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# Auto detect text files and perform LF normalization | ||
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# Custom for Visual Studio | ||
*.cs diff=csharp | ||
*.sln merge=union | ||
*.csproj merge=union | ||
*.vbproj merge=union | ||
*.fsproj merge=union | ||
*.dbproj merge=union | ||
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# Standard to msysgit | ||
*.doc diff=astextplain | ||
*.DOC diff=astextplain | ||
*.docx diff=astextplain | ||
*.DOCX diff=astextplain | ||
*.dot diff=astextplain | ||
*.DOT diff=astextplain | ||
*.pdf diff=astextplain | ||
*.PDF diff=astextplain | ||
*.rtf diff=astextplain | ||
*.RTF diff=astextplain |
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Language=English | ||
Author=Crate |
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Devil's Crossing | ||
Securing Burrwitch | ||
Find the Burrwitch Portal | ||
Recon data from John Bourbon's scouts indicates that Burrwitch must be critical to Aetherial operations in the area. {^n}{^n}Perhaps the mastermind behind all this tragedy is hiding somewhere in the village. Before you can search for it, however, you must secure a means of entry. {^n}{^n}Find a riftgate within Burrwitch and secure it for the Survivors. Burrwitch is located to the north of Devil's Crossing, past Wightmire. | ||
Secure the Portal in Burrwitch Village | ||
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Clear Monsters | ||
The Burrwitch Riftgate is surrounded by Aetherials. You will need to clear them out before you can secure it. | ||
Slay all Aetherials swarming around the Burrwitch Riftgate | ||
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Report back to Bourbon | ||
With the Burrwitch riftgate secure, return to Captain John Bourbon in Devil's Crossing for further instructions. | ||
Report back to John Bourbon | ||
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Already been to Burrwitch | ||
Tell Captain John Bourbon about the situation at Burrwitch Village. | ||
Tell John Bourbon that the Burrwitch riftgate is secure | ||
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Resistance Saga | ||
Helping Out | ||
Container - Help out! | ||
Bourbon has asked you to help out Kasparov and Barnabas while he waits for his scouts to return. Kasparov does his research near the Riftgate in Devil's Crossing. Barnabas can be found just outside the prison walls by the windmill, on the south side. | ||
Help Barnabas with the Water Pump | ||
Help Kasparov with his research | ||
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Return to Bourbon | ||
Now that you have helped Kasparov and Barnabas, you should report back to Bourbon in Devil's Crossing. He should be awaiting your return inside the prison, in his office. | ||
Meet Bourbon inside the Prison | ||
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The Outlaw Threat | ||
Murderers and Worse | ||
Speak to Mornay | ||
With the Warden threat dealt with, Captain Bourbon feels it is imperative to reopen the way northwest towards the once thriving farming community that supplied this region. That does not come without a its own problems though. Bandits, former convicts from the prison, are rampant in that region and could pose a serious threat to Devil's Crossing. Mornay has just returned from Old Arkovia and should be able to provide information on their activities and whereabouts. | ||
Speak with Mornay in Devil's Crossing | ||
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Repair the bridge (skippable) | ||
Before you can venture out to the Arkovian Foothills to the northwest, the bridge must first be repaired. In order to repair the bridge, you must provide the necessary materials at its construction site. | ||
Repair the bridge leading northwest out of Devil's Crossing | ||
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Scout out Broken Hill (bandit event) | ||
With the bridge repaired, you need to enter the Arkovian Foothills and let the outlaws know that Devil's Crossing is not a prize for the taking. | ||
Kill Edmund "Shanks" Doyle | ||
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Report to Mornay | ||
It is as Mornay feared. The outlaws are mobilizing against Devil's Crossing and it is only a matter of time before they attack. Report back to Mornay in Devil's Crossing to determine your next steps. | ||
Report back to Mornay in Devil's Crossing | ||
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Devil's Crossing | ||
Kasparov's Experiment | ||
Gather Aethercrystal Fragments and Return | ||
The inventor Kasparov has developed a prototype device he believes is capable of allowing anyone possessing it to open portals to attuned rift gates, but he needs Aether Crystals to power it. {^n}{^n}Aether Crystals are often found near large collections of corpses, such as graveyards. Gather a few of them and return to Kasparov. | ||
Collect Aether Crystals for Kasparov | ||
Bring the Aether Crystals to Kasparov in Devil's Crossing | ||
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Resistance Saga | ||
Welcome to Devil's Crossing | ||
Speak to gate guard | ||
