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HideandSeekVer15 - Colourful Hud HideandSeekVer14 - Fixed Hiders Info Text HIdeandSeekVer13 - Disabled Nightvision [It´s the class file.] HIdeandSeekVer12 - Edited 3rd person Text - Edited top text, more colourful now HIdeandSeekVer11 - Updated mapvote list HideandSeekVer10 - Put mapvote in [WARNING - ALL DLCS!] HideandSeekVer9 - Fixed Auto-Teamchange Bug HideandSeekVer8 - Edited Hider Info HideandSeekVer7 - Edited Top Text HideandSeekVer6 - Auto-Teambalance disabled HideandSeekVer5 - Edited Map Voting [Rust and Wasteland removed] HideandSeekVer4 - Changed LED text HideandSeekVer3 - Changed team switch rounds HideandSeekVer2 - Bug fixes HideandSeekVer1 - Improved compatibility
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#include common_scripts\utility; | ||
#include maps\mp\_utility; | ||
#include maps\mp\gametypes\_hud_util; | ||
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// add self thread DoSpawnProtection(); to your scripts | ||
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DoSpawnProtection() { | ||
self.spawnprotectiontimer = 0; // DO NOT TOUCH | ||
self notify("DO_SP_TIMER"); | ||
self.sptext destroy(); | ||
self.sptextvalue destroy(); | ||
self.before = "";self.after = "";// DO NOT CHANGE | ||
self.before = self getorigin(); | ||
self iPrintlnBold("^1Spawn Protection Active."); | ||
self.spawnprotection = 1;// DO NOT CHANGE | ||
//self thread DoSPWarning(); | ||
self thread DoSPTimer(); | ||
} | ||
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DoSPMoveMent() | ||
{ | ||
self endon("disconnect"); | ||
for(;;) | ||
{ | ||
wait .15; | ||
if (self.spawnprotection == 0) { break; } | ||
self.after = self getorigin(); | ||
if ((distance(self.before, self.after) > 500)) | ||
{ | ||
self iPrintlnBold("^2Spawn Protection Deactivated"); | ||
self.spawnprotection = 0; | ||
self.sptext destroy(); | ||
self.sptextvalue destroy(); | ||
self notify("DO_SP_WARNING"); | ||
self notify("DO_SP_TIMER"); | ||
break; | ||
} else { continue; } | ||
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} | ||
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} | ||
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DoSPWarning() { | ||
self endon("disconnect"); | ||
self endon("death"); | ||
self endon("DO_SP_WARNING"); | ||
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while(1) | ||
{ | ||
foreach(player in level.players) | ||
{ | ||
if (distance(self.origin, player.origin) <= 75 && self.spawnprotection == "1" && player != self) { | ||
if (self.team == "axis" && player.team == "axis") { player iPrintlnBold("^2" + self.name + " Has Spawn Protection Activated"); } | ||
if (self.team == "allies" && player.team == "allies") { player iPrintlnBold("^2" + self.name + " Has Spawn Protection Activated"); } | ||
if (self.team == "allies" && player.team == "axis") { player iPrintlnBold("^1" + self.name + " Has Spawn Protection Activated"); } | ||
if (self.team == "axis" && player.team == "allies") { player iPrintlnBold("^1" + self.name + " Has Spawn Protection Activated"); } | ||
} | ||
wait .25; | ||
} | ||
wait 5; | ||
} | ||
} | ||
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DoSPTimer() { | ||
self endon("disconnect"); | ||
self endon("death"); | ||
self endon("DO_SP_TIMER"); | ||
self.spawnprotectiontimer = 60;// how long befor spawn protection expires? in seconds. | ||
self.doMovementcheck = 30;// how long befor we check for movement? so we can turn it off. | ||
self thread DrawSpawnProtectionText(); | ||
wait .50; | ||
while(self.spawnprotectiontimer > 0) | ||
{ | ||
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self.sptextvalue setValue(self.spawnprotectiontimer); | ||
if (self.spawnprotectiontimer >= self.doMovementcheck) { self thread DoSPMoveMent(); } | ||
wait 1; | ||
self.spawnprotectiontimer--; | ||
} | ||
self iPrintlnBold("^2Spawn Protection Deactivated"); | ||
self.spawnprotection = 0; | ||
self.sptext destroy(); | ||
self.sptextvalue destroy(); | ||
self endon("DO_SP_TIMER"); | ||
} | ||
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DrawSpawnProtectionText() { | ||
self.sptext destroy(); | ||
self.sptext = NewClientHudElem( self ); | ||
self.sptext.alignX = "center"; | ||
self.sptext.alignY = "middle"; | ||
self.sptext.horzAlign = "center"; | ||
self.sptext.vertAlign = "middle"; | ||
self.sptext.x = 0; | ||
self.sptext.y = 30; | ||
self.sptext.foreground = true; | ||
self.sptext.fontScale = .8; | ||
self.sptext.font = "hudbig"; | ||
self.sptext.alpha = 1; | ||
self.sptext.color = ( 1.0, 0, 0 ); | ||
self.sptext setText("Spawn Protection Expires In: "); | ||
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self.sptextvalue destroy(); | ||
self.sptextvalue = NewClientHudElem( self ); | ||
self.sptextvalue.alignX = "center"; | ||
self.sptextvalue.alignY = "middle"; | ||
self.sptextvalue.horzAlign = "center"; | ||
self.sptextvalue.vertAlign = "middle"; | ||
self.sptextvalue.x = 150; | ||
self.sptextvalue.y = 30; | ||
self.sptextvalue.foreground = true; | ||
self.sptextvalue.fontScale = .8; | ||
self.sptextvalue.font = "hudbig"; | ||
self.sptextvalue.color = ( 1.0, 1.0, 1.0 ); | ||
} |
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