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v0.6.0-alpha

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@alexpineda alexpineda released this 20 Aug 21:33
· 399 commits to dev since this release

Added

  • New home screen and map/replay loading screens
  • Macro hotkey system with "programmable" triggers and action sequences
  • New global options: minimap size, asset preload, default scene controller, anisotropy
  • Terrain now has mirrored edge tiles
  • Plugins API v2

Changed

  • Global Settings is no longer a plugin and now built into the app
  • Menus have been re-arranged. Plugin Settings is now called Command Center.
  • More optimizations to reduce GC usage, caused minor bugs in audio which will be addressed
  • HD is now the default (rather than HD2)
  • Flying units are further affected by terrain height
  • Deprecated plugins will not show in online tab
  • Shadows will be placed in default locations unless in "3d" mode

Fixed

  • Regression in floating sprites is fixed
  • Regression creep edges fixed
  • Sprite overlay edges bug fixed
  • Bullet tracking now works on floating buildings
  • Regression on HP bar on resources now fixed
  • Follow unit now unfollows on minimap click
  • Previously on 0.5.3 release:
    • Tank mode siege tank turrets will now look better when camera rotated
    • When the camera target is above the horizon units will not rotate oddly
    • Disposing of the previous replay should execute before any additional plugin calls
    • UMS games that use set alliance now work (thank you Heinerman!)
    • Maps that use disabled doodads now work (thank you Heinerman!)
    • Observer chat won't break replays anymore

Removed

  • HD2 is no longer an option
  • Plugin API:
    • Deprecated getFPS.
    • Deprecated maxFrame and time fields from the useFrame() hook, use useReplay() and getFriendlyTime() instead
  • Keyboard shortcuts are no longer part of plugins and are now configured with the hotkey macro system.