I'm a software developer currently working on reverse engineering classic games. I like to learn and try new stuff whether it's a technology stack, playing piano or making cakes.
Life takes its toll, whether we like it or not. I hope to allocate more time for Fallout Community Edition and Fallout II Community Edition this year. There are some features I've had in mind for a long time, guess it's time to go after them.
Arcanum is currently in the review/validation phase, with about 99% readiness function-wise and 97% code-wise. There is still some missing bits, a lack of symbols, and a gazillion bugs. The game is slated to be released in the summer (there is no specific date). Unfortunately, there has been virtually no progress on porting TIG, so there might be a delay.
Icewind Dale II is currently on hold until at least 2026.
The future of other projects is currently uncertain, to say the least.