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This is my entry for Ludum Dare #26, theme "Minimalism". It also serves as my April entry for One Game a Month! Win-win! CONTROLS: Keyboard: A to shoot, arrow keys to move 360 gamepad: A to shoot, analog stick to move The game itself is very simple. You are a block thing that shoots a crazy number of... "bullets". You are attempting to shut down the turrets (so far; more content coming), and continue on. So far, that's about it. There is some effort to increase difficulty over the course of many levels, and a bit more built in for other future uses but unused in the game in its current state. As of this writing, there aren't many levels in the game, but more will come. And the source is available at github anyway if you want to copy or otherwise clone or extend the game yourself. It's ugly, unorganized, and totally a product of the short LD timeframe, but it's there. Please provide attribution and share alike with any derivative works, including this README file. Essentially a (CC)BY-SA license. Controls, again, are arrow keys and 'A' to shoot. The game was tested with an XBox 360 control pad... 'A' again to shoot, and the analog stick to move. Leftover from debugging: 'Y' on the gamepad to wipe out all existing lingering bullets. Also, holding down right trigger, then pressing the left trigger will reset the game to the start of the first level. Browser I tested in was Chrome (Windows) and Chrome alone. This game was not tested at ALL on mobile. I may add touch controls in the future, if there's interest, but the effects used in the game may not allow reasonable framerates on many mobile devices. It's probably a fixable problem, but may not be worth it. If you have feature requests, questions, or any other feedback at at all, I'm wide-open. Please remember this was a simple idea made in less than 48 hours... so keep it constructive. :P You can find and even follow me on Twitter: @alexfalkenberg You can also find and follow me on Google+: https://plus.google.com/u/0/101867213559543170219/posts The game source is at http://github.com/aerger if you're interested at all in that. Good luck to you all, and if you read this, hello! See you around the Interwebs! -alex SPECIAL THANKS TO THE FOLLOWING ENTITIES ---------------------------------------------------------------- Ludum Dare: http://ludumdare.com/compo One Game A Month: http://onegameamonth.com Construct2: http://www.scirra.com Trajma font: http://www.dafont.com/trajma.font (Public domain / GPL / OFL) Sprite Something: http://terriblegames.com/spriteSomething/ LCD color palette: http://terriblegames.com/downloads/LCD.gpl bfxr: http://www.bfxr.net XBox 360 A-button graphic: http://castlewiki.castlecrashers.com/index.php/File:Xbox360_Button_A.png Sublime Text 2: http://www.sublimetext.com/ Google+: http://plus.google.com Twitter: http://twitter.com Chronolapse: https://code.google.com/p/chronolapse/ Livestreaming: http://Twitch.TV Jango Radio: http://www.jango.com/ Dropbox: http://www.dropbox.com Github (and Github for Windows): http://www.github.com WinSCP: http://winscp.net/eng/index.php Wordpress: http://wordpress.org MS Paint / Adobe Photoshop / Google Chrome MOST OF ALL: MY WIFE AND TWO AWESOME KIDS. YOU MAKE IT POSSIBLE. ----------------------------------------------------------------
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