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Releases: Vladinator/wow-addon-compactvendor

v11.0.7.250103

03 Jan 11:30
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CompactVendor

v11.0.7.250103 (2025-01-03)

Full Changelog Previous Releases

  • TOC bump.
  • Transmog API are unstable on Classic so added an override to avoid that situation as a fix for the addon.
  • Changes to GetMerchantItemInfo had to have a method implemented to migrate between the old style and the new table return value.
    Some minor docs changes.
  • Fixed colorblind mode detection, in addition to the legacy or deprecated global, I also check the cvar itself just like the latest UI code does it when handling rendering money strings.
  • Fixed issue on Classic SOD when talking to Pix Xizzix (and other vendors with Relics).
  • Add support for CanIMogIt so when it's available we use it to detect the status of appearance collection.
  • TOC bump
  • Track the event for merchant show/closed by setting the merchantOpen boolean accordingly.
    Reply on this new boolean in UpdateMerchantInfo so that if we're not on a merchant we ensure to cleanup and answer properly, we can't be on a merchant if the event said we closed the interface.
    Added BuyEmAll support, if the addon is loaded, it will be used for stack purchase instead of the built-in standard frame.
    The new Open/Close/IsOpen methods on the quantity button widget will use the API for BuyEmAll when available, otherwise fallback to default behavior.
  • The wow token price check should only happen on mainline, as classic era and other flavors might not be properly handling the token pricing, as it can cause lua errors on those clients.
  • Updated GetItemCount to properly include reagent bank and the warbank when checking if you can afford something.
  • TOC bump.
  • Use Yes/No instead of the collected texts.
  • Adjusted item appearance collection status logic. Will display Appearance with Yes/No, and Appearance: Collected if we have collected the appearance or not, given that the first filter is properly set to show collectable items.
  • TOC bump
  • Fixed minor issue with Learnable: Collected detection and classification.
  • TOC bump.
  • Minor layout adjustments for 11.
  • Minor 11 changes.
  • TOC bump
  • The "Learnable: Collected" filter was changed to be more than just Yes/No, it will now also support "Some" for cosmetic bundles that contain many items.
    This way you can differentiate between "Yes" (fully collected), "Some" (partially collected) and "No".
    The gray color indicates that you have all the unique slots collected, so this filter helps further differentiate between Yes and Some.
  • Adjusted collection bundle filter and "collected" detection.
    TOC bump.
  • TOC bump
  • Added support for checking learnable collection bundles.
    These kind of items are considered "learnable" and collectable, like battle pets, toys, etc. Collections contain a set of multiple items, and if all are collected, the collection is considered complete and the item grayed out as "Already known" to make it easier to filter and see in the list.
    The "Learnable" and "Learnable: Collected" filters will consider these kind of bundles.
  • TOC bump
  • Lightweight search system until the external library gets updated. Sorry for the inconvenience.
  • Merge pull request #20 from bloerwald/2024-02-update_libs
    Update libraries to newest available version.
  • libs: ItemSearch-1.3: update to 881f914
  • libs: C_Everywhere: update to 907e535
  • libs: CustomSearch-1.0: update to 98167ba
  • libs: update Unfit-1.0 to d7531db
  • Update release.yml
  • Slug changed and broke workflow.
    • Fixed a stats filter bug with a deprecated (soon to be) API.
      • TOC bump.
  • Added crafting quality stars to items where its relevant.
    TooltipUtil.SurfaceArgs will be removed in 11.0 so preparing for that ever so slowly.
    Free items are properly assigned the appropriate CostType.
  • Patch 11.0 preparations.
  • Fixed a minor bug with undefined API usage.
    TOC bump and re-release.
  • Using the "retrieving item info" text when the item data is pending.
  • Even with no tooltip scanning we can still show the data, even in Classic. Need to implement scanning for proper filtering support.
  • Added TOC files for the other clients.
  • Added classic era fixes. Tooltip scanning is currently not functional.
  • TOC bump
  • Added 10.1 adjustments.
  • TOC bump and small fix for 10.1
  • TOC bump
    • Added option slider for icon shape. Default is round.
      • The GET_ITEM_INFO_RECEIVED event does make sense, as once it fires we need to update a previously pending entry as done loading.
  • Ensure that we only process tooltip data relevant to the merchant item itself.
  • TOC bump
    • Clarified the state of the tooltip scanner return values. Booleans signify a pending request or not, in the events there is no direct item returned.
      • Adjusted code to reflect this change, and ensured to avoid requesting additional scans on pending scans.
      • The item refresh method will respect the pending scan and avoid duplicate scan requests. Once done, the callback will finalize the item and mark it as loaded.
      • Added UpdateMerchantThrottled as a lot of items on a vendor will cause multiple update events along with item loaded events to occur, we only need to track the merchant update event, and to update once at the end, not for every unique item.
      • Commented out the GET_ITEM_INFO_RECEIVED and ITEM_DATA_LOAD_RESULT events as the MERCHANT_UPDATE appears to also fire regardless, and it's good enough with the throttle method used to avoid too frequent updates.
  • TOC bump
  • Replaced old transmog collected code with a faster way to check if an appearance is collected or not.
  • TOC bump
    • Added custom colors to support Spell related items in the merchant, like in Torghast. The quality filter will use the internal quality table when creating the dropdown options.
      • Merchant update event will refresh items with limited availability, in case we purchased any of those.
    • Moved the filter IsCollected into the core addon as IsTransmogCollected.
      • Added more states for items like transmog and toys instead of tooltip scanning.
      • The merchant list and filters rely on this new infomation from the core itself.
  • TOC bump

v11.0.5.241130b

30 Nov 15:12
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CompactVendor

v11.0.5.241130b (2024-11-30)

