Cornea is a library for 3D graphing and rendering in Haskell.
Here's an example:
import Cornea
import Codec.Picture (PixelRGBA8 (..), writePng)
axes :: World
axes = [ ( Edge [[0,0,0], [15, 0, 0]] , mark (PixelRGBA8 255 100 100 255) 1)
, ( Edge [[0,0,0], [ 0,15, 0]] , mark (PixelRGBA8 100 255 100 255) 1)
, ( Edge [[0,0,0], [ 0, 0,15]] , mark (PixelRGBA8 100 100 255 255) 1)
]
main :: IO ()
main = do
writePng "/tmp/axes.png" $ render 500 500 10 $ axes `seenFrom` isometric
And here's a more contrived example. You can see the full source in app/Main.hs
.
Cornea uses
Graphics.Rasterific under the
hood to draw and style things, so each object to be drawn is a tuple; the first
bit is the point or set of points to draw, and the second is a Style of type
type Style = ([Primitive] -> Drawing PixelRGBA8 ())
typically this will be something like withTexture (uniformTexture <color>) . fill
or withTexture (uniformTexture <color>) . stroke <thickness> JoinRound (CapRound, CapRound)
, so Cornea provides solid <color>
and mark <color> <thickness>
, which are shorter ways to write the same thing.
The object itself is easy to define.
data Obj = Cord [Float] | Edge [[Float]] | Face [[Float]]
The only difference between an Edge and a Face is whether it draws a polyline
or polygon
(Rasterific primitives) under the hood. Both can be styled however
which way.