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raw-bindings-sdl2

Overview

Low level (raw) Common Lisp bindings to the SDL2 library.

Dependencies

Lisp:

Runtime:

  • SDL2 version 2.0.6 runtime libraries

Certain, relatively obscure SDL2 functions require foreign-structures-by-value. This is provided by the cffi-libffi system, which in term depends on the libffi native runtime library.

If cffi-libffi is available when loading, these functions will be available, otherwise they will not be defined.

These functions are enumerated here:

Joystick:

  • SDL_JoystickGetDeviceGUID
  • SDL_JoystickGetGUID
  • SDL_JoystickGetGUIDString
  • SDL_JoystickGetGUIDFromString

GameController:

  • SDL_GameControllerMappingForGUID
  • SDL_GameControllerGetBindForAxis
  • SDL_GameControllerGetBindForButton

Notes

This is a low level library meant to have minimal fluff.

In that vein, keep the following in mind:

  • No returned pointers are set up for finalization.
    • If you decide to implement such a scheme keep in mind that SDL objects are thread sensitive, and must be cleaned up in the same thread they were created. Also that finalization occurs in an unknown thread.
  • No error codes are checked for you and coerced to errors.
  • No integer values are coerced to booleans, not even sdl-bool.

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Low level Common Lisp bindings to SDL2

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