Beta v1.3.0
Pre-releaseDisclaimer: None of these changes are final, as this is still in Beta, and things are still going to change as I see fit. Once the pack is fully released, things should stabilize.
The "Long Awaited" Pack Update
First and foremost, this update will break Pre-Beta 1.3.0 worlds. I'm sorry to have to do this, but due to the amount of mod updates, config changes, and worldgen changes/updates, there's just simply no way an old world will be the same after the update. What does this mean to your current worlds, you ask? Nothing terrible aside from the blocks/items that have been removed due to shifting mods in and out. The world might even still be playable, but features will no longer be enabled, tool stats and crafting recipes changed around, and biomes will be altered. Please make backups of any worlds you wish to save before trying to play it on the newly updated pack. Also, due to the addition of TNT Utils, TWBB will now require Java 8. If you can't or don't want to use Java 8, feel free to disable TNT Utils, and the pack should load just fine. I apologize for the inconvenience.
Forge version updated to 1448
Mod Additions
- Agricraft v1.3.1
- Alternate Terrain Generation v0.12.0
- AOBD v2.7.1
- AOBD:BB v1.0.5
- Aroma1997Core v1.0.2.14
- AromaBackup v0.0.0.5
- The Betweenlands v1.0
- Block Properties v0.1.0
- Blood Magic v1.3.3
- CreativeCore v1.1.2
- Dense Ores v1.6.2
- Flaxbeard's Steam Power v0.28.7
- Metallurgy v4.0.6.80
- Metallurgy Core v4.0.4.18
- Mob Properties v0.4.0
- PneumaticCraft v1.9.12
- Poor Ores v1.4.8
- Primitive Mobs v1.0c
- Somnia v1.4.3.1
- Thermal Foundation v1.0.0-81
- TNT Utils v0.3-alpha
Mod Updates
- AppleCore v1.0.1 -> v1.1.0
- AsieLib v0.3.4 -> v0.4.0
- bspkrsCore v6.14 -> v6.16
- CoFHCore v3.0.0B6-32 -> v3.0.2-262
- CoroUtil v1.0 -> v1.1.2
- Forge Multipart v1.1.0.314 -> v1.2.0.344
- Lunatrius Core v1.1.2.16 -> v1.1.2.21
- INPureCore v1.0.0B2-4 -> v1.0.0B7-19
- Antique Atlas v4.0.1a -> 4.2.2
- BetterStorage v0.10.3.115 -> v0.13.1.126
- Biomes O' Plenty v2.1.0.1004 -> v2.1.0.1387
- Dark Menagerie beta v2.0 -> beta v3.0
- Doomlike Dungeons v1.4.0 -> v1.7.6
- Enviromine v1.3.50 -> v1.3.117
- Falling Meteors v2.13.1 -> 2.14.2
- Hardcore Ender Expansion v1.6.5 -> v1.8.1
- Hunger Overhaul beta v2 -> v1.0.0
- Iguana's Tinker Tweaks v2.0.6 -> v2.1.5
- Iguana's Tweaks beta v19 -> beta v2B Snapshot 3
- Infernal Mobs v1.5.9 -> v1.6.1
- MineTweaker v3.0.9b -> v3.0.9c
- ModTweaker v0.5d -> v0.8.1
- Natura v2.2.0.1 -> v2.2.0-b1
- NEI Integration v1.0.1 -> v1.0.9
- Nether Ores v2.3.0RC3-84 -> v2.3.0-12
- Not Enough Items v1.0.2.15 -> v1.0.4.107
- Pam's Harvestcraft v1.7.10c -> v1.7.10h
- Random Things v2.2.1 -> v2.2.4
- Special AI v1.0.1 -> v1.1.1
- Special Mobs v3.0.3 -> v3.1.1
- Spice of Life v1.2.2 -> v1.2.3
- Stackie v1.5.0.30 -> v1.6.0.35
- TiC Tooltips v1.1.11b -> v1.2.4
- Tinkers' Construct v1.7.1c -> 1.8.5
- Tinkers' Steelworks v1.0.6 -> v1.0.7
- Twilight Forest v2.3.2 -> v2.3.7
- WAILA v1.5.5 -> v1.5.10
- WAWLA v1.0.9 -> 1.2.1
- Weather v2.3.6 -> v2.3.7
- Zombie Awareness v1.9.5 -> v1.9.6
Mod Removals
- Admin Command Toolbox
- Bibliocraft
- Bibliowoods (BoP)
- Bibliowoods (Natura)
- Carpenter's Blocks
- Chisel
- ExtraTiC
- FMPIntegration
- Garden Stuff
- Glowstone Wire
- NEI Addons
- ServerTools
- Statues
- Underground Biomes
Mods Changed to Optional/Client-Only
- Armor Status HUD
- Better Foliage
- Damage Indicators Mod
- Direction HUD
- Dynamic Lights
- Sound Filters
- Status Effect HUD
Client-Only Mod Additions
- Item Physic Lite v1.1.5
Client-Only Mod Updates
- Better Foliage v1.0.3 -> v1.0.12
- Damage Indicators Mod v3.2.0 -> v3.2.3
Changes
- Almost every mod has been updated since the previous version.
