @param hue in [0..360f]
* @param saturation in [0..1f]
* @param lightness in [0..1f]
* @param rgbIn 3 element array which holds the output RGB components.
*/
fun hslToRGBFloat(
hue: Float,
saturation: Float,
lightness: Float,
rgbIn: FloatArray
) {
val color = Color.hsl(hue, saturation, lightness)
rgbIn[0] = color.red
rgbIn[1] = color.green
rgbIn[2] = color.blue
}
/**
* Convert HSL components(hue-saturation-lightness) to HSV
* (hue-saturation-value) components.
* @param hue in [0..360f]
* @param saturation in [0..1f]
* @param lightness in [0..1f]
*/
fun hslToHSV(
hue: Float,
saturation: Float,
lightness: Float
): FloatArray {
val value = lightness + saturation * lightness.coerceAtMost(1 - lightness)
val saturationHSV = if (value == 0f) 0f else 2 * (1 - lightness / value)
return floatArrayOf(hue, saturationHSV.coerceIn(0f, 1f), value.coerceIn(0f, 1f))
}
/**
* Convert HSL components(hue-saturation-lightness) to HSV
* (hue-saturation-value) components.
*
* ```
* hsv[0] is Hue [0 .. 360)
* hsv[1] is Saturation [0...1]
* hsv[2] is Value [0...1]
* ```
* ```
* hsl[0] is Hue [0 .. 360)
* hsl[1] is Saturation [0...1]
* hsl[2] is Lightness [0...1]
* ```
*/
fun hslToHSV(hslIn: FloatArray): FloatArray {
return hslToHSV(hslIn[0], hslIn[1], hslIn[2])
}
/*
HSL-ColorInt Conversions
*/
/**
* Convert HSL (hue-saturation-lightness) components to a RGB color in [Integer] format.
*
* For instance, red =255, green =0, blue=0 is -65536
* ```
* hsl[0] is Hue [0 .. 360)
* hsl[1] is Saturation [0...1]
* hsl[2] is Lightness [0...1]
* ```
*/
fun hslToColorInt(hslIn: FloatArray): Int {
return hslToColorInt(hslIn[0], hslIn[1], hslIn[2])
}
/**
* Convert HSL (hue-saturation-lightness) components to a RGB color in [Integer] format.
* @param hue in [0..360f]
* @param saturation in [0..1f]
* @param lightness in [0..1f]
*/
fun hslToColorInt(
hue: Float,
saturation: Float,
lightness: Float
): Int {
return ColorUtils.HSLToColor(floatArrayOf(hue, saturation, lightness))
}
/*
HSL-RGB Conversions
*/
/**
* Convert HSL (hue-saturation-lightness) components to a RGB red, green blue array.
* ```
* hsl[0] is Hue [0 .. 360)
* hsl[1] is Saturation [0...1]
* hsl[2] is Lightness [0...1]
* ```
* ```
* rgb[0] is Red [0 .. 255]
* rgb[1] is Green [0...255]
* rgb[2] is Blue [0...255]
* ```
* @param hslIn 3 element array which holds the input HSL components.
*/
fun hslToRGB(hslIn: FloatArray): IntArray {
return colorIntToRGBArray(hslToColorInt(hslIn))
}
/**
* Convert HSL (hue-saturation-lightness) components to a RGB red, green blue array.
* ```
* Hue is [0 .. 360)
* Saturation is [0...1]
* Lightness is [0...1]
* ```
*
* ```
* rgb[0] is Red [0 .. 255]
* rgb[1] is Green [0...255]
* rgb[2] is Blue [0...255]
* ```
*/
fun hslToRGB(
hue: Float,
saturation: Float,
lightness: Float
): IntArray {
return colorIntToRGBArray(
color = hslToColorInt(hue, saturation, lightness)
)
}
/**
* Convert HSL (hue-saturation-lightness) components to a RGB red, green blue array.
* ```
* rgb[0] is Red [0 .. 255]
* rgb[1] is Green [0...255]
* rgb[2] is Blue [0...255]
* ```
* @param hue in [0..360f]
* @param saturation in [0..1f]
* @param lightness in [0..1f]
* @param rgbIn 3 element array which holds the input RGB components.
*/
fun hslToRGB(
hue: Float,
saturation: Float,
lightness: Float,
rgbIn: IntArray
) {
colorIntToRGBArray(hslToColorInt(hue, saturation, lightness), rgbIn)
}
/**
* Convert HSL (hue-saturation-lightness) to RGB red, green, blue components in [0f..1f] range.
* ```
* rgb[0] is Red [0f .. 1f)
* rgb[1] is Green [0f...1f]
* rgb[2] is Blue [0f...1f]
* ```
* @param hue in [0..360f]
* @param saturation in [0..1f]
* @param lightness in [0..1f]
*
* @return 3 element array which holds the output RGB components.
*/
fun hslToRGBFloat(
hue: Float,
saturation: Float,
lightness: Float
): FloatArray {
val color = Color.hsl(hue, saturation, lightness)
return floatArrayOf(color.red, color.green, color.blue)
}
/**
* Convert HSL (hue-saturation-lightness) to RGB red, green, blue components in [0f..1f] range.
* ```
* rgb[0] is Red [0f .. 1f)
* rgb[1] is Green [0f...1f]
* rgb[2] is Blue [0f...1f]
* ```
* @param hue in [0..360f]
* @param saturation in [0..1f]
* @param lightness in [0..1f]
* @param rgbIn 3 element array which holds the output RGB components.
*/
fun hslToRGBFloat(
hue: Float,
saturation: Float,
lightness: Float,
rgbIn: FloatArray
) {
val color = Color.hsl(hue, saturation, lightness)
rgbIn[0] = color.red
rgbIn[1] = color.green
rgbIn[2] = color.blue
}