Full Changelog Previous Releases

  • Fixed colorblind mode detection, in addition to the legacy or deprecated global, I also check the cvar itself just like the latest UI code does it when handling rendering money strings.
  • Fixed issue on Classic SOD when talking to Pix Xizzix (and other vendors with Relics).
  • Add support for CanIMogIt so when it's available we use it to detect the status of appearance collection.
  • TOC bump
  • Track the event for merchant show/closed by setting the merchantOpen boolean accordingly.
    Reply on this new boolean in UpdateMerchantInfo so that if we're not on a merchant we ensure to cleanup and answer properly, we can't be on a merchant if the event said we closed the interface.
    Added BuyEmAll support, if the addon is loaded, it will be used for stack purchase instead of the built-in standard frame.
    The new Open/Close/IsOpen methods on the quantity button widget will use the API for BuyEmAll when available, otherwise fallback to default behavior.
  • The wow token price check should only happen on mainline, as classic era and other flavors might not be properly handling the token pricing, as it can cause lua errors on those clients.
  • Updated GetItemCount to properly include reagent bank and the warbank when checking if you can afford something.
  • TOC bump.
  • Use Yes/No instead of the collected texts.
  • Adjusted item appearance collection status logic. Will display Appearance with Yes/No, and Appearance: Collected if we have collected the appearance or not, given that the first filter is properly set to show collectable items.
  • TOC bump
  • Fixed minor issue with Learnable: Collected detection and classification.
  • TOC bump.
  • Minor layout adjustments for 11.
  • Minor 11 changes.
  • TOC bump
  • The "Learnable: Collected" filter was changed to be more than just Yes/No, it will now also support "Some" for cosmetic bundles that contain many items.
    This way you can differentiate between "Yes" (fully collected), "Some" (partially collected) and "No".
    The gray color indicates that you have all the unique slots collected, so this filter helps further differentiate between Yes and Some.
  • Adjusted collection bundle filter and "collected" detection.
    TOC bump.
  • TOC bump
  • Added support for checking learnable collection bundles.
    These kind of items are considered "learnable" and collectable, like battle pets, toys, etc. Collections contain a set of multiple items, and if all are collected, the collection is considered complete and the item grayed out as "Already known" to make it easier to filter and see in the list.
    The "Learnable" and "Learnable: Collected" filters will consider these kind of bundles.
  • TOC bump
  • Lightweight search system until the external library gets updated. Sorry for the inconvenience.
  • Merge pull request #20 from bloerwald/2024-02-update_libs
    Update libraries to newest available version.
  • libs: ItemSearch-1.3: update to 881f914
  • libs: C_Everywhere: update to 907e535
  • libs: CustomSearch-1.0: update to 98167ba
  • libs: update Unfit-1.0 to d7531db
  • Update release.yml
  • Slug changed and broke workflow.
    • Fixed a stats filter bug with a deprecated (soon to be) API.
      • TOC bump.
  • Added crafting quality stars to items where its relevant.
    TooltipUtil.SurfaceArgs will be removed in 11.0 so preparing for that ever so slowly.
    Free items are properly assigned the appropriate CostType.
  • Patch 11.0 preparations.
  • Fixed a minor bug with undefined API usage.
    TOC bump and re-release.
  • Using the "retrieving item info" text when the item data is pending.
  • Even with no tooltip scanning we can still show the data, even in Classic. Need to implement scanning for proper filtering support.
  • Added TOC files for the other clients.
  • Added classic era fixes. Tooltip scanning is currently not functional.
  • TOC bump
  • Added 10.1 adjustments.
  • TOC bump and small fix for 10.1
  • TOC bump
    • Added option slider for icon shape. Default is round.
      • The GET_ITEM_INFO_RECEIVED event does make sense, as once it fires we need to update a previously pending entry as done loading.
  • Ensure that we only process tooltip data relevant to the merchant item itself.
  • TOC bump
    • Clarified the state of the tooltip scanner return values. Booleans signify a pending request or not, in the events there is no direct item returned.
      • Adjusted code to reflect this change, and ensured to avoid requesting additional scans on pending scans.
      • The item refresh method will respect the pending scan and avoid duplicate scan requests. Once done, the callback will finalize the item and mark it as loaded.
      • Added UpdateMerchantThrottled as a lot of items on a vendor will cause multiple update events along with item loaded events to occur, we only need to track the merchant update event, and to update once at the end, not for every unique item.
      • Commented out the GET_ITEM_INFO_RECEIVED and ITEM_DATA_LOAD_RESULT events as the MERCHANT_UPDATE appears to also fire regardless, and it's good enough with the throttle method used to avoid too frequent updates.
  • TOC bump
  • Replaced old transmog collected code with a faster way to check if an appearance is collected or not.
  • TOC bump
    • Added custom colors to support Spell related items in the merchant, like in Torghast. The quality filter will use the internal quality table when creating the dropdown options.
      • Merchant update event will refresh items with limited availability, in case we purchased any of those.
    • Moved the filter IsCollected into the core addon as IsTransmogCollected.
      • Added more states for items like transmog and toys instead of tooltip scanning.
      • The merchant list and filters rely on this new infomation from the core itself.
  • TOC bump
    • We tooltip scan cosmetics and otherwise tooltips with information to extract.
      • Merged collected/known into a learnable filter for better control of what to display. Fixed issue with heirlooms and cosmetics not being properly handled and scanned.
  • TOC bump
  • When applying font size we also need to apply it to the cost font strings and autoresize them again.

v11.0.5.241130

30 Nov 11:31
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CompactVendor

v11.0.5.241130 (2024-11-30)

