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Releases: allista/hangar

v3.6.2.2

01 Apr 15:00
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  • Compiled for KSP 1.12.3 and latest AT_Utils
  • Internal project changes for CI/CD

v3.6.2.1

16 Mar 17:34
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  • KSP: 1.11.1

v3.6.2

30 Jul 22:18
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  • Improved Procedural Adapter behaviour in Editor
  • Fixed lag in Editor when opening PAW of hangars in symmetry group

v3.6.1

22 Jul 13:26
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  • Squad cargo bays can store a vessel in flight now
  • Asteroid Hatch features new UI from Configurable Containers
  • Fixed ship loading into hangars in editor
  • Fixed HangarWindow not showing/hiding in Editor
  • Using new uGUI dialogs for warnings

v3.6.0

05 Jul 04:35
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  • Fairings
    • Added Jettison Power PAW control to be able to change
      both jettison force, torque and launch velocity of the payload
      in flight.
    • Added Debris Destruction In PAW control that, if set to a values
      greater than zero, arms delayed action demolition charges in fairing
      debris (including the base, if it's not attached to anything).
    • Disabling relevant Decouplers and other PAW controls after jettisoning.
    • Added hibernation to command modules
    • If fairings has other parts attached to it, these parts are now
      jettisoned with limited force 3 seconds before the payload is
      jettisoned (to avoid collisions with the debris, while not launching
      them into the Sun
      ).
    • Improved and fixed box fairings model, decreased its jettison force
    • Many fixes to the jettison logic, including CoM changes,
      linear and angular impulse conservation and others.
  • Allowing to change the aspect ratio of the Small VTOL Hangar

v3.5.0.3

03 May 19:14
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  • Added all relevant .meta files from Unity project
  • Compiled against AT_Utils 1.9.3

v3.3.4.5

16 Oct 07:12
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  • Moved Box Fairings to Survivability node on the Tech Tree
  • Moved Procedural Adapter to General Construction node
  • Corrected Tech required for the heavy 5-way RCS

v3.3.3

11 Nov 08:17
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  • Single Use Grapples:
    • Fixed attachment using auto-generated AttachNodes.
    • Fixed grapple joint reinforcement.
    • Added HUD overlay for grapple contact points:
      • red line means "too far" from attach point
      • green line means "close enough"
      • when all are green, grapple is attached immediately
  • Fixed camera jumping on launch from hangar.
  • Merged -- Asteroid Hatch + Asteroid Hatch Port into a single part.
    • Old parts in flight will function, but will not be available in Editor.
  • Added two lamps on the sides of Hatch Port Adapter.
  • Increased lamp range of Structural Grapple.
  • Corrected Box Fairing mass calculation.
  • Procedural Adapter updates mesh after passage is Ready. And updates DragCubes as well.

v3.3.0

05 Feb 23:31
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  • Implemented subassembly loading into hangars in Editor.
  • Converted both Asteroid Hatch and Structural Grapple to use the new SingleUseGrappleNode that fixes the sliding-hatch problem. Moved both to Coupling category.
  • Moved Hatch Port Adapter to Coupling category.
  • Fixed doubling mass by Hangar Fairings.
  • Fixed the bug that prevented modification of StoredVessel resources.
  • Fixed TotalStoredMass display.
  • Fixed the issues with vessel transfer window.

v3.2.1

30 Dec 02:40
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  • KIS inventory is now transferred with the kerbals when a ship is stored in a hangar or launched from it.
  • Implemented seamless camera transfer from a hangar to a launched vessel.
  • Fixed mass calculation of stored vessel (issue #177).
  • Made Asteroid Gateway into a Probe Control Point.
  • Corrected density of Fairings panels.