Skip to content

Fix crash when saving an empty VoxelBlockyType #237

Fix crash when saving an empty VoxelBlockyType

Fix crash when saving an empty VoxelBlockyType #237

Re-run triggered April 18, 2024 18:35
Status Success
Total duration 7m 2s
Artifacts 8

macos.yml

on: pull_request
Matrix: build
Matrix: Create universal library bundles
create-app-bundles
59s
create-app-bundles
Fit to window
Zoom out
Zoom in

Artifacts

Produced during runtime
Name Size
Godot.app Expired
90.4 MB
godot.macos.editor.arm64 Expired
42.4 MB
godot.macos.editor.universal Expired
88.9 MB
godot.macos.editor.x86_64 Expired
46.5 MB
godot.macos.template_release.arm64 Expired
20.1 MB
godot.macos.template_release.universal Expired
43.3 MB
godot.macos.template_release.x86_64 Expired
23.2 MB
macos_template Expired
43.1 MB