Full Changelog Previous Releases

  • Fixed issue on Classic SOD when talking to Pix Xizzix (and other vendors with Relics).
  • Add support for CanIMogIt so when it's available we use it to detect the status of appearance collection.
  • TOC bump
  • Track the event for merchant show/closed by setting the merchantOpen boolean accordingly.
    Reply on this new boolean in UpdateMerchantInfo so that if we're not on a merchant we ensure to cleanup and answer properly, we can't be on a merchant if the event said we closed the interface.
    Added BuyEmAll support, if the addon is loaded, it will be used for stack purchase instead of the built-in standard frame.
    The new Open/Close/IsOpen methods on the quantity button widget will use the API for BuyEmAll when available, otherwise fallback to default behavior.
  • The wow token price check should only happen on mainline, as classic era and other flavors might not be properly handling the token pricing, as it can cause lua errors on those clients.
  • Updated GetItemCount to properly include reagent bank and the warbank when checking if you can afford something.
  • TOC bump.
  • Use Yes/No instead of the collected texts.
  • Adjusted item appearance collection status logic. Will display Appearance with Yes/No, and Appearance: Collected if we have collected the appearance or not, given that the first filter is properly set to show collectable items.
  • TOC bump
  • Fixed minor issue with Learnable: Collected detection and classification.
  • TOC bump.
  • Minor layout adjustments for 11.
  • Minor 11 changes.
  • TOC bump
  • The "Learnable: Collected" filter was changed to be more than just Yes/No, it will now also support "Some" for cosmetic bundles that contain many items.
    This way you can differentiate between "Yes" (fully collected), "Some" (partially collected) and "No".
    The gray color indicates that you have all the unique slots collected, so this filter helps further differentiate between Yes and Some.
  • Adjusted collection bundle filter and "collected" detection.
    TOC bump.
  • TOC bump
  • Added support for checking learnable collection bundles.
    These kind of items are considered "learnable" and collectable, like battle pets, toys, etc. Collections contain a set of multiple items, and if all are collected, the collection is considered complete and the item grayed out as "Already known" to make it easier to filter and see in the list.
    The "Learnable" and "Learnable: Collected" filters will consider these kind of bundles.
  • TOC bump
  • Lightweight search system until the external library gets updated. Sorry for the inconvenience.
  • Merge pull request #20 from bloerwald/2024-02-update_libs
    Update libraries to newest available version.
  • libs: ItemSearch-1.3: update to 881f914
  • libs: C_Everywhere: update to 907e535
  • libs: CustomSearch-1.0: update to 98167ba
  • libs: update Unfit-1.0 to d7531db
  • Update release.yml
  • Slug changed and broke workflow.
    • Fixed a stats filter bug with a deprecated (soon to be) API.
      • TOC bump.
  • Added crafting quality stars to items where its relevant.
    TooltipUtil.SurfaceArgs will be removed in 11.0 so preparing for that ever so slowly.
    Free items are properly assigned the appropriate CostType.
  • Patch 11.0 preparations.
  • Fixed a minor bug with undefined API usage.
    TOC bump and re-release.
  • Using the "retrieving item info" text when the item data is pending.
  • Even with no tooltip scanning we can still show the data, even in Classic. Need to implement scanning for proper filtering support.
  • Added TOC files for the other clients.
  • Added classic era fixes. Tooltip scanning is currently not functional.
  • TOC bump
  • Added 10.1 adjustments.
  • TOC bump and small fix for 10.1
  • TOC bump
    • Added option slider for icon shape. Default is round.
      • The GET_ITEM_INFO_RECEIVED event does make sense, as once it fires we need to update a previously pending entry as done loading.
  • Ensure that we only process tooltip data relevant to the merchant item itself.
  • TOC bump
    • Clarified the state of the tooltip scanner return values. Booleans signify a pending request or not, in the events there is no direct item returned.
      • Adjusted code to reflect this change, and ensured to avoid requesting additional scans on pending scans.
      • The item refresh method will respect the pending scan and avoid duplicate scan requests. Once done, the callback will finalize the item and mark it as loaded.
      • Added UpdateMerchantThrottled as a lot of items on a vendor will cause multiple update events along with item loaded events to occur, we only need to track the merchant update event, and to update once at the end, not for every unique item.
      • Commented out the GET_ITEM_INFO_RECEIVED and ITEM_DATA_LOAD_RESULT events as the MERCHANT_UPDATE appears to also fire regardless, and it's good enough with the throttle method used to avoid too frequent updates.
  • TOC bump
  • Replaced old transmog collected code with a faster way to check if an appearance is collected or not.
  • TOC bump
    • Added custom colors to support Spell related items in the merchant, like in Torghast. The quality filter will use the internal quality table when creating the dropdown options.
      • Merchant update event will refresh items with limited availability, in case we purchased any of those.
    • Moved the filter IsCollected into the core addon as IsTransmogCollected.
      • Added more states for items like transmog and toys instead of tooltip scanning.
      • The merchant list and filters rely on this new infomation from the core itself.
  • TOC bump
    • We tooltip scan cosmetics and otherwise tooltips with information to extract.
      • Merged collected/known into a learnable filter for better control of what to display. Fixed issue with heirlooms and cosmetics not being properly handled and scanned.
  • TOC bump
  • When applying font size we also need to apply it to the cost font strings and autoresize them again.
  • Adding the ability to set a shape onto the icon template. Need to duplicate the exact look of the current Round implementation, then add the additional types.

v11.0.5.241127

27 Nov 21:34
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CompactVendor

v11.0.5.241127 (2024-11-27)

Full Changelog Previous Releases

  • TOC bump
  • Track the event for merchant show/closed by setting the merchantOpen boolean accordingly.
    Reply on this new boolean in UpdateMerchantInfo so that if we're not on a merchant we ensure to cleanup and answer properly, we can't be on a merchant if the event said we closed the interface.
    Added BuyEmAll support, if the addon is loaded, it will be used for stack purchase instead of the built-in standard frame.
    The new Open/Close/IsOpen methods on the quantity button widget will use the API for BuyEmAll when available, otherwise fallback to default behavior.
  • The wow token price check should only happen on mainline, as classic era and other flavors might not be properly handling the token pricing, as it can cause lua errors on those clients.
  • Updated GetItemCount to properly include reagent bank and the warbank when checking if you can afford something.
  • TOC bump.
  • Use Yes/No instead of the collected texts.
  • Adjusted item appearance collection status logic. Will display Appearance with Yes/No, and Appearance: Collected if we have collected the appearance or not, given that the first filter is properly set to show collectable items.
  • TOC bump
  • Fixed minor issue with Learnable: Collected detection and classification.
  • TOC bump.
  • Minor layout adjustments for 11.
  • Minor 11 changes.
  • TOC bump
  • The "Learnable: Collected" filter was changed to be more than just Yes/No, it will now also support "Some" for cosmetic bundles that contain many items.
    This way you can differentiate between "Yes" (fully collected), "Some" (partially collected) and "No".
    The gray color indicates that you have all the unique slots collected, so this filter helps further differentiate between Yes and Some.
  • Adjusted collection bundle filter and "collected" detection.
    TOC bump.
  • TOC bump
  • Added support for checking learnable collection bundles.
    These kind of items are considered "learnable" and collectable, like battle pets, toys, etc. Collections contain a set of multiple items, and if all are collected, the collection is considered complete and the item grayed out as "Already known" to make it easier to filter and see in the list.
    The "Learnable" and "Learnable: Collected" filters will consider these kind of bundles.
  • TOC bump
  • Lightweight search system until the external library gets updated. Sorry for the inconvenience.
  • Merge pull request #20 from bloerwald/2024-02-update_libs
    Update libraries to newest available version.
  • libs: ItemSearch-1.3: update to 881f914
  • libs: C_Everywhere: update to 907e535
  • libs: CustomSearch-1.0: update to 98167ba
  • libs: update Unfit-1.0 to d7531db
  • Update release.yml
  • Slug changed and broke workflow.
    • Fixed a stats filter bug with a deprecated (soon to be) API.
      • TOC bump.
  • Added crafting quality stars to items where its relevant.
    TooltipUtil.SurfaceArgs will be removed in 11.0 so preparing for that ever so slowly.
    Free items are properly assigned the appropriate CostType.
  • Patch 11.0 preparations.
  • Fixed a minor bug with undefined API usage.
    TOC bump and re-release.
  • Using the "retrieving item info" text when the item data is pending.
  • Even with no tooltip scanning we can still show the data, even in Classic. Need to implement scanning for proper filtering support.
  • Added TOC files for the other clients.
  • Added classic era fixes. Tooltip scanning is currently not functional.
  • TOC bump
  • Added 10.1 adjustments.
  • TOC bump and small fix for 10.1
  • TOC bump
    • Added option slider for icon shape. Default is round.
      • The GET_ITEM_INFO_RECEIVED event does make sense, as once it fires we need to update a previously pending entry as done loading.
  • Ensure that we only process tooltip data relevant to the merchant item itself.
  • TOC bump
    • Clarified the state of the tooltip scanner return values. Booleans signify a pending request or not, in the events there is no direct item returned.
      • Adjusted code to reflect this change, and ensured to avoid requesting additional scans on pending scans.
      • The item refresh method will respect the pending scan and avoid duplicate scan requests. Once done, the callback will finalize the item and mark it as loaded.
      • Added UpdateMerchantThrottled as a lot of items on a vendor will cause multiple update events along with item loaded events to occur, we only need to track the merchant update event, and to update once at the end, not for every unique item.
      • Commented out the GET_ITEM_INFO_RECEIVED and ITEM_DATA_LOAD_RESULT events as the MERCHANT_UPDATE appears to also fire regardless, and it's good enough with the throttle method used to avoid too frequent updates.
  • TOC bump
  • Replaced old transmog collected code with a faster way to check if an appearance is collected or not.
  • TOC bump
    • Added custom colors to support Spell related items in the merchant, like in Torghast. The quality filter will use the internal quality table when creating the dropdown options.
      • Merchant update event will refresh items with limited availability, in case we purchased any of those.
    • Moved the filter IsCollected into the core addon as IsTransmogCollected.
      • Added more states for items like transmog and toys instead of tooltip scanning.
      • The merchant list and filters rely on this new infomation from the core itself.
  • TOC bump
    • We tooltip scan cosmetics and otherwise tooltips with information to extract.
      • Merged collected/known into a learnable filter for better control of what to display. Fixed issue with heirlooms and cosmetics not being properly handled and scanned.
  • TOC bump
  • When applying font size we also need to apply it to the cost font strings and autoresize them again.
  • Adding the ability to set a shape onto the icon template. Need to duplicate the exact look of the current Round implementation, then add the additional types.
  • TOC bump
  • Using the new Settings cause taint. Replaced with more basic widget template.

