A complete rewrite & re-imagination of azanor's Thaumcraft for modern versions of Minecraft. I am in no way associated with azanor and will not use any of their assets, except perhaps temporarily the mod name (which I will also change upon release).
What version of Thaumcraft am I rewriting? None specifically. I am going to implement what I enjoyed most from each version (my favorite being Thaumcraft 4.2). I plan to add features that did not exist in the original mod, and change old features to give them fresh new mechanics, visuals and names.
I happen to be Greek, Thaumaturgy literally means "the act of performing miracles". Good pick azanor ;-)
- Azanor, for being the original author of my favorite mod
- The NeoForge Project discord community, for answering my questions countless times
- Team CoFH, for allowing anyone to learn from their code. Also, modified versions of their license and their package structure are used here
- McJTy, for their minecraft modding tutorials
- The JEI team, for being open source. Their codebase taught me how to use custom Texture Atlases
- The https://game-icons.net/ team, for their free icons, under the CC BY 3.0 license. All icons were taken as-is
- Reaves, for their awesome original models & textures
- Gigaherz, for their custom core shader tutorial gist, pretty much the only resource online that describes this process
- The Artifacts team, for being open source. Their codebase taught me how to use Attribute Modifiers and how to render custom cuboids on HumanoidModels
This repository uses a modified version of the CoFH "Don't Be a Jerk" License v2. Read the file for details.