Releases: WiseHorror/Veinmine
Releases · WiseHorror/Veinmine
1.2.8
What's Changed
- v1.2.8 by @AzumattDev in #10
Full Changelog: 1.2.7...1.2.8
Pull Request Information
Update to Project. Autozip, ServerSync, etc.
v1.2.8 : Refactor patches, update README.md, CHANGELOG.md,etc.
Veinmine 1.2.7
- Fixed mod being broken.
- Infinite durability can now be enabled for progressive mode.
Veinmine 1.2.6
Compatibility with Mistlands.
Fixes Silver ore veins exception.
Veinmine 1.2.5
Tentative fix for multiplayer veinmining by replacing the use of Player.m_localPlayer with Player.GetClosestPlayer.
Veinmine 1.2.4
- Fixed an exception that was thrown when mining Leviathans.
- Added veinmining support for Leviathans and Glowing Metal (Flametal Ore).
Veinmine 1.2.3
Fixed a bug that allowed players to veinmine (and gain exp) without a pickaxe.
Veinmine 1.2.2
Possible fix for ore drop quantities (Not sure why they weren't correct, as I don't change drop rates)
Veinmine 1.2.1
- Compatibility for Hearth and Home;
- Tentative fix for ores spawning at 0,0 (unable to test without other players)
Veinmine 1.2.0
- Replaced 'Even' spread damage option with 'Level' because 'Even' was useless when the mined vein had a large number of sections.
- Refactored code.
Veinmine 1.1.9
Fixed incompatibility with Rocky Ore mod.