v11.0.2.240908

08 Sep 10:41
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CompactVendor

v11.0.2.240908 (2024-09-08)

Full Changelog Previous Releases

  • TOC bump.
  • Use Yes/No instead of the collected texts.
  • Adjusted item appearance collection status logic. Will display Appearance with Yes/No, and Appearance: Collected if we have collected the appearance or not, given that the first filter is properly set to show collectable items.
  • TOC bump
  • Fixed minor issue with Learnable: Collected detection and classification.
  • TOC bump.
  • Minor layout adjustments for 11.
  • Minor 11 changes.
  • TOC bump
  • The "Learnable: Collected" filter was changed to be more than just Yes/No, it will now also support "Some" for cosmetic bundles that contain many items.
    This way you can differentiate between "Yes" (fully collected), "Some" (partially collected) and "No".
    The gray color indicates that you have all the unique slots collected, so this filter helps further differentiate between Yes and Some.
  • Adjusted collection bundle filter and "collected" detection.
    TOC bump.
  • TOC bump
  • Added support for checking learnable collection bundles.
    These kind of items are considered "learnable" and collectable, like battle pets, toys, etc. Collections contain a set of multiple items, and if all are collected, the collection is considered complete and the item grayed out as "Already known" to make it easier to filter and see in the list.
    The "Learnable" and "Learnable: Collected" filters will consider these kind of bundles.
  • TOC bump
  • Lightweight search system until the external library gets updated. Sorry for the inconvenience.
  • Merge pull request #20 from bloerwald/2024-02-update_libs
    Update libraries to newest available version.
  • libs: ItemSearch-1.3: update to 881f914
  • libs: C_Everywhere: update to 907e535
  • libs: CustomSearch-1.0: update to 98167ba
  • libs: update Unfit-1.0 to d7531db
  • Update release.yml
  • Slug changed and broke workflow.
    • Fixed a stats filter bug with a deprecated (soon to be) API.
      • TOC bump.
  • Added crafting quality stars to items where its relevant.
    TooltipUtil.SurfaceArgs will be removed in 11.0 so preparing for that ever so slowly.
    Free items are properly assigned the appropriate CostType.
  • Patch 11.0 preparations.
  • Fixed a minor bug with undefined API usage.
    TOC bump and re-release.
  • Using the "retrieving item info" text when the item data is pending.
  • Even with no tooltip scanning we can still show the data, even in Classic. Need to implement scanning for proper filtering support.
  • Added TOC files for the other clients.
  • Added classic era fixes. Tooltip scanning is currently not functional.
  • TOC bump
  • Added 10.1 adjustments.
  • TOC bump and small fix for 10.1
  • TOC bump
    • Added option slider for icon shape. Default is round.
      • The GET_ITEM_INFO_RECEIVED event does make sense, as once it fires we need to update a previously pending entry as done loading.
  • Ensure that we only process tooltip data relevant to the merchant item itself.
  • TOC bump
    • Clarified the state of the tooltip scanner return values. Booleans signify a pending request or not, in the events there is no direct item returned.
      • Adjusted code to reflect this change, and ensured to avoid requesting additional scans on pending scans.
      • The item refresh method will respect the pending scan and avoid duplicate scan requests. Once done, the callback will finalize the item and mark it as loaded.
      • Added UpdateMerchantThrottled as a lot of items on a vendor will cause multiple update events along with item loaded events to occur, we only need to track the merchant update event, and to update once at the end, not for every unique item.
      • Commented out the GET_ITEM_INFO_RECEIVED and ITEM_DATA_LOAD_RESULT events as the MERCHANT_UPDATE appears to also fire regardless, and it's good enough with the throttle method used to avoid too frequent updates.
  • TOC bump
  • Replaced old transmog collected code with a faster way to check if an appearance is collected or not.
  • TOC bump
    • Added custom colors to support Spell related items in the merchant, like in Torghast. The quality filter will use the internal quality table when creating the dropdown options.
      • Merchant update event will refresh items with limited availability, in case we purchased any of those.
    • Moved the filter IsCollected into the core addon as IsTransmogCollected.
      • Added more states for items like transmog and toys instead of tooltip scanning.
      • The merchant list and filters rely on this new infomation from the core itself.
  • TOC bump
    • We tooltip scan cosmetics and otherwise tooltips with information to extract.
      • Merged collected/known into a learnable filter for better control of what to display. Fixed issue with heirlooms and cosmetics not being properly handled and scanned.
  • TOC bump
  • When applying font size we also need to apply it to the cost font strings and autoresize them again.
  • Adding the ability to set a shape onto the icon template. Need to duplicate the exact look of the current Round implementation, then add the additional types.
  • TOC bump
  • Using the new Settings cause taint. Replaced with more basic widget template.
  • Set the default size to 13 and force apply shadows if not using the default font object.
  • Enforcing shadow on the font if a size is used that doesn't have one as part of it.
  • Adding merchant scanning as that contains more information.
  • Removed module CF isn't aware of existing yet.

