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Your First Mod

WilsontheWolf edited this page Jan 29, 2025 · 3 revisions

Making Your First Mod

This page is designed to help you find what is needed when first making a mod. If you are just looking on more clarifcation on something specific, you should check the sidebar to see if it's covered, or ask in the Balatro Discord.

First Steps

  • If you haven't already Install Steamodded.
  • Checkout the Mod Metadata page for how to get your mod detected by Steamodded.
  • Checkout the API Documentation page for information on the basics of Steamodded's api.
  • For adding content, check the Game Objects part of the sidebar, which lists every object SMODS can create.

Useful resources

  • The Lua Reference Manual and Programming in Lua are very useful resources to familarize yourself with lua (the game's programming language).
  • Often, something you want to do has already been implemented in the base game. Familiarizing yourself with the game's code is an important step to learn Balatro modding. To get Balatro's source code, extract the game's executable file with 7-zip. For Mac, find Balatro.love inside Balatro.app and rename it to Balatro.zip, then extract Balatro.zip. A handful of vanilla jokers have been reimplemented in a Steamodded example mod for reference.
  • It can also be useful to look at code from other mod creators.
  • Lovely is a tool that lets you patch the balatro source code, and since it's nessicary for Steamodded, Steamodded mods can take advantage of it too. See Lovely's patch documentation.
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