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Releases: THDigi/ParticleEditor

v1.06

26 May 17:50
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Full Changelog: v1.05...v1.06

v1.05

06 Sep 16:11
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Full Changelog: v1.04...v1.05

See the ReadMe.md for installation.

v1.04

02 Sep 21:24
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Full Changelog: v1.03...v1.04

v1.03

23 Dec 17:23
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  • Changed the post processing toggle to just be an alias for the toggle in graphics options.
  • Tweaked tooltip of post processing and particle quality buttons in debug tab.

v1.02

04 Nov 14:12
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New features

  • Added "Other particle names" in status UI (top left) which shows all live particle names at their position.

Load & save

  • Open .sbc dialog now allows multiple files to be selected for loading.
  • If loading more than 1 definition (even from one file) then a new window will show up asking you to pick which ones to load.
  • Added SE-relevant folders to the left side of the open&save dialogs for quicker navigation.

Last seen particles

  • Fixed to still record seen particles even when editor is closed (but not when editor can't open, like MP games).
  • Changed to show particles from the last minute rather than last 5 seconds.

Other

  • Added plugin version to title in the top-right menu.
  • When pasting (add paste or paste replace) on a timeline value, it now checks if the copied value is the same type (vector3/vector4/float).
  • Changed horizontal timeline's values from ratio to percent (display only).
  • Changed left-side notifications to draw even when editor is not visible.
  • Fixed "Particle parented" checkbox from top-left not visually toggling when using the R hotkey.
  • Fixed post processing being reset on world unload (value was only remembered at session load, now it is also remembered when leaving options menu).
  • Fixed new particle's name popup ignoring the given name.
  • Fixed editor open hotkey (shift+F) working when chat is open causing weirdness.

v1.01

25 Jul 05:46
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  • Fixed saving to sbc (using a different serializer from the game) which avoids adding "utf16" to it and avoids the error on load when using that sbc in a mod.
  • Moved direction cone+inner cone to generation
  • Renamed Direction Cone and Emitter Size to Radial Shape and Shape Size to better fit their actual effect, also tweaked some tooltips.

First release

24 Jul 11:41
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First release Pre-release
Pre-release

Install like any other SE plugin, using -plugin "path/to/dll" launch param for the game.

Once you load a world, press shift+F, the rest of the hotkeys are mentioned in that UI.