Skip to content

Commit

Permalink
Removed debug lines from tested features
Browse files Browse the repository at this point in the history
  • Loading branch information
Tercioo committed Sep 13, 2024
1 parent e03bbc0 commit cd4717b
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions classes/container_segments.lua
Original file line number Diff line number Diff line change
Expand Up @@ -426,7 +426,7 @@ local setBossTryCounter = function(combatToBeAdded, segmentsTable, amountSegment
--increment the wipe counter
bossWipes[bossDifficultyId] = difficultyWipes + 1
combatToBeAdded.is_boss.try_number = bossWipes[bossDifficultyId]
Details:Msg("(testing) wipes on this boss with this guild in this difficulty:", bossWipes[bossDifficultyId])
--Details:Msg("(testing) wipes on this boss with this guild in this difficulty:", bossWipes[bossDifficultyId])
end
end
end
Expand Down Expand Up @@ -484,7 +484,7 @@ function Details222.Combat.AddCombat(combatToBeAdded)
for i = 1, amountSegmentsInUse do
local thisCombatObject = segmentsTable[i]
if (thisCombatObject.__destroyed) then
Details:Msg("(debug) container_segments line: 329 (__destroyed combat in segments container)")
Details:Msg("(debug) container_segments line: 487 (__destroyed combat in segments container)")
end
end
end
Expand Down Expand Up @@ -589,7 +589,7 @@ function Details222.Combat.AddCombat(combatToBeAdded)
--is the amount of segments in this boss bigger than the amount of segment wipe allowed?
--context: segment wipe is when the raid wipes on a boss and the combat is stored in the segments table
--Details.segments_amount_boss_wipes store the max amount of segment wipes allowed for a boss
if (amountOfSegmentsInThisBoss > Details.segments_amount_boss_wipes) then
if (amountOfSegmentsInThisBoss > Details.segments_amount_boss_wipes) then --(user setting)
---@type combat[]
local allWipeSegmentsInThisBoss = {}
for i = 1, amountSegmentsInUse do
Expand Down Expand Up @@ -634,7 +634,7 @@ function Details222.Combat.AddCombat(combatToBeAdded)
Details:Msg("bRunOkay3 Error > ", errorText3)
else
if (segmentRemoveResult ~= "") then
Details:Msg("(testing)", segmentRemoveResult)
--Details:Msg("(testing)", segmentRemoveResult) --confirming that a segment got removed
end
end
end
Expand All @@ -648,7 +648,7 @@ function Details222.Combat.AddCombat(combatToBeAdded)
for i = 1, amountSegmentsInUse do
local thisCombatObject = segmentsTable[i]
if (thisCombatObject.__destroyed) then
Details:Msg("(debug) container_segments line: 418 (__destroyed combat in segments container)")
Details:Msg("(debug) container_segments line: 651 (__destroyed combat in segments container)")
end
end
end
Expand Down

0 comments on commit cd4717b

Please sign in to comment.