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SpenceKonde committed Nov 6, 2022
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Expand Up @@ -341,7 +341,7 @@ There are two issues that lead to this method being a stub (do-nothing method, r

So, using the hardware's flush function to clear the master's state is out. One can also argue that because of the precedent set by HardwareSerial, we should defer to it's well-defined behavior over the foggy definition of the arduino Stream API, and have it mimic that functionality. But in that case, for the I2C master, the methods to send data already block until the operation is completed, and on the slave side, the device is at the mercy of the master - we could be waiting literally an eternity (that is, it is equivalent to using Serial.flush() when acting as a slave device in synchronous mode to transmit when the XCK pin has no clock signal - this is essentially the same situation with a different interface. Waiting for data to be clocked out, without control over that clock, is probably not the ideal API to provide either; the same behavior can be achieved with `while (slaveTransactionOpen()) {...}`, but this gives an opportunity to have a timeout after which the slave can decide that the master has fallen over and (for example) disable and re-enable the interface, expecting that the next contact from the master will be a fresh start condition from a reinitialized master.

It is not hard to imagine a scenario where that would be relevant: Just consider the case of writing application code for the master, and uploading a new version while it happens to be in the middle of a transaction. You probably do not want to wait for the master (reset) master to attempt (and fail at, because it would get a bus arbitration error as the slave attempted to answer) communication before doing anything, as you'd likely then have to reset both devices at once to upload - sometimes. If you're waiting on the completion of transactions before taking some action, you probably want to make sure you are handling the case where the master does not finish the transaction for some reason. I2C masters rarely take long periods of time between clocking in bytes when functioning correctly. At 100kHz, a byte takes under 100 us to transfer, and the master (if it's another Arduino device) is likely blocking during that time, waiting to grab another byte immediately. Even with a 130 byte buffer, this means that after a dozen ms, it should have been able to receive an entire buffer. If you were to wait 20 ms (or somewhat longer if you specifically modify the library for a massive buffer), you could conclude that the master is unlikely to ever finish. On the other hand, when the only think you intend to do is put the part to sleep, you can attempt to sleep on every pass through loop() instead as described below. On the third hand, if the system were battery powered, and that occurred, the slave would still be in a bad state, consuming IDLE sleep mode current, instead of POWER_DOWN current, which is many times lower, so maybe this would not be so great after all. In any event, a flush that worked like hardware serial would not help that case either, but rather make it drain the battery about twice as fast by not sleeping at all. This brings discussion back to the point I mentioned near the beginning: When something goes wrong with I2C, it usually goes very wrong. Unlike SPI, where you have a pin state to watch to see if the master thinks you are in a transaction, there is nothing physical that you can monitor and notice that the master vanished in the middle of a transaction.
It is not hard to imagine a scenario where that would be relevant: Just consider the case of writing application code for the master, and uploading a new version while it happens to be in the middle of a transaction. You probably do not want to wait for the (reset) master to attempt (and fail at, because it would get a bus arbitration error as the slave attempted to answer at the same time the master tried to clock out the address) communication before doing anything, as you'd likely then have to reset both devices at once to upload - sometimes. If you're waiting on the completion of transactions before taking some action, you probably want to make sure you are handling the case where the master does not finish the transaction for some reason. I2C masters rarely take long periods of time between clocking in bytes when functioning correctly. At 100kHz, a byte takes under 100 us to transfer, and the master (if it's another Arduino device) is likely blocking during that time, waiting to grab another byte immediately. Even with a 130 byte buffer, this means that after a dozen ms, it should have been able to receive an entire buffer. If you were to wait 20 ms (or somewhat longer if you specifically modify the library for a massive buffer), you could conclude that the master is unlikely to ever finish. On the other hand, when the only think you intend to do is put the part to sleep, you can attempt to sleep on every pass through loop() instead as described below. On the third hand, if the system were battery powered, and that occurred, the slave would still be in a bad state, consuming IDLE sleep mode current, instead of POWER_DOWN current, which is many times lower, so maybe this would not be so great after all. In any event, a flush that worked like hardware serial would not help that case either, but rather make it drain the battery about twice as fast by not sleeping at all. This brings discussion back to the point I mentioned near the beginning: When something goes wrong with I2C, it usually goes very wrong. Unlike SPI, where you have a pin state to watch to see if the master thinks you are in a transaction, there is nothing physical that you can monitor and notice that the master vanished in the middle of a transaction.

```c++
uint8_t endTransmission(bool sendStop);
Expand Down Expand Up @@ -387,16 +387,17 @@ The implementation isn't identical, but the behaviour is unchanged, or is differ
3. Slave detects and ACKs.
4. Master clocks out 1 or more data bytes as slave ACKs them.
5. Master generates a Stop Condition.
6. Slave fires onReceive handler passing it the number of bytes as an int16_t
6. Slave fires `onReceive` handler passing it the number of bytes as an int16_t
#### Read Sequence
1. Master generates start condition.
2. Master clocks out the slave address with read-bit set
3. Slave detects and stretches the clock.
4. Slave fires onReceive handle.
5. In onReceive handler, stages all the data the master can read at this time (up to the size of the Wire Buffer) noted above.
5. In `onRequest` handler, stages all the data the master can read at this time (up to the size of the Wire Buffer) noted above.
6. Slave releases clock and ack's.
7. Master clocks in 1 while slave sends them, master ACKs each one before nacking when done and generating a stop condition.
7. Master clocks in 1 byte. Slave interrupt fires *silently* after each byte to prepare the next byte and the master ACKs each one before finally NACKing when done and generating a stop condition.
8. At that point the master's `endTransaction()` call (assuming it is another Arduino) returns, and the master processes the data it received.
## Wire and Sleep on Slave devices
Between 2.5.0 and 2.6.1, the library was checking the BUSERR flag and aborted a transmission and the data if it there was an error. However, when a device was in Stand-by(SB) or Power-Down(PD) sleep mode, the BUSERR bit would be set on the STOP condition, rendering any received transmission like it never happened. Investigation of the issue concluded that the BUSERR detection circuitry relies on CLK_PER, which is generally disabled in sleep. Because of this it would not register the START condition and saw only the two STOP conditions on the bus - an invalid state. It was decided to not check for BUSERR at all, as often other errors would also cover the BUSERR cases.
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