v11.0.0.240805

05 Aug 18:38
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CompactVendor

v11.0.0.240805 (2024-08-05)

Full Changelog Previous Releases

  • Adjusted item appearance collection status logic. Will display Appearance with Yes/No, and Appearance: Collected if we have collected the appearance or not, given that the first filter is properly set to show collectable items.
  • TOC bump
  • Fixed minor issue with Learnable: Collected detection and classification.
  • TOC bump.
  • Minor layout adjustments for 11.
  • Minor 11 changes.
  • TOC bump
  • The "Learnable: Collected" filter was changed to be more than just Yes/No, it will now also support "Some" for cosmetic bundles that contain many items.
    This way you can differentiate between "Yes" (fully collected), "Some" (partially collected) and "No".
    The gray color indicates that you have all the unique slots collected, so this filter helps further differentiate between Yes and Some.
  • Adjusted collection bundle filter and "collected" detection.
    TOC bump.
  • TOC bump
  • Added support for checking learnable collection bundles.
    These kind of items are considered "learnable" and collectable, like battle pets, toys, etc. Collections contain a set of multiple items, and if all are collected, the collection is considered complete and the item grayed out as "Already known" to make it easier to filter and see in the list.
    The "Learnable" and "Learnable: Collected" filters will consider these kind of bundles.
  • TOC bump
  • Lightweight search system until the external library gets updated. Sorry for the inconvenience.
  • Merge pull request #20 from bloerwald/2024-02-update_libs
    Update libraries to newest available version.
  • libs: ItemSearch-1.3: update to 881f914
  • libs: C_Everywhere: update to 907e535
  • libs: CustomSearch-1.0: update to 98167ba
  • libs: update Unfit-1.0 to d7531db
  • Update release.yml
  • Slug changed and broke workflow.
    • Fixed a stats filter bug with a deprecated (soon to be) API.
      • TOC bump.
  • Added crafting quality stars to items where its relevant.
    TooltipUtil.SurfaceArgs will be removed in 11.0 so preparing for that ever so slowly.
    Free items are properly assigned the appropriate CostType.
  • Patch 11.0 preparations.
  • Fixed a minor bug with undefined API usage.
    TOC bump and re-release.
  • Using the "retrieving item info" text when the item data is pending.
  • Even with no tooltip scanning we can still show the data, even in Classic. Need to implement scanning for proper filtering support.
  • Added TOC files for the other clients.
  • Added classic era fixes. Tooltip scanning is currently not functional.
  • TOC bump
  • Added 10.1 adjustments.
  • TOC bump and small fix for 10.1
  • TOC bump
    • Added option slider for icon shape. Default is round.
      • The GET_ITEM_INFO_RECEIVED event does make sense, as once it fires we need to update a previously pending entry as done loading.
  • Ensure that we only process tooltip data relevant to the merchant item itself.
  • TOC bump
    • Clarified the state of the tooltip scanner return values. Booleans signify a pending request or not, in the events there is no direct item returned.
      • Adjusted code to reflect this change, and ensured to avoid requesting additional scans on pending scans.
      • The item refresh method will respect the pending scan and avoid duplicate scan requests. Once done, the callback will finalize the item and mark it as loaded.
      • Added UpdateMerchantThrottled as a lot of items on a vendor will cause multiple update events along with item loaded events to occur, we only need to track the merchant update event, and to update once at the end, not for every unique item.
      • Commented out the GET_ITEM_INFO_RECEIVED and ITEM_DATA_LOAD_RESULT events as the MERCHANT_UPDATE appears to also fire regardless, and it's good enough with the throttle method used to avoid too frequent updates.
  • TOC bump
  • Replaced old transmog collected code with a faster way to check if an appearance is collected or not.
  • TOC bump
    • Added custom colors to support Spell related items in the merchant, like in Torghast. The quality filter will use the internal quality table when creating the dropdown options.
      • Merchant update event will refresh items with limited availability, in case we purchased any of those.
    • Moved the filter IsCollected into the core addon as IsTransmogCollected.
      • Added more states for items like transmog and toys instead of tooltip scanning.
      • The merchant list and filters rely on this new infomation from the core itself.
  • TOC bump
    • We tooltip scan cosmetics and otherwise tooltips with information to extract.
      • Merged collected/known into a learnable filter for better control of what to display. Fixed issue with heirlooms and cosmetics not being properly handled and scanned.
  • TOC bump
  • When applying font size we also need to apply it to the cost font strings and autoresize them again.
  • Adding the ability to set a shape onto the icon template. Need to duplicate the exact look of the current Round implementation, then add the additional types.
  • TOC bump
  • Using the new Settings cause taint. Replaced with more basic widget template.
  • Set the default size to 13 and force apply shadows if not using the default font object.
  • Enforcing shadow on the font if a size is used that doesn't have one as part of it.
  • Adding merchant scanning as that contains more information.
  • Removed module CF isn't aware of existing yet.
  • Merge pull request #11 from Vladinator/feature/df
    Dragonflight and v2 rewrite
  • Adjusted visibility handling, to hide button or list when the tab is not the correct one.
  • Updated for 10.0.0

v11.0.0.240804

04 Aug 11:30
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CompactVendor

v11.0.0.240804 (2024-08-04)

