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Core: RequirementFactory: Added 'SoftTargetDead' and 'SoftTarget'
Fix: Core: LootGoal: Prevent possible endless wait for LootStatus to be reset. Revert: Core: ConsumeCorpseGoal: Allow to loot early even while the player is in combat, but theres not immediate danger from CombatLog(DamagaTaken,DamageDone) Core: ClassConfigurationBaseActions: Approach and AutoAttack has a predefined Requirement to prevent colliding with Soft Targeting feature if its enabled... Core: ClassConfiguration: Added a way to inhert BaseAction Requirements to Goal
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