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2d-pixelshadows

2D per pixel shadow maps for Unity 3D.

Requires Unity 5 Personal or Unity 4 Pro

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Technique by catalinazima.com

*Shadows are based on alpha channels of the RenderTexture.

This technique is heavy and not mobile friendly.

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Brian Su

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2D per pixel shadow maps

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  • C# 51.8%
  • GLSL 48.2%