Full Changelog Previous Releases

  • TOC bump
  • Fixed minor issue with Learnable: Collected detection and classification.
  • TOC bump.
  • Minor layout adjustments for 11.
  • Minor 11 changes.
  • TOC bump
  • The "Learnable: Collected" filter was changed to be more than just Yes/No, it will now also support "Some" for cosmetic bundles that contain many items.
    This way you can differentiate between "Yes" (fully collected), "Some" (partially collected) and "No".
    The gray color indicates that you have all the unique slots collected, so this filter helps further differentiate between Yes and Some.
  • Adjusted collection bundle filter and "collected" detection.
    TOC bump.
  • TOC bump
  • Added support for checking learnable collection bundles.
    These kind of items are considered "learnable" and collectable, like battle pets, toys, etc. Collections contain a set of multiple items, and if all are collected, the collection is considered complete and the item grayed out as "Already known" to make it easier to filter and see in the list.
    The "Learnable" and "Learnable: Collected" filters will consider these kind of bundles.
  • TOC bump
  • Lightweight search system until the external library gets updated. Sorry for the inconvenience.
  • Merge pull request #20 from bloerwald/2024-02-update_libs
    Update libraries to newest available version.
  • libs: ItemSearch-1.3: update to 881f914
  • libs: C_Everywhere: update to 907e535
  • libs: CustomSearch-1.0: update to 98167ba
  • libs: update Unfit-1.0 to d7531db
  • Update release.yml
  • Slug changed and broke workflow.
    • Fixed a stats filter bug with a deprecated (soon to be) API.
      • TOC bump.
  • Added crafting quality stars to items where its relevant.
    TooltipUtil.SurfaceArgs will be removed in 11.0 so preparing for that ever so slowly.
    Free items are properly assigned the appropriate CostType.
  • Patch 11.0 preparations.
  • Fixed a minor bug with undefined API usage.
    TOC bump and re-release.
  • Using the "retrieving item info" text when the item data is pending.
  • Even with no tooltip scanning we can still show the data, even in Classic. Need to implement scanning for proper filtering support.
  • Added TOC files for the other clients.
  • Added classic era fixes. Tooltip scanning is currently not functional.
  • TOC bump
  • Added 10.1 adjustments.
  • TOC bump and small fix for 10.1
  • TOC bump
    • Added option slider for icon shape. Default is round.
      • The GET_ITEM_INFO_RECEIVED event does make sense, as once it fires we need to update a previously pending entry as done loading.
  • Ensure that we only process tooltip data relevant to the merchant item itself.
  • TOC bump
    • Clarified the state of the tooltip scanner return values. Booleans signify a pending request or not, in the events there is no direct item returned.
      • Adjusted code to reflect this change, and ensured to avoid requesting additional scans on pending scans.
      • The item refresh method will respect the pending scan and avoid duplicate scan requests. Once done, the callback will finalize the item and mark it as loaded.
      • Added UpdateMerchantThrottled as a lot of items on a vendor will cause multiple update events along with item loaded events to occur, we only need to track the merchant update event, and to update once at the end, not for every unique item.
      • Commented out the GET_ITEM_INFO_RECEIVED and ITEM_DATA_LOAD_RESULT events as the MERCHANT_UPDATE appears to also fire regardless, and it's good enough with the throttle method used to avoid too frequent updates.
  • TOC bump
  • Replaced old transmog collected code with a faster way to check if an appearance is collected or not.
  • TOC bump
    • Added custom colors to support Spell related items in the merchant, like in Torghast. The quality filter will use the internal quality table when creating the dropdown options.
      • Merchant update event will refresh items with limited availability, in case we purchased any of those.
    • Moved the filter IsCollected into the core addon as IsTransmogCollected.
      • Added more states for items like transmog and toys instead of tooltip scanning.
      • The merchant list and filters rely on this new infomation from the core itself.
  • TOC bump
    • We tooltip scan cosmetics and otherwise tooltips with information to extract.
      • Merged collected/known into a learnable filter for better control of what to display. Fixed issue with heirlooms and cosmetics not being properly handled and scanned.
  • TOC bump
  • When applying font size we also need to apply it to the cost font strings and autoresize them again.
  • Adding the ability to set a shape onto the icon template. Need to duplicate the exact look of the current Round implementation, then add the additional types.
  • TOC bump
  • Using the new Settings cause taint. Replaced with more basic widget template.
  • Set the default size to 13 and force apply shadows if not using the default font object.
  • Enforcing shadow on the font if a size is used that doesn't have one as part of it.
  • Adding merchant scanning as that contains more information.
  • Removed module CF isn't aware of existing yet.
  • Merge pull request #11 from Vladinator/feature/df
    Dragonflight and v2 rewrite
  • Adjusted visibility handling, to hide button or list when the tab is not the correct one.
  • TOC bump
  • Updated for 10.0.0
  • Added more DF tooltip changes.

v11.0.0.240724

24 Jul 21:58
Compare
Choose a tag to compare

CompactVendor

v11.0.0.240724 (2024-07-24)