The inner prison of Devil's Crossing is guarded by Rook, a man loyal to Bourbon through and through. Now that you have proven yourself, Rook should let you inside. Speak to him outside the gates of Devil's Crossing. | ||
Speak to Rook in order to gain entry into the inner prison | ||
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The Outlaw Threat | ||
An Old Threat | ||
Remove the Arms | ||
The bandits roaming Old Arkovia are under the command of one Darius Cronley, a former inmate at the Devil's Crossing prison, before the chaos caused by the Grim Dawn provided him with an opportunity to escape. He now plans to retake the prison for himself and his convicts turned bandits, with little regard for its inhabitants. Darius and his group must be eradicated if Devil's Crossing is to survive. You must venture out to Old Arkovia and shatter Darius' operation. The outlaws built themselves a makeshift stronghold on top of the Four Hills in Old Arkovia.{^n}{^n}Begin by killing Darius' lieutenants, whom you will recognize by their odd nicknames. They will likely be atop the Four Hills. Then, move on to Darius himself. Darius is rarely seen outside the mines underneath Four Hills. Leave them crippled and broken, just as they intended for the people of Devil's Crossing. | ||
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Kill Darius' Lieutenants | ||
Kill Darius Cronley | ||
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Return to Mornay | ||
The bandits are scattered and leaderless. They should no longer pose a threat for the defenders of Devil's Crossing. Report back to Mornay in Devil's Crossing. | ||
Report to Mornay in Devil's Crossing | ||
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Resistance Saga | ||
Waking to Misery | ||
Intro | ||
Hangman Jarvis has informed you that Captain John Bourbon was the one responsible for sparing your life from the noose. {^n}{^n}The Captain is down the road, near the stone bridge, and wishes to speak with you. | ||
Speak to Captain John Bourbon at Devil's Crossing | ||
Find The Burial Cave | ||
Captain Bourbon explained that the survivors at Devil's Crossing are barely enduring through the relentless attacks of the Dead. {^n}{^n}He believes they are coming from the caves beneath Burial Hill and has put it upon you to investigate, in exchange for shelter at Devil's Crossing. {^n}{^n}Head north across the bridge and through the ruins of Lower Crossing. Once past the stream, Burial Hill will be on the left where the road forks. | ||
Enter the Cave under Burial Hill | ||
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Killing the Reanimator | ||
A creature in the cave underneath Burial Hill is causing the Dead to rise! {^n}{^n}Kill it and Devil's Crossing will get a needed respite from attacks. | ||
Kill Kyzogg the Reanimator | ||
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Returning to Bourbon | ||
The Reanimator is slain and the Dead should be slowed, for now. {^n}{^n}Return to Captain John Bourbon with the good news. | ||
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Return to Captain John Bourbon | ||
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Resistance Saga | ||
The Warden | ||
Access the Wardens Cellar | ||
John Bourbon believes that the Aetherial responsible for the atrocities at Burrwitch has possessed the body of the former warden of Devil's Crossing, Warden Krieg. {^n}{^n}According to the logs in the prison, Warden Krieg, or whatever he has become, was experimenting on prisoners in a secret laboratory underneath his mansion in Burrwitch proper. {^n}{^n}The laboratory can be accessed via the Warden's cellar underneath his estate in Burrwitch. | ||
Access the Warden's Cellar | ||
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Find the Wardens Laboratory | ||
John Bourbon believes that the Aetherial responsible for the atrocities at Burrwitch has possessed the body of the former warden of Devil's Crossing, Warden Krieg. {^n}{^n}According to the logs in the prison, Warden Krieg, or whatever he has become, was experimenting on prisoners in a secret laboratory underneath his mansion in Burrwitch proper. {^n}{^n}The laboratory can be accessed via the Warden's cellar underneath his estate in Burrwitch. | ||
Find the Warden's Laboratory | ||
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Kill the Warden | ||
You have entered the bowels of the Warden's twisted facilities. These atrocities end here. {^n}{^n}Find Warden Krieg in his laboratory and end his life. | ||
Slay Warden Krieg | ||
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Report to Bourbon | ||
Warden Krieg has been slain by your hand! John Bourbon and the other survivors will want to hear of this triumph. {^n}{^n}Report back to Devil's Crossing. | ||
Report back to Captain John Bourbon | ||
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Already Killed Warden | ||
Tell Captain John Bourbon that you have slain the Warden. | ||
Tell Captain Bourbon that you have slain the Warden | ||
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The Outlaw Threat | ||
The Warrior Among Rovers | ||
Find Rovers | ||
