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Update README.md
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UnscriptedLogic authored Feb 21, 2023
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![image](https://user-images.githubusercontent.com/86519190/220223058-5f5bfb26-0ae0-40be-be65-05114a316fd5.png)

## How
- Put the .dll found in the releases tab on the right in 'Assets/Plugins' in your Unity project. Create the folder if there isn't one because Unity looks for this specific folder with this specific name at that specific folder heirarchy. Altering the folder's name or heirarchy will prevent Unity from registering that it's a .dll and may not initialize it properly or even at all when binding Unity to your IDE.

- I understand that this may no longer be required and Unity will continue to initialize DLLs regardless of where they are in the project but it seems that old traces of the legacy system remain involving script compilation order when examining the folders. Just to be safe, I've stated what is currently working for me.
- Put the .dll found in the releases tab on the right in 'Assets/Plugins' in your Unity project. Create the folder if there isn't one.

## Documentation
To Do

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