Full Changelog Previous Releases

  • TOC bump.
  • Minor layout adjustments for 11.
  • Minor 11 changes.
  • TOC bump
  • The "Learnable: Collected" filter was changed to be more than just Yes/No, it will now also support "Some" for cosmetic bundles that contain many items.
    This way you can differentiate between "Yes" (fully collected), "Some" (partially collected) and "No".
    The gray color indicates that you have all the unique slots collected, so this filter helps further differentiate between Yes and Some.
  • Adjusted collection bundle filter and "collected" detection.
    TOC bump.
  • TOC bump
  • Added support for checking learnable collection bundles.
    These kind of items are considered "learnable" and collectable, like battle pets, toys, etc. Collections contain a set of multiple items, and if all are collected, the collection is considered complete and the item grayed out as "Already known" to make it easier to filter and see in the list.
    The "Learnable" and "Learnable: Collected" filters will consider these kind of bundles.
  • TOC bump
  • Lightweight search system until the external library gets updated. Sorry for the inconvenience.
  • Merge pull request #20 from bloerwald/2024-02-update_libs
    Update libraries to newest available version.
  • libs: ItemSearch-1.3: update to 881f914
  • libs: C_Everywhere: update to 907e535
  • libs: CustomSearch-1.0: update to 98167ba
  • libs: update Unfit-1.0 to d7531db
  • Update release.yml
  • Slug changed and broke workflow.
    • Fixed a stats filter bug with a deprecated (soon to be) API.
      • TOC bump.
  • Added crafting quality stars to items where its relevant.
    TooltipUtil.SurfaceArgs will be removed in 11.0 so preparing for that ever so slowly.
    Free items are properly assigned the appropriate CostType.
  • Patch 11.0 preparations.
  • Fixed a minor bug with undefined API usage.
    TOC bump and re-release.
  • Using the "retrieving item info" text when the item data is pending.
  • Even with no tooltip scanning we can still show the data, even in Classic. Need to implement scanning for proper filtering support.
  • Added TOC files for the other clients.
  • Added classic era fixes. Tooltip scanning is currently not functional.
  • TOC bump
  • Added 10.1 adjustments.
  • TOC bump and small fix for 10.1
  • TOC bump
    • Added option slider for icon shape. Default is round.
      • The GET_ITEM_INFO_RECEIVED event does make sense, as once it fires we need to update a previously pending entry as done loading.
  • Ensure that we only process tooltip data relevant to the merchant item itself.
  • TOC bump
    • Clarified the state of the tooltip scanner return values. Booleans signify a pending request or not, in the events there is no direct item returned.
      • Adjusted code to reflect this change, and ensured to avoid requesting additional scans on pending scans.
      • The item refresh method will respect the pending scan and avoid duplicate scan requests. Once done, the callback will finalize the item and mark it as loaded.
      • Added UpdateMerchantThrottled as a lot of items on a vendor will cause multiple update events along with item loaded events to occur, we only need to track the merchant update event, and to update once at the end, not for every unique item.
      • Commented out the GET_ITEM_INFO_RECEIVED and ITEM_DATA_LOAD_RESULT events as the MERCHANT_UPDATE appears to also fire regardless, and it's good enough with the throttle method used to avoid too frequent updates.
  • TOC bump
  • Replaced old transmog collected code with a faster way to check if an appearance is collected or not.
  • TOC bump
    • Added custom colors to support Spell related items in the merchant, like in Torghast. The quality filter will use the internal quality table when creating the dropdown options.
      • Merchant update event will refresh items with limited availability, in case we purchased any of those.
    • Moved the filter IsCollected into the core addon as IsTransmogCollected.
      • Added more states for items like transmog and toys instead of tooltip scanning.
      • The merchant list and filters rely on this new infomation from the core itself.
  • TOC bump
    • We tooltip scan cosmetics and otherwise tooltips with information to extract.
      • Merged collected/known into a learnable filter for better control of what to display. Fixed issue with heirlooms and cosmetics not being properly handled and scanned.
  • TOC bump
  • When applying font size we also need to apply it to the cost font strings and autoresize them again.
  • Adding the ability to set a shape onto the icon template. Need to duplicate the exact look of the current Round implementation, then add the additional types.
  • TOC bump
  • Using the new Settings cause taint. Replaced with more basic widget template.
  • Set the default size to 13 and force apply shadows if not using the default font object.
  • Enforcing shadow on the font if a size is used that doesn't have one as part of it.
  • Adding merchant scanning as that contains more information.
  • Removed module CF isn't aware of existing yet.
  • Merge pull request #11 from Vladinator/feature/df
    Dragonflight and v2 rewrite
  • Adjusted visibility handling, to hide button or list when the tab is not the correct one.
  • TOC bump
  • Reorganized a bit of code due to module merging.
  • Moved the filter module into the main addon.
  • Updated for 10.0.0
  • Added more DF tooltip changes.
  • TOC bump
  • The mixin requires names on the frames to function.

v10.2.7.240607

07 Jun 17:17
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CompactVendor

v10.2.7.240607 (2024-06-07)

Full Changelog Previous Releases

  • TOC bump
  • The "Learnable: Collected" filter was changed to be more than just Yes/No, it will now also support "Some" for cosmetic bundles that contain many items.
    This way you can differentiate between "Yes" (fully collected), "Some" (partially collected) and "No".
    The gray color indicates that you have all the unique slots collected, so this filter helps further differentiate between Yes and Some.
  • Adjusted collection bundle filter and "collected" detection.
    TOC bump.
  • TOC bump
  • Added support for checking learnable collection bundles.
    These kind of items are considered "learnable" and collectable, like battle pets, toys, etc. Collections contain a set of multiple items, and if all are collected, the collection is considered complete and the item grayed out as "Already known" to make it easier to filter and see in the list.
    The "Learnable" and "Learnable: Collected" filters will consider these kind of bundles.
  • TOC bump
  • Lightweight search system until the external library gets updated. Sorry for the inconvenience.
  • Merge pull request #20 from bloerwald/2024-02-update_libs
    Update libraries to newest available version.
  • libs: ItemSearch-1.3: update to 881f914
  • libs: C_Everywhere: update to 907e535
  • libs: CustomSearch-1.0: update to 98167ba
  • libs: update Unfit-1.0 to d7531db
  • Update release.yml
  • Slug changed and broke workflow.
    • Fixed a stats filter bug with a deprecated (soon to be) API.
      • TOC bump.
  • Added crafting quality stars to items where its relevant.
    TooltipUtil.SurfaceArgs will be removed in 11.0 so preparing for that ever so slowly.
    Free items are properly assigned the appropriate CostType.
  • Patch 11.0 preparations.
  • Fixed a minor bug with undefined API usage.
    TOC bump and re-release.
  • Using the "retrieving item info" text when the item data is pending.
  • Even with no tooltip scanning we can still show the data, even in Classic. Need to implement scanning for proper filtering support.
  • Added TOC files for the other clients.
  • Added classic era fixes. Tooltip scanning is currently not functional.
  • TOC bump
  • Added 10.1 adjustments.
  • TOC bump and small fix for 10.1
  • TOC bump
    • Added option slider for icon shape. Default is round.
      • The GET_ITEM_INFO_RECEIVED event does make sense, as once it fires we need to update a previously pending entry as done loading.
  • Ensure that we only process tooltip data relevant to the merchant item itself.
  • TOC bump
    • Clarified the state of the tooltip scanner return values. Booleans signify a pending request or not, in the events there is no direct item returned.
      • Adjusted code to reflect this change, and ensured to avoid requesting additional scans on pending scans.
      • The item refresh method will respect the pending scan and avoid duplicate scan requests. Once done, the callback will finalize the item and mark it as loaded.
      • Added UpdateMerchantThrottled as a lot of items on a vendor will cause multiple update events along with item loaded events to occur, we only need to track the merchant update event, and to update once at the end, not for every unique item.
      • Commented out the GET_ITEM_INFO_RECEIVED and ITEM_DATA_LOAD_RESULT events as the MERCHANT_UPDATE appears to also fire regardless, and it's good enough with the throttle method used to avoid too frequent updates.
  • TOC bump
  • Replaced old transmog collected code with a faster way to check if an appearance is collected or not.
  • TOC bump
    • Added custom colors to support Spell related items in the merchant, like in Torghast. The quality filter will use the internal quality table when creating the dropdown options.
      • Merchant update event will refresh items with limited availability, in case we purchased any of those.
    • Moved the filter IsCollected into the core addon as IsTransmogCollected.
      • Added more states for items like transmog and toys instead of tooltip scanning.
      • The merchant list and filters rely on this new infomation from the core itself.
  • TOC bump
    • We tooltip scan cosmetics and otherwise tooltips with information to extract.
      • Merged collected/known into a learnable filter for better control of what to display. Fixed issue with heirlooms and cosmetics not being properly handled and scanned.
  • TOC bump
  • When applying font size we also need to apply it to the cost font strings and autoresize them again.
  • Adding the ability to set a shape onto the icon template. Need to duplicate the exact look of the current Round implementation, then add the additional types.
  • TOC bump
  • Using the new Settings cause taint. Replaced with more basic widget template.
  • Set the default size to 13 and force apply shadows if not using the default font object.
  • Enforcing shadow on the font if a size is used that doesn't have one as part of it.
  • Adding merchant scanning as that contains more information.
  • Removed module CF isn't aware of existing yet.
  • Merge pull request #11 from Vladinator/feature/df
    Dragonflight and v2 rewrite
  • Adjusted visibility handling, to hide button or list when the tab is not the correct one.
  • TOC bump
  • Reorganized a bit of code due to module merging.
  • Moved the filter module into the main addon.
  • Added settings UI and applied the scale config to the new merchant buttons. Sizing only the name, and cost texts at this point.
  • TOC bump
  • Adjusted some logical issues with the throttle handling in the old and new code.
  • Updated for 10.0.0
  • Added more DF tooltip changes.
  • TOC bump
  • The mixin requires names on the frames to function.
  • Added the tooltip mixin to the tooltip widget.
  • Fixed pkgmeta whitespace issue
  • TOC bump

