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Added a Windows application and installer to create a better alternative
to the PHP server.
Changed the logo with distracting shadow
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Wassup789 committed Jan 10, 2016
1 parent 76d972f commit adda59d
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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Changelog
=====
## v1.0.0.0 (XX-XX-2015)
## v1.0.0.0 (01-10-2015)
* Initial Release
23 changes: 21 additions & 2 deletions README.md
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Expand Up @@ -4,15 +4,34 @@ Synchronize your desktop's music with your phone.

This code is licensed under the MIT License.

## About

### Icons
[![Icon 16](https://raw.githubusercontent.com/Wassup789/Music-Sync/master/logo/16.png)](https://raw.githubusercontent.com/Wassup789/Youtube-Notifications/master/logo/16.png)
[![Icon 48](https://raw.githubusercontent.com/Wassup789/Music-Sync/master/logo/48.png)](https://raw.githubusercontent.com/Wassup789/Youtube-Notifications/master/logo/48.png)
[![Icon 128](https://raw.githubusercontent.com/Wassup789/Music-Sync/master/logo/128.png)](https://raw.githubusercontent.com/Wassup789/Youtube-Notifications/master/logo/128.png)


## Requirements

This project requires the installation of:

- Windows with [.NET Framework v4.0+](https://www.microsoft.com/en-us/download/details.aspx?id=42642)
- OR
- [Nginx](http://nginx.org/en/) (or [Apache2](https://httpd.apache.org/) with [mod_xsendfile](https://tn123.org/mod_xsendfile/)) with [PHP](https://secure.php.net/)
- [Android Studio](http://developer.android.com/sdk/) (optional)

- An Android phone

## Downloads
**Latest Version:** ***[v1.0.0.0][Dld_Latest]***

**Release Archive:**

- [Download Here][Dld_Archive]

## Changelog
[See CHANGELOG.md][CLog.md]

[CLog.md]: https://bitbucket.org/wassup789/
[CLog.md]: https://github.com/Wassup789/Music-Sync/blob/master/CHANGELOG.md
[Dld_Archive]: https://goo.gl/ISrSy6
[Dld_Latest]: https://github.com/Wassup789/Music-Sync/releases
240 changes: 240 additions & 0 deletions desktop/c#/.gitignore
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# Created by https://www.gitignore.io/api/visualstudio

### VisualStudio ###
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates

# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
build/
bld/
[Bb]in/
[Oo]bj/

# Visual Studio 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

# NUNIT
*.VisualState.xml
TestResult.xml

# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

# DNX
project.lock.json
artifacts/

*_i.c
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# because we have git ;-)
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# Paket dependency manager
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# FAKE - F# Make
.fake/

setup.exe
22 changes: 22 additions & 0 deletions desktop/c#/app/Music Sync.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.23107.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Music Sync", "Music Sync\Music Sync.csproj", "{E90C02E6-ED5C-4E69-A7A0-3AD1AB740500}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E90C02E6-ED5C-4E69-A7A0-3AD1AB740500}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E90C02E6-ED5C-4E69-A7A0-3AD1AB740500}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E90C02E6-ED5C-4E69-A7A0-3AD1AB740500}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E90C02E6-ED5C-4E69-A7A0-3AD1AB740500}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
6 changes: 6 additions & 0 deletions desktop/c#/app/Music Sync/App.config
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0" />
</startup>
</configuration>
14 changes: 14 additions & 0 deletions desktop/c#/app/Music Sync/JSONObjects/Settings.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace MusicSync.JSONObjects
{
class Settings
{
public int port { get; set; }
public SettingsPlaylist[] playlists { get; set; }
}
}
20 changes: 20 additions & 0 deletions desktop/c#/app/Music Sync/JSONObjects/SettingsPlaylist.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace MusicSync.JSONObjects
{
class SettingsPlaylist
{
public string name { get; set; }
public string address { get; set; }

public SettingsPlaylist (string playlistName, string playlistAddress)
{
name = playlistName;
address = playlistAddress;
}
}
}
22 changes: 22 additions & 0 deletions desktop/c#/app/Music Sync/JSONObjects/WebFile.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace MusicSync.JSONObjects
{
class WebFile
{
public string name { get; set; }
public string name_b64 { get; set; }
public int size { get; set; }

public WebFile(string fileName, string fileName_b64, int fileSize)
{
name = fileName;
name_b64 = fileName_b64;
size = fileSize;
}
}
}
22 changes: 22 additions & 0 deletions desktop/c#/app/Music Sync/JSONObjects/WebPlaylist.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace MusicSync.JSONObjects
{
class WebPlaylist
{
public string name { get; set; }
public string name_b64 { get; set; }
public int files { get; set; }

public WebPlaylist(string playlistName, string playlistName_b64, int fileCount)
{
name = playlistName;
name_b64 = playlistName_b64;
files = fileCount;
}
}
}
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