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[BedTweaks] Update to 1.6 #123
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Basically redoes everything. The previous method - patching the beds when they were rendered - does not work anymore. Instead, this changes the data of the beds at the outset using content manager. It generates new bed textures when the game is loaded and modifies Data/Furniture to point to the new textures. Also, removes the ability to change sheet opacity; this will be re-added in the future.
No major changes; just what was necessary for compatibility. Also fixed an issue where the reload data button in the wizard would crash the game. I added some try statements to some of the Harmony patches when debugging, and I left them there because I think they are beneficial.
Getting the following error:
Cause seems to be that the mod uses |
Changes "TileSheets\\Furniture" => "TileSheets\\furniture" because that was giving some people issues. It is lower case in the game files.
Should (hopefully) be fixed. |
I honestly don't know how I overcomplicated that that much the first time around. |
For ease of maintenance, combines the common parts of the furniture and object patches into one method. Dynamically loads bed textures based on the item id to accommodate beds whose textures are not on the base furniture sheet. Adds a new BedData class to manage data like each bed's pillow position and whether to redraw the pillows. Implements a new pillow drawing algorithm to ensure pillows are evenly spaced (the middle pillows used to be closer to each other than to the outer pillows). The above algorithm also handles the Deluxe Double Bed's unique pillows. When using sheet transparency, uses BedData to extend the transparency to a height logical for each bed. (previously, the sheets of some beds like the modern bed would have some parts transparent and some not).
Where is the actual file we need to download so we can use the mod in the game? |
See the attachments on this post. |
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Makes BedTweaks compatible with 1.6.
The old method with Harmony was giving me an error, so I changed it to use the content manager and pre-generate the tectures, rather than doing it when rendering.