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Unity SDK 2.1.0 support and backwards compatibility.
- Ads delegation pattern This alleviates any race condition issues we may run into in the future. If the user loads multiple ads, it's unclear which delegate gets called, and the previous delegates are lost. - Retains the last placement ID for the unityAdsDidError callback In the future, unityAdsDidError should pass in the placement ID so that delegation can happen per the usual flow. - Guard against sending the UnityAdsReady message if an ad is playing This fixes the issue MoPub is seeing with an infinite loop cycle when an ad is dismissed. - Etc. Remove unecessary comments Prevents ready being dispatched more than once
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