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This repository has been archived by the owner on Jul 31, 2023. It is now read-only.

Releases: VoyVivika/shapeshift

2.3

06 Jul 19:15
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This Release Comes with a new version of the SGRM Loader.

This Release Introduces some bug fixes, small improvements, and the introduction of Meta (https://github.com/VoyVivika/shapeshift/wiki/Meta)

2.2.3.1

06 Jan 21:41
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So it turns out that loading the most up to date S2M file was bugged because I forgot to check and set the backface culling flag upon loading a file. That's fixed now.

2.2.3

05 Jan 19:58
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  • Updated Code that ensures objects are set to dynamic after loading/importing to be run within a per-object loop (Loading, Importing and Exporting should work as intended now)
  • Added Point Merge Option. Previously Selected Points (Red) can be merged with the currently selected point (Green)
  • Increased Object Count to maximum possible value to account for possible high polygon counts.
  • Possibly other changes and additions.

2.2.2 - SGRM Loader 16

09 May 02:59
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  • Added Small Labels under Top Menu Buttons
  • Added Backface Culling Option
  • Added Move Material Buttons (Functionality Limited)
  • Updated Buttons to fit style of the rest
  • Buttons now indicate when being hovered over
  • Small Bug Fixes

Users of 2.2.1 will have to import S2M files using the new "2.2.1 and Below" Import Option.

2.2.1

29 Apr 21:25
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Fixed an issue where loading a file would result in strange geometry

Note: an artifact of this is that I forgot to remove "S2M (2.2 or Below)" from the import list before putting this out, This button does not do anything so please ignore it or feel free to remove it yourself.

2.2

28 Apr 07:01
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2.2
  • Added Dummies
  • Ported the axis indicator from Shapeshift 1
  • Drag Axes Buttons are colored to match the colors on the axis indicator
  • Drag Axes Buttons have been inverted so now up is positive and down is negative
  • Fixed Bugs relating to saving/loading

SGRM Loader 1.5.1

28 Apr 07:18
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Fixed an issue where the lines of texture repeat and tag were swapped

2.1.5.2

20 Apr 04:51
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When loading an S2M file, in the code where it imports materials and the camera location it did not delete the required lines before continuing causing an infinite loop of the same settings being imported, this has been fixed.

TL;DL: Loading S2M Files has been fixed.

2.1.5

17 Apr 06:07
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  • Added Import Option for S2M from 2.1.2 and Below (For Compatibility)

I may need to overhaul the saving and loading format at some point.

2.1.4

16 Apr 00:44
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  • Bug Fixes Towards S2M file Saving and Loading