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Gravity weapons pushing collidable things into each other #36

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gajop opened this issue Apr 18, 2015 · 6 comments
Open

Gravity weapons pushing collidable things into each other #36

gajop opened this issue Apr 18, 2015 · 6 comments
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@gajop
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gajop commented Apr 18, 2015

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@gajop gajop added this to the Day2 milestone Apr 18, 2015
@gajop gajop added the bug label Apr 18, 2015
@ashdnazg
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Isn't this and #35 to do with SetUnitBlocking?

@gajop
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gajop commented Apr 18, 2015

Doesn't seem so. blocking is true by default for crates and other non-effect immovable objects, yet there's an obvious issue with collisions (not just gravity though... units pass through each other).

@ashdnazg
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lovely, I'll look into this

@gajop
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gajop commented Apr 18, 2015

maybe it has something to do with pushResistant, movedefs or that i'm using
box as a collision type...

2015-04-19 1:43 GMT+09:00 Eshed [email protected]:

lovely, I'll look into this


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#36 (comment).

@ashdnazg
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please verify it's fixed

@gajop
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gajop commented Apr 19, 2015

there are still some issues with collisions: walls/gates are not collidable
and gravity guns: sometimes they don't work even though it seems they should (beam is hitting the target)

@silentwings silentwings removed this from the Day2 milestone Apr 24, 2015
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