Using a sprite sheet (or texture atlas) increases your game's performance while also reducing the amount of memory.
This library includes a loader and sprite renderer to load animations and sprites from a sprite sheet created with TexturePacker. Its source code can be found on https://github.com/CodeAndWeb/TexturePacker-MonoGameLoader
A tutorial with full source code about how to create sprite sheets is available from https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame
The tutorial contains additional modules like an animation manager for simple playback of animated sprites.