Spawnpoint and Predefined Seed List Searching
Pre-release
Pre-release
Spawnpoint searching
To keep the speed searching from spawn point is slightly different. You need to actually search for a specific spawn point by giving and X and Z coordinates. If you don't want the spawn point exact you can set a Margin of Error as well. This margin will check that the spawn point is within the range. So if I wanted X: 30 and Z: 50 with a Margin Of Error: 20. X: 35 and Z: 37 would be a valid spawn point because it is within that margin of error.
Changes
- Searching from a predefined list of seeds is now possible
- By have a predefined list of seeds you can use the tool to check for one set of criteria. Take all of those seeds and pass it in with a new set of criteria
- Added Biome Precision this value is for getting structures, the lower the value the less similar seeds you will get. A lot of structure locations are the same across many seeds because of the way structure seeds work versus biome seeds. The lower this value the more differentiation you will get with the seeds.
- Previously seeds would always start from 0 and go up so by searching the same criteria you would always get the same seeds. Random searching is now truly random
A lot of these changes will help more specific seed searching and one that comes to mind is particularly the speedrunning community.