Quade and his group are unlike most Rovers. Rather than stand by and watch as the outlaws destroyed their lives, they instead took up arms and marched against the enemy. It was Quade's group that rescued Mornay during his last venture into Old Arkovia. It would be wise to speak with Quade if you are to attack the outlaws at their strongest. His camp should be near the Four Hills in Old Arkovia. | ||
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Speak to Quade at the Rover camp in Old Arkovia | ||
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Devil's Crossing | ||
And Not a Drop to Drink | ||
Bring Scrap to Barnabas | ||
Barnabas in Devil's Crossing wishes to repair the prison's water pump, but he needs Scrap. {^n}{^n}He could melt down the few weapons the survivors have, but dying unarmed to the Dead is not any better than dying of thirst. {^n}{^n}Find Scrap amongst the ruins of Lower Crossing and the dumping grounds on the edge of Wightmire. Scrap can be found virtually anywhere within the ruins of human civilization. When you have enough Scrap, return it to Barnabas in Devil's Crossing. | ||
Collect Scrap for Barnabas | ||
Bring the Scrap to Barnabas in Devil's Crossing | ||
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Kill Slith in Cave | ||
Barnabas believes that Slith have inhabited the cave Devil's Crossing pumps for water. Slith are foul beasts that secrete poisons lethal to humans. {^n}{^n}Find and kill the matriarch of this Slith pack so that the water will become drinkable again. You can access the cave via the cellar underneath the shack, near the riftgate, in Devil's Crossing. | ||
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Slay Viloth the Corruptor | ||
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Return to Barnabas | ||
Viloth, the Slith matriarch has been slain by your hand. {^n}{^n}Return to Barnabas in Devil's Crossing and inform him that the water will soon be safe to drink again. | ||
Return to Barnabas | ||
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The Trek to Homestead | ||
We Need Food | ||
Speak to Barnabas | ||
With the Cronley and his gang dealt with, Captain Bourbon feels it is imperative to deal with the prison's dwindling food supplies. Mornay instructed you to speak to Barnabas about a potential solution to the problem. | ||
Speak to Barnabas in Devil's Crossing | ||
Find Bridge | ||
With the bridge connecting to the Arkovian Foothills repaired, you must now carve your way through the wilderness to rediscover a way to the once thriving farming community that supplied the Burrwitch region with its harvests. Start by following the road out into the Arkovian Foothills, all the way through Old Arkovia. If the bridge near Twin Falls still stands, you can cross it to enter the farmlands, otherwise you may have to find another path. Barnabas mentioned an old smuggling route that ran through the Broken Hills. If you cannot traverse the bridge, you should look for Smuggler's Pass instead. (NOTE: This quest cannot be completed in this build) | ||
Cross the bridge near Twin Falls to enter Homestead | ||
(Or) Travel through Smuggler's Pass | ||
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Explore the Farmlands | ||
You have found the farmlands to the northwest. You should explore Homestead to determine whether it is still fit for farming, and if anyone still survives out here. | ||
Explore the Farmlands in Homestead | ||
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Speak to Douglass | ||
You have found a small settlement up in the hills of Homestead. Within it, hardy and determined farmers are scraping by in this grim new world. You should speak to Douglass Oldbarrow in Homestead to see if they would be willing to trade with Devil's Crossing for food. | ||
Speak to Douglass Oldbarrow in Homestead | ||
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Alex | ||
Did you really make the Warden go away? He was so scary! | ||
That I did. | ||
Wow! You're really brave. | ||
I just do what needs to be done. | ||
Thank you. | ||
Run along now. | ||
Mrs. Constance is making new clothes for everyone! | ||
Glad to hear it. | ||
Mrs. Constance says I'm not supposed to talk to you. | ||
Why is that? | ||
Cause you have evil in your tummy. | ||
I see. | ||
Alright then. |
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Alicia | ||
Have you delivered the scrap to Silas? | ||
I bribed him so he leaves you alone for good. | ||
Thank you! I never would have imagined that we would be free of this oppression, but it appears Silas' loyalty could be bought. Please, take the scrap we collected for the tribute. It is the least we could do. | ||
Thank you. | ||
Have you delivered the scrap to Silas? | ||
Yes, he seemed pleased. | ||
Thank you! This situation may not be ideal, but as long as we provide them with fish and scrap, they leave us alone. | ||
I wish I could do more. | ||
I'm afraid such is our lot in life. At least they keep the area safe from beasts. Goodbye, stranger, and thank you again. | ||
You're welcome. Take care. | ||
Good luck. Farewell. | ||
Yes, he seemed pleased. | ||
Thank you! He fled shortly after he heard the news that Cronley is dead. I guess he got himself one last tribute. | ||
You're welcome. Take care. | ||
