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Add documentation for VoxelModifier classes #667
Add documentation for VoxelModifier classes #667
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doc/classes/VoxelModifierMesh.xml
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</brief_description> | ||
<description> | ||
</description> | ||
<tutorials> | ||
</tutorials> | ||
<members> | ||
<member name="isolevel" type="float" setter="set_isolevel" getter="get_isolevel" default="0.0"> | ||
Offsets isolevel of SDF mesh. Increasing this value makes object appear thicker and vice versa. |
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Increasing makes the object thinner actually
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Ah, sorry, indeed raising isolevel means there is more under the surface so it gets bigger.
doc/classes/VoxelModifier.xml
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</description> | ||
<tutorials> | ||
</tutorials> | ||
<members> | ||
<member name="operation" type="int" setter="set_operation" getter="get_operation" enum="VoxelModifier.Operation" default="0"> | ||
An operation modifier performs on the terrain or to other modifiers. |
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*the
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Fixed.
Add documentation for VoxelModifier, VoxelModifierSphere and VoxelModifierMesh classes.