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VK_NV_mesh_shader -> VK_EXT_mesh_shader #18

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THISISAGOODNAME
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Need vulkan sdk 1.3.231

@andrejnau
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Thank you! Looks good for me, but this changes break macOS build, please add a stub in MTCommandList.

arguments.emplace_back(L"-fspv-extension=KHR");
arguments.emplace_back(L"-fspv-extension=SPV_NV_mesh_shader");
arguments.emplace_back(L"-fspv-extension=SPV_EXT_mesh_shader");
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@andrejnau andrejnau Oct 29, 2022

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Unfortunately, DirectXShaderCompiler does not support SPV_EXT_mesh_shader.

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You are right.
I think this pr should remain pending.

1. DispatchMesh(x,y,z) missing in MTCommandList
2. m_pipeline not setting in VKXXXpipeline
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2 participants