v10.2.7.240604

04 Jun 16:54
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CompactVendor

v10.2.7.240604 (2024-06-04)

Full Changelog Previous Releases

  • Adjusted collection bundle filter and "collected" detection.
    TOC bump.
  • TOC bump
  • Added support for checking learnable collection bundles.
    These kind of items are considered "learnable" and collectable, like battle pets, toys, etc. Collections contain a set of multiple items, and if all are collected, the collection is considered complete and the item grayed out as "Already known" to make it easier to filter and see in the list.
    The "Learnable" and "Learnable: Collected" filters will consider these kind of bundles.
  • TOC bump
  • Lightweight search system until the external library gets updated. Sorry for the inconvenience.
  • Merge pull request #20 from bloerwald/2024-02-update_libs
    Update libraries to newest available version.
  • libs: ItemSearch-1.3: update to 881f914
  • libs: C_Everywhere: update to 907e535
  • libs: CustomSearch-1.0: update to 98167ba
  • libs: update Unfit-1.0 to d7531db
  • Update release.yml
  • Slug changed and broke workflow.
    • Fixed a stats filter bug with a deprecated (soon to be) API.
      • TOC bump.
  • Added crafting quality stars to items where its relevant.
    TooltipUtil.SurfaceArgs will be removed in 11.0 so preparing for that ever so slowly.
    Free items are properly assigned the appropriate CostType.
  • Patch 11.0 preparations.
  • Fixed a minor bug with undefined API usage.
    TOC bump and re-release.
  • Using the "retrieving item info" text when the item data is pending.
  • Even with no tooltip scanning we can still show the data, even in Classic. Need to implement scanning for proper filtering support.
  • Added TOC files for the other clients.
  • Added classic era fixes. Tooltip scanning is currently not functional.
  • TOC bump
  • Added 10.1 adjustments.
  • TOC bump and small fix for 10.1
  • TOC bump
    • Added option slider for icon shape. Default is round.
      • The GET_ITEM_INFO_RECEIVED event does make sense, as once it fires we need to update a previously pending entry as done loading.
  • Ensure that we only process tooltip data relevant to the merchant item itself.
  • TOC bump
    • Clarified the state of the tooltip scanner return values. Booleans signify a pending request or not, in the events there is no direct item returned.
      • Adjusted code to reflect this change, and ensured to avoid requesting additional scans on pending scans.
      • The item refresh method will respect the pending scan and avoid duplicate scan requests. Once done, the callback will finalize the item and mark it as loaded.
      • Added UpdateMerchantThrottled as a lot of items on a vendor will cause multiple update events along with item loaded events to occur, we only need to track the merchant update event, and to update once at the end, not for every unique item.
      • Commented out the GET_ITEM_INFO_RECEIVED and ITEM_DATA_LOAD_RESULT events as the MERCHANT_UPDATE appears to also fire regardless, and it's good enough with the throttle method used to avoid too frequent updates.
  • TOC bump
  • Replaced old transmog collected code with a faster way to check if an appearance is collected or not.
  • TOC bump
    • Added custom colors to support Spell related items in the merchant, like in Torghast. The quality filter will use the internal quality table when creating the dropdown options.
      • Merchant update event will refresh items with limited availability, in case we purchased any of those.
    • Moved the filter IsCollected into the core addon as IsTransmogCollected.
      • Added more states for items like transmog and toys instead of tooltip scanning.
      • The merchant list and filters rely on this new infomation from the core itself.
  • TOC bump
    • We tooltip scan cosmetics and otherwise tooltips with information to extract.
      • Merged collected/known into a learnable filter for better control of what to display. Fixed issue with heirlooms and cosmetics not being properly handled and scanned.
  • TOC bump
  • When applying font size we also need to apply it to the cost font strings and autoresize them again.
  • Adding the ability to set a shape onto the icon template. Need to duplicate the exact look of the current Round implementation, then add the additional types.
  • TOC bump
  • Using the new Settings cause taint. Replaced with more basic widget template.
  • Set the default size to 13 and force apply shadows if not using the default font object.
  • Enforcing shadow on the font if a size is used that doesn't have one as part of it.
  • Adding merchant scanning as that contains more information.
  • Removed module CF isn't aware of existing yet.
  • Merge pull request #11 from Vladinator/feature/df
    Dragonflight and v2 rewrite
  • Adjusted visibility handling, to hide button or list when the tab is not the correct one.
  • TOC bump
  • Reorganized a bit of code due to module merging.
  • Moved the filter module into the main addon.
  • Added settings UI and applied the scale config to the new merchant buttons. Sizing only the name, and cost texts at this point.
  • TOC bump
  • Adjusted some logical issues with the throttle handling in the old and new code.
  • Trying to add a buffer between refresh calls, to allow the game a moment to load, before trying to refresh by fetching new data.
  • Flipped the filter check from false to true for consistency.
  • Updated for 10.0.0
  • Added more DF tooltip changes.
  • TOC bump
  • The mixin requires names on the frames to function.
  • Added the tooltip mixin to the tooltip widget.
  • Fixed pkgmeta whitespace issue
  • TOC bump
  • Improved DF support
  • Pre-patch preparations.