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When USE_GPU_DYNAMICS is False and ENABLE_FLATCACHE is False, sometimes load_state will only update the physics, but not the rendering (i.e. physx doesn't update the new object state to USD)
need to test with ENABLE_FLATCACHE = True
seem to be unrelated to sleep because even waking up the objects doesn't help
The text was updated successfully, but these errors were encountered:
I don't know if this is the wake mechanism or not but maybe this logic from PoseAPI can help, you'll at least figure out if it's just a fabric update issue:
# when flatcache is on
if og.sim._physx_fabric_interface:
# no time step is taken here
og.sim._physx_fabric_interface.update(og.sim.get_physics_dt(), og.sim.current_time)
# when flatcache is off
else:
# no time step is taken here
og.sim.psi.fetch_results()
When
USE_GPU_DYNAMICS
isFalse
andENABLE_FLATCACHE
isFalse
, sometimes load_state will only update the physics, but not the rendering (i.e. physx doesn't update the new object state to USD)ENABLE_FLATCACHE = True
The text was updated successfully, but these errors were encountered: