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@@ -7,4 +7,7 @@ temp.bcd | |
test* | ||
*.png | ||
tilesheetFiles.txt | ||
third_party | ||
third_party | ||
*.txt | ||
*.bcd | ||
*.zip |
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# toost | ||
# Toost | ||
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Level viewer for Super Mario Maker 2, based on JiXiaomai's work | ||
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# How to build | ||
If building for desktop, obtain development files for `sdl2`, `glew`, `glfw3`, `zlib`, `cairo`, `freetype2`, and `libcurl`, as well as having an up to date GCC and pkg-config. Compilation on Windows should use MSYS2, on Mac should use homebrew and on linux should use standard GCC. Type `make` for a debug build and `make BUILD=release` for a release build. | ||
If building for web, first obtain a working Emscripten build environment and put its binaries on the path, such as `emmake`, `emcc` and `em++`. Next, run `./prepare_web_deps.sh`. This only needs to be done once, as it downloads and compiles Cairo to prepare it for the web environment. Once that is done, you can run `make PLATFORM=web` for a debug build and `make PLATFORM=web BUILD=release` for a release build. To prepare a zip to distribute, run `./build_release.sh` for desktop and `./build_release.sh web` for web. | ||
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# Hosting the web build | ||
As long as all files in `bin` are in the same directory on your webserver and you are hosting them over https, you can access index.html to see the viewer. | ||
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# Credits | ||
* Ji Xiaomai, as the core level renderer is based on his work | ||
* The Spriters Resource for the sprites |
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make clean | ||
if [[ "$1" == "web" ]]; | ||
then | ||
make PLATFORM=web BUILD=release | ||
rm -rf bin/src | ||
zip -9r build_web.zip bin | ||
else | ||
make BUILD=release | ||
rm -rf bin/src | ||
zip -9r build.zip bin fonts img | ||
fi |
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