This repository contains sample projects demonstrating Unity development for Apple visionOS, including:
Demonstrates Metal graphics programming and rendering capabilities on visionOS.
Shows how to create hybrid experiences that blend virtual content with the physical world.
- Mixed reality scene setup and configuration
- Head tracking and spatial awareness
- UI/UX patterns for spatial computing
- Metal graphics optimization
- Scene lighting and rendering
- Prefab usage and management
- Unity 6000.23f1
- Apple PolySpatial SDK
- Xcode 16.0 or later
- Apple Silicon Mac running macOS Sonoma or later
- Clone this repository
- Open projects in Unity
- Build and run on visionOS simulator or device
- Projects are configured for visionOS platform
- Sample scenes demonstrate recommended practices for spatial computing
- Includes examples of UI scaling and positioning for mixed reality