extends Node2D
var thing
#method 1:
func _process(delta):
thing.set_global_pos(get_viewport().get_mouse_pos())
#method 2:
func _input(event):
if event.type == InputEvent.MOUSE_MOTION:
thing.set_global_pos(event.pos)
extends Node2D
onready var logo = get_node("TranslatedNode/Logo")
func _ready():
set_process(true)
func _process(delta):
logo.set_global_pos(get_viewport().get_mouse_pos())