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Fixed an issue with macros to change the Display and Segment of a window
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Tercioo committed Mar 26, 2023
1 parent b2f91e9 commit 52f6138
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Showing 2 changed files with 3 additions and 29 deletions.
4 changes: 2 additions & 2 deletions boot.lua
Original file line number Diff line number Diff line change
Expand Up @@ -10,8 +10,8 @@
local addonName, Details222 = ...
local version, build, date, tocversion = GetBuildInfo()

_detalhes.build_counter = 10730
_detalhes.alpha_build_counter = 10730 --if this is higher than the regular counter, use it instead
_detalhes.build_counter = 10736
_detalhes.alpha_build_counter = 10736 --if this is higher than the regular counter, use it instead
_detalhes.dont_open_news = true
_detalhes.game_version = version
_detalhes.userversion = version .. " " .. _detalhes.build_counter
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28 changes: 1 addition & 27 deletions frames/window_playerbreakdown.lua
Original file line number Diff line number Diff line change
Expand Up @@ -641,7 +641,6 @@ end
end
end

------------------------------------------------------------------------------------------------------------------------------
local function seta_scripts (este_gump) --> spells tab
--Janela
este_gump:SetScript("OnMouseDown", mouse_down_func)
Expand All @@ -662,7 +661,6 @@ end
end)
end


------------------------------------------------------------------------------------------------------------------------------
function gump:HidaDetalheInfo (index) --> spells tab
local info = _detalhes.playerDetailWindow.grupos_detalhes [index]
Expand Down Expand Up @@ -940,7 +938,6 @@ local function cria_barras_detalhes()
end
end


--cria os textos em geral da janela info
------------------------------------------------------------------------------------------------------------------------------
local function cria_textos (este_gump, SWW)
Expand Down Expand Up @@ -972,7 +969,6 @@ local function cria_textos (este_gump, SWW)
este_gump.avatar_nick:Hide()
end


--esquerdo superior
local function cria_container_barras (este_gump, SWW)
local container_barras_window = CreateFrame("ScrollFrame", "Details_Info_ContainerBarrasScroll", SWW, "BackdropTemplate")
Expand Down Expand Up @@ -1729,7 +1725,6 @@ _detalhes:InstallPDWSkin ("ElvUI", {func = elvui_skin, author = "Details! Team",

--search key: ~create ~inicio ~start
function gump:CriaJanelaInfo()

--cria a janela em si
local este_gump = info
este_gump.Loaded = true
Expand Down Expand Up @@ -1757,10 +1752,6 @@ function gump:CriaJanelaInfo()
local scaleBar = Details.gump:CreateScaleBar (este_gump, Details.player_details_window)
este_gump:SetScale(Details.player_details_window.scale)

--classic:
--este_gump:SetWidth(590)
--este_gump:SetHeight(354)

--joga a janela para a global
_detalhes.playerDetailWindow = este_gump

Expand Down Expand Up @@ -1790,7 +1781,6 @@ function gump:CriaJanelaInfo()
este_gump.close_button:SetText("X")
este_gump.close_button:SetFrameLevel(este_gump:GetFrameLevel()+5)


--�cone da magia selecionada para mais detalhes
este_gump.bg_icone_bg = este_gump:CreateTexture(nil, "ARTWORK")
este_gump.bg_icone_bg:SetPoint("TOPRIGHT", este_gump, "TOPRIGHT", -15, -12)
Expand Down Expand Up @@ -1818,7 +1808,7 @@ function gump:CriaJanelaInfo()
este_gump.options_button:Hide()

--titulo
gump:NewLabel(este_gump, este_gump, nil, "title_string", Loc ["STRING_PLAYER_DETAILS"], "GameFontHighlightLeft", 12, {227/255, 186/255, 4/255})
gump:NewLabel(este_gump, este_gump, nil, "title_string", Loc ["STRING_PLAYER_DETAILS"] .. " (|cFFFF8811Under Maintenance|r)", "GameFontHighlightLeft", 12, {227/255, 186/255, 4/255})
este_gump.title_string:SetPoint("center", este_gump, "center")
este_gump.title_string:SetPoint("top", este_gump, "top", 0, -18)