- Enviromine properties had to be re-done due to a recent update.
- Removed several aesthetic mods, as they just didn't add to the hardcore experience, and only added unnecessary clutter.
- This included some world generation that I found to be not only unnecessary, but also a bit jarring with UBC installed as well.
- ATG has been included
- This drastically changes world & terrain generation (if using the ATG generator, which I highly recommend) by adjusting how biomes are laid out in the world, as well as using a real-world equivalent of north/south poles to determine where certain biomes should generate. At roughly 5,000 blocks above and below the equator (which should be around z=0) are the poles. Any further north/south from that point will just stay frozen. Approach the equator and the biomes will get warmer and warmer until finally you reach deserts and jungles. Travelling east and west along your current z coordinate will still be the same "temperature".
- Aside from biome layout, the world itself should be more gradual and interesting; rather than having random biomes placed anywhere BoP feels like.
- Agricraft has been added for a better farming experience.
- The Betweenlands mod has been added for some additional exploration and danger.
- Flaxbeard's Steam Power has been added for some low-tier tech progression, with some risk involved.
- PneumaticCraft has been added for some high-tier tech progression, also with some risk involved.
- Blood Magic has been added for some very risky magical abilities
- Metallurgy has been added to utilize their resources for a bit of progression, but mostly due to the fact that every bit of their mod is configurable as of a recent update.
- Miscellaneous configuration polishing, including Enviromine properties, since a lot of config architecture changed since the pack's previous update.
- Tinkers Construct tools have been completely disabled, leaving solely the smeltery and TiSteelworks' high oven to process metals. This was done to integrate Enviromine's various properties into every tool, as well as prevent TiC tools from becoming overpowered; plus I just feel they were a bit too much for the pack. The metal progression is really nice for what I want to accomplish with the pack, so I've left that in.
Almost everything in this pack has been tweaked, from recipes, to environmental properties, to ore processing. Recipes won't necessarily be more tedious, but they'll definitely be harder to make. All those big, bulky, heavy suits of armor may protect you against damage, but they'll slow you down, prevent you from carrying a camelpack at the same time, and worst of all, exaggarate the heat of the sun, causing you to potentially overheat.
Ores and other resources have had their mining levels re-balanced in order to give a lengthier progression, but nothing completely tedious. Thanks to Iguana's Tinker Tweaks, every pickaxe should now display the tool they're equivalent to in their tooltip. The "intended" progression in TWBB consists of the following:
Tool Material(s) | Pickaxe Harvest Level |
---|---|
Wood, Mud, Cardboard | 0 |
Stone | 1 |
Lead, Tin | 2 |
Copper | 3 |
Bronze (Copper + Tin) | 4 |
Iron | 5 |
Steel, Steeleaf | 6 |
Knightmetal | 7 |
Sanguinite (Carminite + Blood Altar) | 8 |
Adamantine | 9 |
Desichalkos (Eximite + Meutoite) | 10 |
In addition to the mining level adjustments made in TWBB, there has also been a significant Ore Processing change. All metals follow a more realistic melting point paradigm. Thanks to Tinkers' Construct, each and every ore now requires at least the Smeltery, if not the Tinkers' Steelworks High Oven, to be processed. To give you an idea, here's a chart of the temperatures required to melt down various ores, as well as the types of smelteries used to melt down said ores:
Ore/Resource | Melting Point (*C) |
---|---|
Lava-Fueled Smeltery | 0 - 800 |
Tin | 230 |
Lead | 375 |
Zinc | 420 |
Aluminum | 660 |
Crude Oil-fueled Smeltery | 0 - 1000 |
Brass | 925 |
Aluminum Brass | 950 |
Bronze | 950 |
Silver | 950 |
Electrum | 1000 |
Diesel-Fueled Smeltery | 0 - 1250 |
Gold | 1050 |
Hepatizon | 1075 |
Copper | 1080 |
Kerosene-Fueled Smeltery | 0 - 1500 |
Octine | 1280 |
Black Steel | 1400 |
Iron | 1400 |
Invar | 1425 |
Nickel | 1450 |
Steel | 1500 |
Gasoline-Fueled Smeltery, High Oven | 0 - 2000 |
Meteorite | 1600 |
Platinum | 1750 |
Pyrotheum-Fueled Smeltery | 0 - 3000 |
Sanguinite | 2250 |
Adamantine | 2500 |
Endium | 2500 |
Eximite | 2750 |
Meutoite | 2750 |
Desichalkos | 3000 |