We are finally free of the Cronley's oppression and it's all thanks to you. | ||
Glad I could help. | ||
News of Cronley's demise has spread like wildfire. Our overseer, Silas, fled at first word. We are finally free of the Cronley's oppression and it's all thanks to you! | ||
They should not bother you any more. | ||
I don't know how we could possibly repay you, but please take this scrap. We were preparing it for our next tribute to Silas, but now we won't have to. | ||
Thank you. | ||
They should not bother you any more. | ||
I don't know how we could possibly repay you, but please take this scrap. We were preparing it for our next tribute to Silas, but now we won't have to. | ||
Thank you. | ||
They should not bother you any more. | ||
I don't know how we could possibly repay you, but please take this scrap. We were preparing it for our next tribute to Silas, but now we won't have to. | ||
Thank you. | ||
Thank you again for your help.This situation may not be ideal, but as long as we provide Silas and his group with fish and scrap, they leave us alone. | ||
I wish I could do more. | ||
I'm afraid such is our lot in life. At least they keep the area safe from beasts. Goodbye, stranger, and thank you again. | ||
You're welcome. Take care. | ||
Good luck. Farewell. | ||
I cannot believe you killed Silas. If he doesn't report back...oh no, no no... | ||
I will deal with the rest of his gang too. | ||
How could you do this to us? When Silas doesn't report back, his gang will investigate. | ||
I ended this extortion. His gang is next. | ||
Please, just go. I pray that we survive the night. | ||
I did what had to be done. | ||
Are you mad? I warned you not to harm Silas and you ignored my warnings. Why would you do this? | ||
This extortion must end. | ||
It's not that simple. Silas is just a lackey. This was a delicate situation and you handled it like a mindless brute! | ||
I will deal with his masters next. Goodbye. | ||
I'm handling this. Goodbye. | ||
Any luck out there? | ||
Where would I find some scrap? | ||
Most of the homes in the Arkovian Foothills have likely been scoured by now. I suppose someone like you could give the bandits a taste of their own medicine by raiding the Four Hills. Silas wouldn't have a clue. He knows we wouldn't dare come near the camps ourselves. | ||
Thank you. I'll handle this. | ||
Still gathering scrap. | ||
Are you mad? If any harm comes to Silas, the rest of his gang will be out for blood! | ||
I'm handling this. Goodbye. | ||
Unless you want to work, you should turn around and head back out of here. We have nothing to give and we don't need anyone stirring up trouble. | ||
What is happening here? | ||
What's happening is we're just trying to stay alive and that means toiling for Cronley's gang. We're a ragtag collection of survivors who either wandered in here looking for protection or were captured by Cronley's thugs and put to work. Cronley's men use us in whatever way they please and it's a hard life but this place is better than what we knew out there on the road. I'll endure anything to keep my daughter safe and, at least for now, she's too young for Cronley's men to bother with. | ||
Anything I can do to help? | ||
Silas over there makes sure that we stay in line and meet Cronley's quota. The waters have grown increasingly dangerous and we've struggled to catch enough fish but we can probably fill our nets in time for the tribute. We still have to gather scrap though.{^n}{^n}We cannot miss our quota. The last time that happened, Silas took one of the children back to his camp and we never saw her again. Please, if you truly want to help, gather the scrap for our tribute and deliver it to Silas. However bad things may seem for us, they can only get worse. Cronley's gang hold all the hills overlooking New Harbor and they're sure to notice if Silas went missing. The retribution would be severe, so please, don't do anything stupid. We're the ones who will suffer for it. | ||
Of course. I will help you with your tribute. | ||
I am sorry, I cannot help you. | ||
I could take you all to Devil's Crossing via a rift. | ||
A strange offer but we cannot leave. The refugees here have become like a family to one another. Some of the children are being held by Cronley's men as insurance against us leaving. We all look out for one another here and we know if any one of us left, those who remained would be punished for it. | ||
What did you need me to do then? | ||
I understand. | ||
Good luck with that. Goodbye. | ||
Just passing through. Goodbye. |
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Alicia | ||
Thank... you... | ||
Rest in peace. | ||
Please... save Oscar and Judith... | ||
Where are they again? | ||
Cronley's thugs took them to his hideout. Please... hurry... | ||
I will go there at once. | ||
I will. | ||
You... this is all... your fault... | ||
How did this happen? | ||
Someone above... saw you kill Silas. They came... shortly... after you left.{^n}{^n}Please... they took... the children to Cronley's Hideout. Save them. Find them... a good home... | ||
I will. | ||
I'm sorry. I caused enough harm. | ||
I was only trying to help. |
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