Releases: THDigi/ParticleEditor
Releases · THDigi/ParticleEditor
v1.06
v1.05
v1.04
Full Changelog: v1.03...v1.04
v1.03
v1.02
New features
- Added "Other particle names" in status UI (top left) which shows all live particle names at their position.
Load & save
- Open .sbc dialog now allows multiple files to be selected for loading.
- If loading more than 1 definition (even from one file) then a new window will show up asking you to pick which ones to load.
- Added SE-relevant folders to the left side of the open&save dialogs for quicker navigation.
Last seen particles
- Fixed to still record seen particles even when editor is closed (but not when editor can't open, like MP games).
- Changed to show particles from the last minute rather than last 5 seconds.
Other
- Added plugin version to title in the top-right menu.
- When pasting (add paste or paste replace) on a timeline value, it now checks if the copied value is the same type (vector3/vector4/float).
- Changed horizontal timeline's values from ratio to percent (display only).
- Changed left-side notifications to draw even when editor is not visible.
- Fixed "Particle parented" checkbox from top-left not visually toggling when using the R hotkey.
- Fixed post processing being reset on world unload (value was only remembered at session load, now it is also remembered when leaving options menu).
- Fixed new particle's name popup ignoring the given name.
- Fixed editor open hotkey (shift+F) working when chat is open causing weirdness.
v1.01
- Fixed saving to sbc (using a different serializer from the game) which avoids adding "utf16" to it and avoids the error on load when using that sbc in a mod.
- Moved direction cone+inner cone to generation
- Renamed Direction Cone and Emitter Size to Radial Shape and Shape Size to better fit their actual effect, also tweaked some tooltips.
First release
Install like any other SE plugin, using -plugin "path/to/dll"
launch param for the game.
Once you load a world, press shift+F
, the rest of the hotkeys are mentioned in that UI.