Expand Down Expand Up @@ -1885,8 +1875,6 @@ function gump:CriaJanelaInfo()
end
end

-------------------------------------------------

local alpha_bgs = 1

-- backgrounds das 5 boxes do lado direito
Expand Down Expand Up @@ -1925,7 +1913,6 @@ function gump:CriaJanelaInfo()
este_gump.bg3_sec_texture:SetDrawLayer("BORDER", 2)
este_gump.bg3_sec_texture:SetPoint("topleft", este_gump.bg2_sec_texture, "topleft", 0, 0)
este_gump.bg3_sec_texture:SetPoint("bottomright", este_gump.bg2_sec_texture, "bottomright", 0, 0)
--este_gump.bg3_sec_texture:SetColorTexture(0, 0, 0, 1)
este_gump.bg3_sec_texture:Hide()

este_gump.no_targets = SWW:CreateTexture("DetailsPlayerDetailsWindow_no_targets", "overlay")
Expand Down Expand Up @@ -1953,12 +1940,6 @@ function gump:CriaJanelaInfo()
--cria o container onde vai abrigar os alvos do jogador
cria_container_alvos (este_gump, SWW)

-- local leftbars1_backgound = SWW:CreateTexture(nil, "background")
-- leftbars1_backgound:SetTexture([[Interface\DialogFrame\UI-DialogBox-Background-Dark]])
-- leftbars1_backgound:SetSize(303, 149)
-- leftbars1_backgound:SetAlpha(alpha_bgs)
-- este_gump.leftbars1_backgound = leftbars1_backgound

local leftbars1_backgound = CreateFrame("frame", "DetailsPlayerDetailsWindow_Left_SpellsBackground", SWW, "BackdropTemplate")
leftbars1_backgound:EnableMouse(false)
leftbars1_backgound:SetSize(303, 149)
Expand Down Expand Up @@ -2000,7 +1981,6 @@ function gump:CriaJanelaInfo()
--bot�o de reportar da caixa da esquerda, onde fica as barras principais
este_gump.report_esquerda = gump:NewDetailsButton (SWW, este_gump, nil, _detalhes.Reportar, este_gump, 1, 16, 16,
"Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", nil, "DetailsJanelaInfoReport2")
--este_gump.report_esquerda:SetPoint("BOTTOMLEFT", este_gump.container_barras, "TOPLEFT", 281, 3)
este_gump.report_esquerda:SetPoint("BOTTOMLEFT", este_gump.container_barras, "TOPLEFT", 33, 3)
este_gump.report_esquerda:SetFrameLevel(este_gump:GetFrameLevel()+2)
este_gump.topleft_report = este_gump.report_esquerda
Expand Down Expand Up @@ -2297,7 +2277,6 @@ function _detalhes:CreatePlayerDetailsTab (tabname, localized_name, condition, f
end

function _detalhes.playerDetailWindow:monta_relatorio (botao)

local atributo = info.atributo
local sub_atributo = info.sub_atributo
local player = info.jogador
Expand Down Expand Up @@ -2423,7 +2402,6 @@ function _detalhes.playerDetailWindow:monta_relatorio (botao)
if (i == amt) then
break
end

end

--dano --damage tanken (mostra as magias que o alvo usou)
Expand All @@ -2444,7 +2422,6 @@ function _detalhes.playerDetailWindow:monta_relatorio (botao)
end

elseif (botao >= 11) then --primeira caixa dos detalhes

botao = botao - 10

local nome
Expand Down Expand Up @@ -2808,7 +2785,6 @@ local target_on_enter = function(self)

--add and sort
for target_name, amount in pairs(ActorTargetsContainer) do
--print(target_name, amount)
ActorTargetsSortTable [#ActorTargetsSortTable+1] = {target_name, amount or 0}
total = total + (amount or 0)
end
Expand Down Expand Up @@ -2913,8 +2889,6 @@ local target_on_leave = function(self)
self:SetAlpha(.7)
end



function gump:CriaNovaBarraInfo1(instancia, index)
if (_detalhes.playerDetailWindow.barras1[index]) then
return
Expand Down

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