This repository has been archived by the owner on Jul 31, 2023. It is now read-only.
Releases: VoyVivika/shapeshift
Releases · VoyVivika/shapeshift
2.3
2.2.3.1
2.2.3
- Updated Code that ensures objects are set to dynamic after loading/importing to be run within a per-object loop (Loading, Importing and Exporting should work as intended now)
- Added Point Merge Option. Previously Selected Points (Red) can be merged with the currently selected point (Green)
- Increased Object Count to maximum possible value to account for possible high polygon counts.
- Possibly other changes and additions.
2.2.2 - SGRM Loader 16
- Added Small Labels under Top Menu Buttons
- Added Backface Culling Option
- Added Move Material Buttons (Functionality Limited)
- Updated Buttons to fit style of the rest
- Buttons now indicate when being hovered over
- Small Bug Fixes
Users of 2.2.1 will have to import S2M files using the new "2.2.1 and Below" Import Option.
2.2.1
Fixed an issue where loading a file would result in strange geometry
Note: an artifact of this is that I forgot to remove "S2M (2.2 or Below)" from the import list before putting this out, This button does not do anything so please ignore it or feel free to remove it yourself.
2.2
SGRM Loader 1.5.1
Fixed an issue where the lines of texture repeat and tag were swapped
2.1.5.2
When loading an S2M file, in the code where it imports materials and the camera location it did not delete the required lines before continuing causing an infinite loop of the same settings being imported, this has been fixed.
TL;DL: Loading S2M Files has been fixed.