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Fixes some player's origin displacements for fire events, impulses commands… #442

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4 changes: 2 additions & 2 deletions mp/src/game/client/prediction.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -909,9 +909,9 @@ void CPrediction::RunCommand( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper
pVehicle->ProcessMovement( player, g_pMoveData );
}

FinishMove( player, ucmd, g_pMoveData );
RunPostThink( player );

RunPostThink( player );
FinishMove( player, ucmd, g_pMoveData );

g_pGameMovement->FinishTrackPredictionErrors( player );

Expand Down
14 changes: 7 additions & 7 deletions mp/src/game/server/player_command.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -417,6 +417,11 @@ void CPlayerMove::RunCommand ( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper
{
player->pl.v_angle = ucmd->viewangles + player->pl.anglechange;
}

// Let server invoke any needed impact functions
VPROF_SCOPE_BEGIN( "moveHelper->ProcessImpacts" );
moveHelper->ProcessImpacts();
VPROF_SCOPE_END();

// Call standard client pre-think
RunPreThink( player );
Expand All @@ -440,6 +445,8 @@ void CPlayerMove::RunCommand ( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper
pVehicle->ProcessMovement( player, g_pMoveData );
}

RunPostThink( player );

// Copy output
FinishMove( player, ucmd, g_pMoveData );

Expand All @@ -449,13 +456,6 @@ void CPlayerMove::RunCommand ( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper
player->pl.v_angle = player->GetLockViewanglesData();
}

// Let server invoke any needed impact functions
VPROF_SCOPE_BEGIN( "moveHelper->ProcessImpacts" );
moveHelper->ProcessImpacts();
VPROF_SCOPE_END();

RunPostThink( player );

g_pGameMovement->FinishTrackPredictionErrors( player );

FinishCommand( player );
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4 changes: 2 additions & 2 deletions sp/src/game/client/prediction.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -903,9 +903,9 @@ void CPrediction::RunCommand( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper
pVehicle->ProcessMovement( player, g_pMoveData );
}

FinishMove( player, ucmd, g_pMoveData );
RunPostThink( player );

RunPostThink( player );
FinishMove( player, ucmd, g_pMoveData );

g_pGameMovement->FinishTrackPredictionErrors( player );

Expand Down
14 changes: 7 additions & 7 deletions sp/src/game/server/player_command.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -416,6 +416,11 @@ void CPlayerMove::RunCommand ( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper
{
player->pl.v_angle = ucmd->viewangles + player->pl.anglechange;
}

// Let server invoke any needed impact functions
VPROF_SCOPE_BEGIN( "moveHelper->ProcessImpacts" );
moveHelper->ProcessImpacts();
VPROF_SCOPE_END();

// Call standard client pre-think
RunPreThink( player );
Expand All @@ -439,16 +444,11 @@ void CPlayerMove::RunCommand ( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper
pVehicle->ProcessMovement( player, g_pMoveData );
}

RunPostThink( player );

// Copy output
FinishMove( player, ucmd, g_pMoveData );

// Let server invoke any needed impact functions
VPROF_SCOPE_BEGIN( "moveHelper->ProcessImpacts" );
moveHelper->ProcessImpacts();
VPROF_SCOPE_END();

RunPostThink( player );

g_pGameMovement->FinishTrackPredictionErrors( player );

FinishCommand( player );
Expand Down